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Moy_X7

[CSE] Jin vs Litchi

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The Neutral Game

Long Range: Your Tools vs Her Tools

Medium Range: Your Tools vs Her Tools

Close Quarters: Your Tools vs Her Tools

Offense

Your Offense:

Her Offense:

Defense

Your Defense:

Her Defense:

Gimmicks and Resets

Match Summary

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That's true, but you have to make sure that you tech before the Kokushi super flash, otherwise the tech will eat the Yukikaze input as far as I can tell.

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Anyone have experience in this match up? I am having trouble with it, especially the neutral game. It is like she throws her staff and does whatever the fuck she wants

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i havent fought any litchis of note worthy skill level but ive fought enough with jin to figure a few things out.

your neutral is decent but her range is far better, but feels slower.

air to air your jC is faster, but dont try to challenge her if shes in the air 1st you may regret it.

at neut you have your jC, 2D, 5C for spacing and working your way in. tK c iceblade as well.

start of the match depending on your playstyle you can either play the spacing game or (like me) i tend to (i have a huge tendency to) run right in on litchi.

2B, 3C kill itsuu, if you end up blocking any of the straight throughs do not try to mash out, shits like 16+ and up for each 1. A is +20 i believe, so yeah you cant do shit.

at best barrier when she starts her pressure, not before youll give yourself away, barrier after she does to push her ass back out.

be smart about how you 2A, she has ALOT of tools. she has more tools than any other character ive seen so far.

IB 5/2A 2B are good and friendly. DP is risky honestly, id only say DP whe you feel the risk is worth it, all things thought out.

pressuring litchi? if she has that staff you are going to be playing it safe if you pressure for a while, mixing between 2A,2B,5B,6A even if you have no meter, tick grabs, 6d is really nice too use it sparingly because its slow as hell, 5c is she starts to get to far, 2d is good for beating jump outs if you read it. 6B 2A if you wanna be safe and 6B 66~6B if you try to bait a grab and are feeling ballsy vs the DP.

staffless? bitch is almost free. as long as you can lock her down shes yours.

Iad crossover stuff i wouldnt recommened honestly, it works but i dont think it should be used too often. at best try to not be predictable with your approach.v(thats goes without saying honestly)

best i can say is keep her on her toes. if you anticipate a DP you can block 66 5A,2a,5B,2B. id really advise the 66 part so as to dash into the safe zone of her DP and avoid the second hit as well as hitting her before she recovers.

for defensive jins? i have no clue how to help you.

staff set, be careful, staff lauch try to run in and take control, if she actively tries to attack barrier if you are in the air, ground wise try to space her with 5C to hit her or get her to block, be wary of when the staff returns, because her DP becomes useable.

thats all i got for now though.

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Not entirely true about straight through. If you block the first hit of B or C version, jump and punish.

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i keep trying to jump out vs B version but i keep end up blocking the second hit.

you can block the 1st hit of B and run right at her before the second hit comes out.

C yeah. you're right. my mind automatically thought the 2 hits were gapless.

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B version you might have to punish on the ground... I seem to remember having a similar issue.

I honestly thought they were gapless too until LK was like "punish that shit"

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