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FlashMetroid

General Jam Info(read This First)

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For the record everything that im gonna be posting is my new opinion on this character based on everything ive learned from basically travelling and playing non stop around the country for the past couple of months so please dont bring up the past because I know its different then what I use to say

JAM BREAKDOWN -

Pokes - Her pokes do a pretty decent job when your inside but thats the problem you gotta get in the only real reliable pokes you have is 2s and FB puff(lol) and 2s doesnt even work in a bunch of match ups. YOU HAVE TO MAKE THEM SCARED TO HIT A BUTTON if you cant do this then most likely your going to get poked to death and eat counter hits left and right and then you just have to basically run around and random them out

Pressure/Lockdown - If they dont have the fear inside them the lockdown/pressure game is weak as hell because you basically have to fear them hitting a button while your trying to get some form of offense started. If you do happen to put the fear in them then your match up is much better off because no you can abuse things like reg puffballs, 5hs with out being scared of being fded out and then mashed, throw mixups, j2k

Okizeme - Besides IAD dp on wake up, and the corner choujin gimmicks she has nothing that is specifically used on peoples wake up

Air to Ground - If they go for an anti air your pretty much dead the only thing you have is 2k because it delays you in the air a bit

Ground to Air - Umm she has a bunch of things that can be used but everything is character specific as hell and has to be spaced and timed perfectly also she has parry so I guess once you learn her she has decent anti air game

Defense - less then average defense she has IB - Parry, and I guess you can mash out some quick pokes in gaps if you want

Overall - Jam....unfortunately is an ok character who would have horrible match ups across the board but she was blessed with fast speed, big damage, and alot of gimmicks so basically you gotta outsmart your opponent(notice I didnt say outplay)

MATCH UPS -

6.0 - 4.0 : Dizzy, I-no, Johnny, Bridget, Anji

5.5 - 4.5 : Millia, Zappa, Ky, Venom, Axl

5.0 - 5.0 : Jam, Robo, Sol, May, Chipp, ABA

4.5 - 5.5 : Baiken, Pot, Eddie, Testament

4.0 - 6.0 : Faust, HOS, Slayer

Anyway for the match ups im gonna be breaking it down into different parts

Opening:

Okizeme:

Punishes:

Counters:

Anti Airing:

Their Strategy:

Your Strategy:

Combos:

Zoning/Spacing im not even gonna mention because its always the same you dont have range dont be inside theirs unless you planning to do something

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