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[CSE] Iron Tager General Discussion

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New general thread.

CSX Tager is looking mad legit.

Will post things from Jbbs soon.

Changes list from TagerTime thanks bro.

All known CSX Tager changes so far (since soniti hasnt updated the location test thread)

Buffs

  • Character combo rate increased.
  • 2D has extremely little knockback
  • 4D Now pulls about as much as 5D does in CS2
  • 5D pull from magnetism lasts longer
  • 5A - Attack level increased (?). 5A > 3C combos. No longer cancels into itself (maybe it links instead now, like Hakumen?)
  • 5B - Attack level increased. 5B > 5C and 5B > 2C now both combo vs ground and air. Is now approx. neutral on block. Now jump cancelable
  • 6A guardpoint ability strengthened
  • 6B Now forces crouch
  • 3C - Now emergency techable, but can now be special canceled. Air untechable time has also been greatly increased. 3C air hit combos into Magna Tech Wheel. For a magnetized opponent in the air, 3C>Collider works.
  • B sledge hammer - Can now be held. The charged version does more damage and drags farther. But, now roughly neutral on block
  • Spark bolt - Air untechable time greatly increased
  • Atomic Collider Untechable time has been increased
  • Voltic charge - Gauge gain increased, can chain into sledge hammer if used to guardpoint an attack
  • Terra Break - Minimum damage increased to 1000
  • Forward throw knockaway distance decreased, now special cancelable so B sledge followup is possible
  • Volt charge - Day 1 combo from sledge counter if an opponent hits the guard point yields 4000 damage
  • New charged sledge hammer combos, involving 5d->5c and j.c->sledge
  • In the corner, 3C > A sledge > hammer > 5C > ~ works
  • Atomic Collider in corner > B sledge > hammer > 5C ~ works
  • In the corner, 3C > A sledge can combo into 5B, 2B
  • From 3C > A sledge > hammer, 3C also works
  • When magnetized
    - A driver > 3C > collider > 4D whiff > gadget 3079
    - B driver > 3C > collider > 4D whiff > gadget 4079

    • 2C, 3C no longer take primer
    • 6A Pull from magnetism slightly weakened
    • Spark bolt - Amount of wallbounce on normal hit slightly decreased. P1 proration slightly weakened.
    • Atomic Collider Repeat proration now more severe.
    • Getting an air hit with sledge causes a spinning knockback (like deadspike), making it hard to follow up without a corner

    Welp lets compare CS2 to CSX shall we?

    Note SMP stands for same move proration

    5A 210/80/84->460/80/86

    5B 480/80/86->520/80/89

    5C 910/100/92->1000/100/92

    5D 1040/85/92->1100/85/92

    2A 280/80/86->400/80/86

    2B 600/85/89->650/85/92

    2C 1020/90/92->1200/90/92

    2D 1200/100/92->1200/100/92 *no change*

    6A 600/80/89->800/80/89

    6B 960/70/92->960/72/89

    6C 1100/90/80 55% SMP->1500/90/80 *55% SMP*

    3C 760/90/88->760/90/88 *10% SMP*

    4D 800/75/80->800/60/80

    j.A 250/100/82->500/90/86

    j.B 700/90/89->700/90/89 *no change*

    j.C 1050/90/92->1050/90/92 *no change*

    J.2C 1100/90/92->1200/90/92

    j.D 1080/100/92->1120/100/92

    B+C 1900/90/55->1900/90/55 *no change*

    4B+C 1200/90/55->1600/90/55

    JB.C 1900/100/55->1900/100/55 *no change*

    CA 0/50/92->0/50/92 *no change*

    360A 2700/82/48->2700/82/20

    360B 3600/82/60->3700/82/20

    AC 1600/100/80->100/80 *20% SMP* (I believe its 20% same move p1, looking suspicious to me.)

    Asledge 980/70/80->980/70/92 *45% SMP*

    Bsledge 1100/70/70->70/92 *45% SM* both sledges absorbs up to 1500 damage.

    Hammer 1200/100/85->100/85 *10% SMP?*

    Spark 1100/75/80->1100/65/80

    gadget 100/100/60->100/100/60 *no change*

    Thats pretty much all of it except for MTW which now has 30% minimum damage.

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On that note, I haven't seen anyone talk about the 4D buff. I think that is one of the best things we've got in CSX.

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Yeah it seems like a change, closer to a nerf to me.

Note worthy buff's.

In Jbbs they said.

3C>command grab works.

Well not 100% sure.

I'll post em in the loketest thread later.

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In CS2, 4D's pull is more powerful then 5D, definitely a nerf to me.

It could be a buff if they give 4D +2 frame advantage like 5D

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In CS2, 4D's pull is more powerful then 5D, definitely a nerf to me.

It could be a buff if they give 4D +2 frame advantage like 5D

Except the part where there's nothing that implies that at all? What? Why would it be getting that kind of buff because of magnet changes?

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In CS2, 4D's pull is more powerful then 5D, definitely a nerf to me.

It could be a buff if they give 4D +2 frame advantage like 5D

Osuna's right, it depends on how the pull works. If it makes it easier to hit with the tail end of the move it's a solid buff, if it makes it harder, it will be a slight nerf.

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Can't you just do Asledge after 3c to make it punishable? Also. 2C > 3C > SB for three primers.

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Might make the 5C > 6A > 4D > buster gimmick a bit more interesting

This has nothing to do with 3C's special cancel nor does it actually make it stronger.

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Dicks and Dicks and Dicks.

Don't you guys have a changes thread where you can talk about this stuff? What good is a general thread if you're just talking gameplay? = w=

/Trolling

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The Tsaabakeh forums are the same way until the loke tests then they serious

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Lol Noel players. They don't have gameplay... just D.

:)

Wait... BlazBlue isn't a part of the Driver series? I could have sworn...

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We can discuss changes.

But why do that when mori tries to troll us in every loctest.

Ok lets talk about things.

2B with mag leads to 3600.

3C is special cancelable and we love it.

360B got a proration nerf.

360A got a proration buff.

6A is said to have a buff in its pull.

j.D may have a stronger pull.

This isn't even the already confirmed info.

Just stuff us big bro Tager's found in the jbbs.

Ve come back to Tager and join my skype.

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We'll see, Tager will stay third string until he gets something interesting to play with. CS1>CS2 Tager was almost no changes. Also, I have no mic for skype.

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