WolfCrimson Report post Posted July 3, 2012 SMP combos? Can someone enlighten me as to what this means? Share this post Link to post Share on other sites
LuminAbyss Report post Posted July 3, 2012 Same Move Proration Share this post Link to post Share on other sites
WolfCrimson Report post Posted July 3, 2012 No, I know what SMP stands for. I mean that video that Tong posted. And avoiding SMP? How is that possible? Share this post Link to post Share on other sites
Fluck Report post Posted July 3, 2012 (edited) Due to a bug, if you do 10 different SMP moves you ignore SMP for the 11th move and can keep looping it. Here's a preliminary BK corner, crouching combo I'm considering (SMP moves bolded), I have no idea if it might work, help me out here guys: 5B 5C 6C DC 6B 214D 5C 5D (1) 214214D 5B 5D (1) 214D j.623D 236C 214D j.214C 5D(1) 214B 214D 214A (whiff) 214D dash under 623D 236C 236C ~5D xN into Yami. If dash under is impossible then it may be possible to do another Tsuika instead. Edited July 3, 2012 by Fluck Share this post Link to post Share on other sites
WolfCrimson Report post Posted July 3, 2012 That is amazing. Anyone else getting excited by the idea of a 22C loop? Share this post Link to post Share on other sites
Dont_Explain Report post Posted July 3, 2012 (edited) Our game is gonna be as broke as Marvel now. Get 50 heat. Turn it into rape. Or FC and Gold Burst. Edited July 3, 2012 by Dont_Explain Share this post Link to post Share on other sites
xlolxlolx Report post Posted July 3, 2012 how? your proration's already shit by the time you get the 10th one in Share this post Link to post Share on other sites
WolfCrimson Report post Posted July 3, 2012 how? your proration's already shit by the time you get the 10th one in Ah, young grasshopper, that is the mindset of a Ragna sub. A true master of a Ragna main does not allow such limitations to stop him in his pursuit of ultimate power. Share this post Link to post Share on other sites
skd Report post Posted July 3, 2012 eeegh www.youtube.com/watch?v=Tw3_RWz9z5s Share this post Link to post Share on other sites
floatwater Report post Posted July 3, 2012 Feels good to be Spanish Share this post Link to post Share on other sites
Dont_Explain Report post Posted July 3, 2012 how? your proration's already shit by the time you get the 10th one in I thought the whole point of these, specifically for Ragna, was to find a way to do 5D x N or something else to get heat for DbD where he couldnt. If Fluck's example above works, then that's just using 50 heat like normal, but probably more damage. It won't jump that high, but it's still silly and other characters may abuse this more than others. Idk I just don't like the idea of it. Share this post Link to post Share on other sites
skd Report post Posted July 3, 2012 (edited) so like, using more than 10 repeat prorate moves really messes with hitstun for example, teh combo i do in the video, notice how i do dead spike right after BK? try that combo yourself, and omit the Dead spike and see how many 5D's you can land in a row. Theoretically if anything you should be able to land more right? But... you cant? Even though i clearly hit the 10 mark, adding more seems to make /something/ more lenient. What i mean is, instead of getting 5/6 you get cut out at like 3, which really boggles my mind. I also tested it with 6C hitstun, i can get both hits to connect yet if i try to go into it before using a SMP move it clearly wont allow both hits to connect. p2 is definitely an issue though. Just thinking "oh just tack on 5D xN at the end" doesnt really work. you can do berial loops, you can do axe kick loop, you can even do DP wallpunch loop but you can only get a few reps of each at best, and nothing that really pushes prorate. Edited July 3, 2012 by not_lunaris Share this post Link to post Share on other sites
MashThat5A Report post Posted July 3, 2012 If you want to do Axe Kick loop, you need to also make sure that you don't use ground DID before you start the loop. I know you know this SKD, but everyone else might not. Share this post Link to post Share on other sites
