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abare_moralist

Gigantor Loop no more?

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How come the Japanese Potemkins never do the loop anymore? In all the recent videos, not one Gigantor > Slidehead was seen...what gives? I know there's a way out of the setup but I always thought that it was character specific...or so it said in Arcadia Magazine. Instead of the loop, the Japanese Pots usually get right next to them and do the ambiguous Slidehead or 6K setup...is there any other usefulness to using that besides the fact that you don't need meter for the Gigantor loop? Yet I've seen Japanese Pots who have plentiful meter and even when the other guy doesn't have a burst or tension to alpha counter, they still go for the Slidehead mixup as opposed to the Gigantor loop. Am I missing something here? If so, I'm willing to bet it's like "oh ok, you just do *BLANK* and you get out of the loop for free....any ideas?

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Well It's actually a couple of reasons. The loop is character specific, and easy to escape sometimes. Some characters have strict timings and setups which gives more room for error. I believe that the japanese pots feel confident in there 50/50 chances better in most cases also. Many times if if you have 50% the 50/50 is a better investment depending on opponent. imo

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That's not just your opinion, Raekw0n. The Slide Head/6K mixup allows for tons of damage options. In the case of the former, a successful slide head can allow for (5K>)5S>2S>2H>H. Pot Buster; in the case of the latter, 6K will yield a gatling into 2H, and from there into either Heat Knuckle, HPB, or Giganter>Giganter Bullet if the opponent is counterhit. I'm not 100% certain on that last option, and I haven't confirmed the exact numeric damage for any of these combos, but they're all huge compared to the old loop.

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I use sometimes giganter loop, something like twice a round... it's good to suprise the enemy, and most players tend to backdash the Giganter in order to avoid the unblockable.. so sometimes Giganter hits providing you even more free damage. Also agains Sol players who love to DP on wakeup, I like to use Giganter because it can become free stun and killer combo. =) But you really can make better use of 50% of tension, so I wouldn't stick too much to it.

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The only characters I can think of would be like Baiken w/alpha counters and Jam to parry the Gigantor....but I see people do this to like every character. Also for the Bullet part, it usually only works on everyone but all the girls and bridget...'cept ABA cuz she's so heavy...oh well. And also, I thought Sol can just uppercut thru the gigantor? I've had that and Order Sol do that to me tons of times...and yes they do get hit, but their uppercut knocks me away and then they just run the stun off and turtle.

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The only characters I can think of would be like Baiken w/alpha counters and Jam to parry the Gigantor....but I see people do this to like every character. Also for the Bullet part, it usually only works on everyone but all the girls and bridget...'cept ABA cuz she's so heavy...oh well.

And also, I thought Sol can just uppercut thru the gigantor? I've had that and Order Sol do that to me tons of times...and yes they do get hit, but their uppercut knocks me away and then they just run the stun off and turtle.

Well against bacon and jam you still have options using gigantor. against jam if she's parry happy u can take a step back after heat then do gigantor. This one she can parry of course ,but u can do gigantor immediately after hit then slidehead when she blocks. The slidehead will hit her 90 percent of the time after parry if she tries to attack or after parry. Making them think twice about parry.

Baiken just hf break after heat then gigantor. Which baits her counters ,and then act accordingly. Use at your own risk tho, it's not advised but can work sometimes.

sol hf break after heat gigantor. Gives you the chance to loop and he cant dp unless he ib's the shield. I ve tried this before against simon, mui, and a couple of other sols and it worked.

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I think against Baiken you can do something cool: when trapped in the corner, Baikens tend to use the HS counter (is it really HS?) to get to the other side of the screen. Specially against Potemkin, when it's not really cool to be trapped in the corner. So if you get a Baiken with Heat in the corner, use the giganter in order to indicate an unblockable. Then after the Gigantor you have 2 options: 1- Wait a little and do Hammerfall (if i'm not mistaken, it'll hit on CH) 2- Wait a little and do Judge Gauntlet Probably judge gauntlet will do more damage when you combo after the CH, but as it takes 75% of tension (Gig + JG), I can't say which one is better. I like to use that when the baiken players are at the end of their energy, when they're usually in panic lol

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It's because there's no need to do that anymore. Point blank unblockable Slide Head works equally well and save you the tension to deal more damage.

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Well against bacon and jam you still have options using gigantor. against jam if she's parry happy u can take a step back after heat then do gigantor. This one she can parry of course ,but u can do gigantor immediately after hit then slidehead when she blocks. The slidehead will hit her 90 percent of the time after parry if she tries to attack or after parry. Making them think twice about parry.

Baiken just hf break after heat then gigantor. Which baits her counters ,and then act accordingly. Use at your own risk tho, it's not advised but can work sometimes.

sol hf break after heat gigantor. Gives you the chance to loop and he cant dp unless he ib's the shield. I ve tried this before against simon, mui, and a couple of other sols and it worked.

Which dp? The HS dp loses, but the S version can go thru and actually hit potemkin first....AFAIK

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The way I see it is this:

Gig loop guarantees a Slidehead unless they backdash or do specific things...against certain characters (Eddie being the really important one). However, against most characters it's not guaranteed, and some can even punish you for it. In which case, if you learn the timing for meaty Slidehead, that also guarantees you the Slidehead unless they backdash or do specific things...but it's on everyone and didn't cost you tension...and they can't Dead Angle/parry/counter it either.

Against most characters, especially Baiken, I'd rather just do meaty Slidehead a million times than bother with the loop. I'll loop Eddie to hell and back, but that's because it's super easy on him with HF/Break.

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Rather than start a new thread, this seems like a fine place to ask this question about Pot oki game. What's the best option against opponents who are nearly always trying to poke out on wake up? I try meaty moves but most are a little too obvious aka HS. How good is meaty slide head? Is it punishable on block? I'm assuming from reading posts here that I should be using it more.

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^5k All day homie SH is mad punishable on blox. So dont go for it unless u have the unblockable timing down. Yea 5k ,and just have fun wit it. 6k is cool to roll wit also ,but if they block it your options are limited. For oki you have three mixups low/throw/and high. Unblox is free so it doesnt count as a mixup lolz.

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For as far as I know the giganter loop is relatively easy to deal in these days. Even if you're not gonna punish it just evading it with a proper backdash makes the attempt pointless. Other than that, OS has been mentioned but the most important bit was missing: OS cannot be giganter looped. All he has to do is guard and while he's in guard stun slidehead 'whiff' won't hit him.

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