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quantumpotato

FDC for free cancels off normals(?)

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Was watching http://www.youtube.com/watch?v=0yvFNEWWVIU&feature=grec_index

Will try to find the spot again (20 min video), it looks like a Sol intercepts a Dizzy fish in the air with VV, see the green flash of FDC then lands into an attack.

There are a few clips from an older GG game (GGXX I think) where characters run lock-down in the corner and you see repeated green flashes.

I know Faust and I-No have movement uses and Chipp can perform an airdash -> 2j.K -> FDC -> j.HS crossup, but it looks like there is more potential in this technique.

If any move can be FDC'd, then you should be able to run in and do 5K -> 5S -> 5HS -> 5D(FDC) -> 66 .. etc

Has anyone experimented with this / done frame advantage or infinite tests?

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The infinite combo normal FDC was already removed in GGX extra, if I'm not wrong.

Still, there is some particolat cases, like the j2K cancel with Faust

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I think it's because VV clashed with Dizzy's attack. You can cancel clash into any attack and FD. It's probably mentioned in the system guide...

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*snip...

There are a few clips from an older GG game (GGXX I think) where characters run lock-down in the corner and you see repeated green flashes.

That's for canceling dash break recovery frame in anticipation of mashing out, or breaking dash to grab (run>fd>grab) some character need this technique for tick throw since their dash break recovery frame is very long (eg: Axl).

If any move can be FDC'd, then you should be able to run in and do 5K -> 5S -> 5HS -> 5D(FDC) -> 66 .. etc

Has anyone experimented with this / done frame advantage or infinite tests?

I didn't play xx... and my memory just go as far as reload, and i'm certain u can't cancel any normal/special with fd, on Impossible dust case you do double jump>fd really fast so it may look likes canceling normal with fd ... but no u can't

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Thanks for the replies everyone!

Sounds like I'm not missing out on some crazy technique. Thanks for pointing out the clashes and the FD brake.

I wonder what determines if moves can be FDC or not.. Faust j.2K Chipp j.2K and I've heard I-no has one too (I'm guessing an air move as well).

When I get a chance to play GG again I'll see if I can pull off a normal FDC.

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