Jump to content

Archived

This topic is now archived and is closed to further replies.

shtkn

[CSE] Jin Changelog

Recommended Posts

-{… 6C, IAD j.C, j.2C, 5C, 623B} combos

-{j.C CH, 2D} does not combo

-j.C, j.2C attack level reduced

-cant press 6C after 632146D, recovery of the DD increased

-2D breaks primer, but it seems slower

-2B lost jump cancel

-2C > 6B new gatling

-Yukikaze with less pro rate

-CS2 Yukikaze RC + 5C used to deal 660 dmg, CS EX it's 880

-4BC and 6BC special cancel on third hit

-Double getsumei still works, but less damage

-6A less pro rate (more damange)

-623 B is a lot faster

-5B loop on corner sounds easier (probably refering to rehhyo)

-if you press 6C kinda far of the opponent, 214C doesn't combo

-new corner combo starting with {3C, 214A} that deals ~4k

-hitbox on 6C seems to have been modified (only hits closer to Jin)

-on Relius {3C, 214C} combos (as well as Tsubaki)

-throw, 214whiff, 5C, sekkajin, 6C, 214C - 2523 dmg

-{Throw, 623B, 6C, 623C, 5B, 5C, 2C, 623C} – ~3.100 Damage

this session follow pro-rate test:

{2A, 2A} = 407 Damage

- {5B (1), 5C} = 789 Damage

- {5B (2), 5C} = 943 Damage

- {5B (2), 5C, 632146D} = 2.559 Damage (3.686 double DD)

- {632146C} = 1.506 (3 hits), 2.020 (5 hits), 2.203 (6 hits)

- {6A RC, 5C, 6C, 623B, 6C, 623C, 5B, 5C, 2C, hj.D, 5B, 5C, 3C} = 4.040 Damage

-{5B, 5C, Sekkajin, 5C, 2C, hj.D…} works

-{… Sekkajin, 5C, JC j.C, j.2C, j.D, 6C, 214C} works as well. ~3.000 Damage

-{5B, 5C, 623B, dash 6A, 2B, 5C, 6C, dash cancel j.C, JC j.2C, j.D, j.214C} – 3.316 Damage

-combo with 3C mentioned above is {3C, 214A, 5C, 623B, 6C, 623C, 5B, 5C, 2C, hj.D, 5B, 5C, 3C, (214C)}

-{5B, 5C, Sekkajin, 5C, 2C, JC j.C, j.2C, JC j.2C, j.C, j.D} – combo seems to drop on the last {j.C, j.D}. Maybe less level on j2C

-On FC, it's possible to {623B, 6A, 3C} incombo. After that 3C ice car combos”

-Throw -> AH Works lol

-623C loop seems harder to hit, and easier to whiff

-Make it be {dash 6C, 623C} so it doesn't whiff

-combos that start with A make timing way more restrict on jB j2C

-6C 2D seems to be character-specific now. Works on Mu-12 (as well as kune, Bang, Hazama, Relius, Makoto, Platinum, Noel, Tsubaki and Ragna)

-Backdash seems to be worst

-214A - 623 B combos (what the fuck?)

-vs Tager {2D, j.B, j.2C, j.C, dash 5C, j.2C, delay j.C, land 5B, 2B, 5C, 3C, 214C} – 2.823 Damage, 42 Heat”

-623D lifts the opponent less

-2C really has invincibility? Arakune countered it with jB...