-Seo Report post Posted July 3, 2012 If you want to do Axe Kick loop, you need to also make sure that you don't use ground DID before you start the loop. I know you know this SKD, but everyone else might not. It's the DID that goes into wallbound that needs to be TK'd correct? Share this post Link to post Share on other sites
MashThat5A Report post Posted July 3, 2012 Yep. You COULD try to do Axe Kick>Air DID xN, but it's a lot harder for the same combo. Share this post Link to post Share on other sites
Dont_Explain Report post Posted July 3, 2012 (edited) p2 is definitely an issue though. Just thinking "oh just tack on 5D xN at the end" doesnt really work. you can do berial loops, you can do axe kick loop, you can even do DP wallpunch loop but you can only get a few reps of each at best, and nothing that really pushes prorate. Yeah I probably shouldn't have jumped to conclusion since I'm definitely no proration expert. It just sounded like you could do whatever at the end. It's limited by BK's meter so I guess it doesn't really matter. Edited July 3, 2012 by Dont_Explain Share this post Link to post Share on other sites
skd Report post Posted July 3, 2012 cant you just do C DP instead of TK D DP lol Share this post Link to post Share on other sites
MashThat5A Report post Posted July 3, 2012 Oh shit, CID P2 is 92 haha. Always thought it was lower. And it depends on the combo since air DID has repeat prorate but CID does not. Share this post Link to post Share on other sites
xlolxlolx Report post Posted July 4, 2012 pretty dumb 2c>5c>2d>d dp 1 hit>rc>burstx2>214d>6d>j.214c>214b>22c>5c>5c>6c>214214d>214d>d dp kick>j.214b>j.214d>c dp punch>[5d(2)>dc]x5>214214d = 9.6k this shit does less dmg when you tack on more stuff before the bursts Share this post Link to post Share on other sites
LuminAbyss Report post Posted July 4, 2012 On the ID > Axe kick loop, I got like 4 or 5 reps of switching between the different IDs (using DID grounded starter) Share this post Link to post Share on other sites
spidey19 Report post Posted July 11, 2012 Hello Masters How do you do Ragna's Challenge #13 on PSP? The that goes like this: 2D>RC>5C>5D(1)>214D>5C>hj.C>5D>214C>6D>delay j.D>5D(2)>623D>236C>236C>dash>3C>22C ? I'm having trouble connecting 3C>22C I've noticed when I'm on this part of the combo(3C) the AI is doing an aerial roll which makes 3C for me impossible to connect I also notice that when the computer does it his 623D only hit 1 time but when I do it, it's hits for 2. (Additional Info: I can nail this one 623D>236C>236C>dash>3C>22C) thank you Share this post Link to post Share on other sites
KayEff Report post Posted July 11, 2012 in order for 623D to hit once, you need to input 236C just before the first hit of 623D ends. holding down C will probably help too. Share this post Link to post Share on other sites
spidey19 Report post Posted July 13, 2012 (edited) Thanks Finally nailed it, the timing on the 2nd 5D was crucial XD anyway I'm on the last challenge(#15) I can't seems to hit DbD in this combo: 2C>214D>2C>5C>6C(2)>Dash Forward>6B>214214D>22C>RC>6D>623D>236C>214D>j.D>214C>5D(2)>214A>214D>214A>214D>214214D My two main problems are: 1.)DbD misses target. 2.)Runining out of BK gauge. Thanks Hope you could help with this one too pls XD Edited July 13, 2012 by spidey19 Share this post Link to post Share on other sites
Tong Report post Posted July 13, 2012 1.) 2nd Hell's Fang -> Tsuika badly timed, need to hit with highest part of the followup. Input DbD as soon Ragna pushes his arm back from Tsuika. 2.) Taking too long, probably in Hell's Fang part Share this post Link to post Share on other sites
stickystaines Report post Posted July 25, 2012 I was wondering what combo you could get if say you were put in the corner and did wake up blood kain and had to do 623C to punish a move coming out of BK startup? And maybe a combo in the same situation where you can punish with a 5A/5B instead of 623C (moves that will just pass through you and then punish after etc)? Share this post Link to post Share on other sites