Toasty Report post Posted December 25, 2011 Ask any Relius-related questions here. Story, gameplay, or otherwise. If you are asking a question, BOLD the question. If you are answering a question, QUOTE the question being answered. I will make a FAQ section once questions become, well, frequently asked. Share this post Link to post Share on other sites
OrionXElite Report post Posted December 28, 2011 There any frame data for Relius out yet?? Would really help so I can learn how to play against him. Thanks in advance Share this post Link to post Share on other sites
Solex Report post Posted December 28, 2011 uhhh you wanna rephrase that? u mean frame data?? maybe??? if it is frame data im pretty sure dustloop gets most of its frame data from a japanese wiki or mook or sumthing. so the only way we would get the frame data before then is if someone did their own research on it, and that is a pain in the ass to do. do you have a more specific question about which of his moves you are having trouble with? someone else or i could help you out...most likely Share this post Link to post Share on other sites
OrionXElite Report post Posted December 28, 2011 uhhh you wanna rephrase that? u mean frame data?? maybe??? if it is frame data im pretty sure dustloop gets most of its frame data from a japanese wiki or mook or sumthing. so the only way we would get the frame data before then is if someone did their own research on it, and that is a pain in the ass to do. do you have a more specific question about which of his moves you are having trouble with? someone else or i could help you out...most likely Uhhh...Yeah meant Frame Data sorry, my iphone decided to be a douchebag and correct "drame" to drama when I thought it corrected to "frame" But I more or less needed to know what his normals are in terms of blockstun. Attack Levels mainly, startup, unique blockstun/hitstun properties, frame advantage shit like that. Its pretty damn important to learning how to deal with the character. Share this post Link to post Share on other sites
Dusk Thanatos Report post Posted December 28, 2011 There any frame data for Relius out yet?? Would really help so I can learn how to play against him. Thanks in advance If there's any out yet, we don't have it here yet ;_; Believe me, I want advantages badly. Share this post Link to post Share on other sites
Critical Edge Report post Posted December 28, 2011 236A(Led Ley) is 37 frames. 33 of those 37 frames are completely invincible. That means that the first 4 frames of Relius's 236A are vulnerable. That's about all I know frame data wise. Share this post Link to post Share on other sites
Nemesis Report post Posted December 28, 2011 Does any of relius story mode relate to events in phase0/1/2? or his involvement with teru-kazu-ma? Share this post Link to post Share on other sites
Dusk Thanatos Report post Posted December 29, 2011 236A(Led Ley) is 37 frames. 33 of those 37 frames are completely invincible. That means that the first 4 frames of Relius's 236A are vulnerable. That's about all I know frame data wise. THANK YOU. I have wanted to know this for so long. Share this post Link to post Share on other sites
St1ckBuG Report post Posted December 29, 2011 236A(Led Ley) is 37 frames. 33 of those 37 frames are completely invincible. That means that the first 4 frames of Relius's 236A are vulnerable. That's about all I know frame data wise. Not sure if this is 100% true. He's in CH state during recovery of 236A (I tested this myself). If someone wanted to test startup invul, just have a character do a forced knockdown and then do a meaty as you're getting up. If you can 236A your meaty then it's invul on frame 1. Can't check it right now... at work :< Share this post Link to post Share on other sites
Critical Edge Report post Posted December 29, 2011 Not sure if this is 100% true. He's in CH state during recovery of 236A (I tested this myself). If someone wanted to test startup invul, just have a character do a forced knockdown and then do a meaty as you're getting up. If you can 236A your meaty then it's invul on frame 1. Can't check it right now... at work :< If that's the case then it's the later 4 frames that are vulnerable to CH. Got them mixed up. Share this post Link to post Share on other sites
dennch7 Report post Posted January 6, 2012 can someone post his movelist? might be a bit much work to do, but would rlly help for us that dont have BBCSEX yet cause i am rlly interested to play him. But one question, is his playstyle similar to Carls? is the drive the same? Whats the difference between them in that case? EDIT: Forget it, i found this site http://blazblue.wikia.com/wiki/Relius_Clover/Movelist Share this post Link to post Share on other sites
FR05tB1t3 BOB Report post Posted January 7, 2012 Are there any videos with Relius' english voice besides the ones from SoCal Regionals? Share this post Link to post Share on other sites
Vulcan422 Report post Posted January 7, 2012 Does any of relius story mode relate to events in phase0/1/2? or his involvement with teru-kazu-ma? His story actually starts off directly after Phase Shift 0's recount of when he was swallowed by the cauldron. He was sent 80 years into the future (2179), and has had some form of amnesia ever since. He reunites with Terumi and pieces together his memories slowly over the course of the 20 year timeskip as well as the events of the game. Share this post Link to post Share on other sites
iTz.WiiTarD Report post Posted January 9, 2012 would anyone be able to tell me if his jd air attack is low blockable at all? Or does it count as an attack Share this post Link to post Share on other sites
St1ckBuG Report post Posted January 9, 2012 Ignus's air D normals hit mid, so they can be blocked high or low. Share this post Link to post Share on other sites
iTz.WiiTarD Report post Posted January 9, 2012 well thats a bit of a shame then i guess, thank you for the quick reply stickbug Share this post Link to post Share on other sites
NaRD Report post Posted January 13, 2012 Are there any videos with Relius' english voice besides the ones from SoCal Regionals? I can post one up tomorrow if no one else does. Share this post Link to post Share on other sites
FR05tB1t3 BOB Report post Posted January 14, 2012 I can post one up tomorrow if no one else does. that would be greatly appreciated! Share this post Link to post Share on other sites
FrozenBlade Report post Posted January 15, 2012 Here, if you haven't found any yet. http://www.youtube.com/watch?v=EMDbii4wm9Q http://www.youtube.com/watch?v=paxkxQ5bTG8 Share this post Link to post Share on other sites
Arifureta Report post Posted January 18, 2012 Besides 2C and 6B, what else do you guys use as an anti-air? Share this post Link to post Share on other sites
iTz.WiiTarD Report post Posted January 18, 2012 i wouldnt use 6b as an AA, afaik it has no head frames on it, stick with 2c or 4d (with ignis summoned1 Share this post Link to post Share on other sites
Arifureta Report post Posted January 18, 2012 Mm, I see. I didn't know that. 2C it is then. Thanks. Share this post Link to post Share on other sites
Dusk Thanatos Report post Posted January 18, 2012 6B is a really situational anti-air. It works, but, like he said, no invul, so be careful. It also gives a better reward than 2C on non-CH. Share this post Link to post Share on other sites
Arifureta Report post Posted January 22, 2012 What do you guys use to get in on the ground? 2B? 2A? 3C? Lanto? I usually get stuffed by a faster move when I try to dash in on an aggressive opponent so I'm not entirely sure what I should be doing here. Share this post Link to post Share on other sites
Kurushii Report post Posted January 22, 2012 What do you guys use to get in on the ground? 2B? 2A? 3C? Lanto? I usually get stuffed by a faster move when I try to dash in on an aggressive opponent so I'm not entirely sure what I should be doing here. Lanto to get in on distance. 2A and 3C mainly for starting normal. I only really use 2B for a starting normal if they are slow to rising from a knockdown. Share this post Link to post Share on other sites