-6D seems to freeze for longer time

-j236X seems to come out faster

Resets and mix-ups:

-{stuff, 6C, 2D, dash 2B whiff, Throw}

-(corner) {…opponent on air, 5C, HJC j.2C, j.D, j.236D, 6C/Throw}

-(corner) {…opponent on air, 6C, 6D, 236D,j.B/2B/Throw}

-{chain, j.2C, j.D, airdash j.D cross-up} – sadly jD the duration of jD (on freeze) is shorten, can't seem to continue the combo

-{5B, 5C, 623B, 3C, 214A, 5C, 6C, 6D, j.2C, j.C, 5B, 5C, 3C, 214C} – ~3.400 Damage

^You can do {623B, 214A} as well

-{Sekkajin, 6A, 2B} doesn't work, o 2B doesn't hit, but {623B, 6A, 3C} works

-{5B, 5C, Sekkajin, dash 6C, 2D, 6B, Sekkajin, 214C} – ~40 Heat

-{… j.D, j.214A, 3C, 214C} works

-{… 3C, 214A, 3C, 214C} works

-{… 3C, 214A, 5C, 2C, 6C, 623C, 5B…} works too

source: http://www.hitconfirm.com.br/2011/10/05/primeiras-informacoes-sobre-blazblue-continuum-shift-extend/

translation: Mameshiba

Jin impressions

most changes are already mentioned in loketest so not going to go over them again

just picking up important ones

- 2D breaks guard primer, but they took away it from 6A and Cdp

- JB JC have lower attack level, JA>JB>jc>J2C doesn't combo, JC(counter)>2D doesn't work

- Sekkajin has less proration, 2B>B>C>Sekka>6C~ works

- 2C P1(70%), 2C>5C deleted, 2C>6B added

- 2B no jump cancel

- 2A>throw chain added (like hakumen)

- Bdp slightly faster

- IceArrow damage guarantee 500~600, so much longer recovery time, almost useless as a combo finish move

- Wave super has nearly 1000damage guarantee

mid-screen combo seems to be the biggest problem

6C>5C is impossible

6C>2D works only with dash6C or very close range 6C, sth like (crouch)B>C>6C>2D just whiff

6C can combo into 214C, dash cancel JC, or dash cancel Bdp directly when close to corner

some new combos

5B>5C>sekka>dash6C>dc>JC>214A>(wall bounce)>switch side>5C>HJ2C>JD>iad>J2C>JC>B>3C>214C

2B>B>C>sekka>6C>6D>iad>J2C>JC>B>3C>214A>Bdp>214C

2D>dash6C>dc>JC>21A>switchside>5C>Bdp>6C>Cdp

Bang buff makes Jin vs Bang is so much harder(but still better than CS1)

Ragna can be tough

jumping without purpose just doesn't make sense for Jin now, so he needs to think more

can't really tell which position Jin will settle eventually, but I think it will not be like CS2 position at least

+ Yukikaze catches lows

source: http://www.youtube.com/watch?v=CWy0aqwoNDk#t=5m50s

- 623C does not break primer

- 6A does not break primer

DON'T TREAT THIS LIST AS FINAL YET. IT'S BEEN LESS THAN A DAY

Share this post


Link to post
Share on other sites

2c>6b:vbang: my frame traps :(

other than that really intrested in bbcsex jin with the things he can do with 623b, 214a, and 6a now and forward throw combo 3.1 damn

EDIT: wait that doesn't say anything about 2c>5c being taking out :)

Share this post


Link to post
Share on other sites

I have to say, some of these changes are going to take some getting used to. but 3c>214a into 4k is pretty lulzy and is going to be abused.

Share this post


Link to post
Share on other sites

j.C and j.2C level being reduced kinda sucks, but throws being special cancellable again is pretty cool.

bbcsex Jin sounds interesting. Also 214A 623B combos? wut?

Share this post


Link to post
Share on other sites

i saw someone post that as long as jin can do a jump in attack with j.c j.2c and follow up with dashing 5b ill be ok and thats pretty much my thoughts exactly

Share this post


Link to post
Share on other sites

Seems like we get to style on people even more....throw cancelable again? fucking sweet. I know its too early to speculate but i have a feeling we'll stay where we were tier wise.

Share this post


Link to post
Share on other sites

2D change makes me sad, but without seeing it firsthand, i dont know how much slower it actually is. i also suspect that there's more changes to be discovered and some of these changes are wrong, so don't treat this list as final yet.

