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[CSE] Iron Tager vs Platinum: Contract revoked

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She's easier to beat now.

I don't know why but she is.

Objective:

Get in on Platinum quickly and take her out, the one on offense has a major advantage.

Reason:

Being on the defense against Plat is scary, she has too many offensive options for us to not want to wait for a chance,

On the other hand this goes for her too, the difference here is that she actually has things she can do at any range depending on the item.

Far range:

Get in close and sledge if you are sure it will hit or make her block. (It is somewhat useful but situational since she has very little recovery after using items and it's also risky.)

Pop bubbles as you see fit.

I advice against super jumping, You will get hit by mystic momo. (Item discard/launch.)

Medium range:

Now you have to add bombs to your list of threats and cat hammer (really fast overhead), again march in and IB whatever you can, still be aware of what items she has.

Her pokes in this range will be 5B and 3C which are safe against tager at max range.

Close range:

On the defense you are in serious danger and I mean it, you have to worry about frying pan, rising j.B, and TK swallow moon mix up.

On the offense Plat is at your mercy unless she has baseball bat which can be hopped over and 360A'd.

Platinum strings

5A(staggers)

5A>2A>5A (staggers)

5A>TK swallow moon

5A>2B>5B>3C

5A>2B>5C>jump cancel

5B>3C

5A>6B

5A>2B>5B>6B

2B>5C>jump cancel

Notes:

Lets talk about items shall we:

Bomb-they go in the air and fall down, has good block stun and decent chip damage, block these as you see them, easy IB, when mystic momo'd all 3 are launched, 6 bombs instead when installed.

Cat hammer-Really fast poke, if she TK's it becomes a overhead, Block high just in case, she has 5 of these, on CH you ground bounce, has way more range when installed.

Hammer-safe on block and breaks 2 primers, if she jumps and use it then it becomes + on block and breaks 2 primers, she has 3 of these, install hammer breaks 3 primers and causes unblockable knockdown when you are on the ground and did not get hit by the hammer.

Frying pan-used as a combo extender and instant overhead up close, she has 4 of these for use, install pan becomes a fan and does more damage and has a bigger hitbox.

kitty missile-Best item she has at her disposal, fires a missile that eats projectiles and usually gives her a free way in and can be used for lock down and chip damaging, she has 3 when summoned, install missiles are bigger and fires out way faster.

Baseball bat: Reversal and combo extender, she only has 3, and install bat has a bigger hitbox.

More info later.

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5A her bubble apporaches, 2A her 6C swellow moon high/low mix up, 5B beats her annoying 3C, [A] buster beats her baseball bat if you time it late, MTW clashes with her Typhoon DD so you can cancel it into 720 if she uses her DD on wake up, IB her kitty hammer if you want to approach her while she has it, she has less bombs in this iteration was 6 now 3.

Her pogo stick passes through your Spark Bolt, SB loeses to missles,

Oh she doesn't do stupid easy damage now, but most of her items, if not all, are useful for combos.

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