Share this post


Link to post
Share on other sites

i think jin has a decent chance of dropping down a little bit but ya jin is not gonna be terrible in this one which is cool and i doubt 2d is that much slower but if it is it could really hurt his pressure game

Share this post


Link to post
Share on other sites

I speculate that Jin dropped a little, but he doesn't look like he's going to bad in the slightest. I'm just really hoping that we kept 2C>5C

although I'm assuming that everything from the previous loktest has stuck.

I'm curious to just how much slower 2D is, taking primer is nice but with it slower it may not even be worth it

So many things I'm curious about right now, can't wait to see some match videos.

Share this post


Link to post
Share on other sites
2D change makes me sad, but without seeing it firsthand, i dont know how much slower it actually is. i also suspect that there's more changes to be discovered and some of these changes are wrong, so don't treat this list as final yet.

I couldn't agree more with this post. I'm sure there are things we have yet to see and soon enough, people will find them.

Share this post


Link to post
Share on other sites
There is no reason for me to play jin anymore. These changes are like a big "WTF" to me. From what i've seen, jin vs ragna will be a pain in the ass.

um why will ragna v jin be harder? we can still zone the shit out of him

Share this post


Link to post
Share on other sites

6C, IAD j.C, j.2C, 5C, 623B combos, huh? How exactly does this work? 6C > DC > IAD > stuff or is 6C JC'able now? It sounds cool as fuck though :D

j.C CH > 2D no longer combos... well as long as it combos into dashing 6C then we'll be good.

I'm hyped for those 6A, 623B, and 214A buffs though. The j.236 series have a faster start-up and Throw > AH works, FUCK YEAH. I'm really worried about "2D being slower" though, even if it means Primer busting :/

Everything else seems "meh" at the moment but we'll just have to wait and see what's in stored for us fellow Jins.

Share this post


Link to post
Share on other sites

idk...actually i think this is comming out for the psv but don't quote me on it lol

and i for one am hype for 6c>dc>IAD j.c>j.2c>j.d combos i loved cs2 jins version of that but this will give more corner carry and look better

:( at j.2c attack level decrease, im fine with j.c but i think j.2c should still have its current attack level

Share this post


Link to post
Share on other sites
um why will ragna v jin be harder? we can still zone the shit out of him

"carnage scissors projectile invincible" need to watch out for that jin players, Jin can't dash after 6C, 2D very slow(can't zone ragna if it's too slow), and his corner DP loop has strict timing now in the corner, JC>CH doesn't work with 2D anymore, his 6C>2D is character specific from what i've read. Jin isn't looking too great in my opinion. He didn't really need all those nerfs to be honest (it's all relius fault) lol.

Share this post


Link to post
Share on other sites
There is no reason for me to play jin anymore. These changes are like a big "WTF" to me. From what i've seen, jin vs ragna will be a pain in the ass.

Saw some videos? because whats on paper never really matters in the grand scheme of things. And i swear i read DP loop got easier, but thats all speculation and theory fighter anyway.

Share this post


Link to post
Share on other sites

alright lets break this down

"carnage scissors projectile invincible" need to watch out for that jin players, Jin can't dash after 6C, 2D very slow(can't zone ragna if it's too slow), and his corner DP loop has strict timing now in the corner, JC>CH doesn't work with 2D anymore, his 6C>2D is character specific from what i've read. Jin isn't looking too great in my opinion. He didn't really need all those nerfs to be honest (it's all relius fault) lol.

just because ragna got a 50 heat high risk mediocre reward tool does not mean we can't still zone him to death with our faster air fireballs

jin can dash cancel 6c still, don't know where you heard this.

2d isn't very slow they just wrote it seems slower so we shouldn't be jumping to conclusions on something so veg.

5b dp loop is easier now not harder.

j.c CH doesn't combo into 2d this is sad but there are 2 things 1 we can probably still follow up with other stuff like 5c or jump cancel j.2c or at minimum j.c>ice car c which is still better than hakumen's.

6c>2d is character specific but ragna is one of those characters.

jin definitely needed most of the nerfs he got his jumping normals are some of the best in the game. as he is his neutral game will still be able to shit over most of the cast. jin is still a pretty dam safe character too.

i really don't mean to sound like a jerk and im sorry if i do but i don't think you have all of your facts straight

Share this post


Link to post
Share on other sites

Just watched one of the nico livestreams. 2D doesn't look too much slower than it is now in CS2. I'd say it looks like a midpoint between CS1 and CS2 speed.

The j2C and jC level reduction was really noticeable. The Jin couldn't really pick it up into anything on air counterhit unless he just went all-in and pressed jD without hitconfirming. On a low CH jC he could 6C afterward so we can still combo something afterward in certain situations.

For the DP loop, it looked like 623C made the opponent a little bit floaty on hit, making them come down a bit slower to land 5B. 623B looks noticeably faster.

Since throws are special cancelable again, I wonder if we can do the old throw reset gimmick.

Share this post


Link to post
Share on other sites

from stunedge

Jin impressions

most changes are already mentioned in loketest so not going to go over them again

just picking up important ones

- 2D breaks guard primer, but they took away it from 6A and Cdp

- JB JC have lower attack level, JA>JB>jc>J2C doesn't combo, JC(counter)>2D doesn't work

- Sekkajin has less proration, 2B>B>C>Sekka>6C~ works

- 2C P1(70%), 2C>5C deleted, 2C>6B added

- 2B no jump cancel

- 2A>throw chain added (like hakumen)

- Bdp slightly faster

- IceArrow damage guarantee 500~600, so much longer recovery time, almost useless as a combo finish move

- Wave super has nearly 1000damage guarantee

mid-screen combo seems to be the biggest problem

6C>5C is impossible

6C>2D works only with dash6C or very close range 6C, sth like (crouch)B>C>6C>2D just whiff

6C can combo into 214C, dash cancel JC, or dash cancel Bdp directly when close to corner

some new combos

5B>5C>sekka>dash6C>dc>JC>214A>(wall bounce)>switch side>5C>HJ2C>JD>iad>J2C>JC>B>3C>214C

2B>B>C>sekka>6C>6D>iad>J2C>JC>B>3C>214A>Bdp>214C

2D>dash6C>dc>JC>21A>switchside>5C>Bdp>6C>Cdp

Bang buff makes Jin vs Bang is so much harder(but still better than CS1)

Ragna can be tough

jumping without purpose just doesn't make sense for Jin now, so he needs to think more

can't really tell which position Jin will settle eventually, but I think it will not be like CS2 position at least

Share this post


Link to post
Share on other sites

If Ice Arrow is useless as a combo finisher then what the hell is it good for now? Random, lucky sniping? lol

6A no longer breaking primers, 2D being slower, and the 6C nerf is some sad shit. Whatever happened to the increased I-frames on 2C, did that make it to the final build?

Share this post


Link to post
Share on other sites

I think in one of the gameplay forum threads they said 2C worked against Arakune j.B.

As for arrow, maybe you could still end with arrow, then do ice wave instead of a second arrow now that the minimum damage is better. It would certainly look nice at least.

Share this post


Link to post
Share on other sites

you can use ice arrow after 623B for a combo ender, i think ice wave you only get 1 or 2 hits after 623B. either way, i don't think it's too practical. Maybe ice arrow on counter hit you can do a big combo (like in CS2) so it'd still be useful as a high risk/high reward DP?.

Share this post


Link to post
Share on other sites

Hmm those combos stun posted sound interesting some people forgot shit takes time to develop. So long as he's not tager or cs1 tsubaki....

Lol the top psr player atm is a Jin.

Share this post


Link to post
Share on other sites
Guest
This topic is now closed to further replies.

×