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Kiba

[CSE] Valkenhayn Combo Discussion (Updated: 6/7/13)

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Maybe a way to end it would be ~3C > 236B > 236B > 5B > 2C > j.B > dj.B > j.C? 236 > 236B is good for the meter gain too I use, but like Sahgren I can't really see a good use of it.

And dw, if you have any questions please do not be afraid to ask. We do our best to help.

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236B>236B Does give a very nice amount of heat, true, plus it deals decent damage even with the second hit low P2 value. Those plus the wallbounce are the main reasons i want to find a way to use 236B>236B in combos. It just seems like something too good to pass up, plus it looks stylish(although style is mostly for combo videos only).

Thank you for the help, both of you. I will check later today if i can find an effective way to use 3C>236B>236B in combos and post any results. Just dont expect anything optimized or godlike, i'm no Valk player, but maybe you all can use it to build something more effective, if possible.

Edit: 5B>3C>236A>2C>6B>2C>6C>3C>236B>236B>5B>2C>jc>J.B>jc>J.B>J.C>Optional J.236236C(Combo gives enough heat on it's own to use it)

"Meh" Valk combo, specially because it doesn't use wolf form. Doesn't break 5K even with DD ender and 3C>236B(2) is a bitch to time it correctly. Guess 236B>236B just ain't very useful after all unless you're out of wolf gauge and need a human form only combo.

I dont know. Too lazy to check other combo routes. 3C can be removed and you can skip directly to 236B>236B if you want to make it easier but it's less heat and damage if you do so.

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Has anyone messed around with a rising j.C CH against a standing opponent?

(Corner) CH j.C > j.214B > 2C > 6C > 2C > 6B > 2C > w[j.D > j.AAA > j.236A > j.236B > j.D > j.B > j.B > 5B > j.D] > j.B > dj.B > j.C does 4470 damage and gains 55 Heat.

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Kiba check your pm's. Also that combo does 5115 with w[j.aaa] and gives 65% Heat, my bad. I'm playing on CRT so the type is kinda hard to make out ( if the numbers are a bit off ). If you end the re-launch with w[7J.A]> 9J.C> Konig Flug it'll add up to 6192 with 10% Heat left over. That's 1034 additional damage. A 10k'er would have around 38% vitality remaining, so that's pretty good.

Going into a bit of theory fighter. Since Tager's vitality is 13k it'll leave him with about 68% life remaining. So I would just save this for when you get his life lower than half. It doesn't have to be much lower, but low enough so the Distortion will kill him. Again it's just theory strats, so Kiba if you can test this out for me it'd be great.

I noticed that doing 4D some how makes the tech-time greater. I'm not exactly sure why, but any explanation would help bring some level of understanding to my problem. You can hit me up on skype if you want. We haven't talked in forever seems like. I've been really busy, but I'm starting to make time for my personal life again lol. So hit me up!

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I'm going to be adding considerable more video references to the combos overtime starting soon. This will help you guys out and help me train for Summer Jam lol.

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Aww I'm so sad. I read the smp glitch and was like "YO LET'S DO THIS"

So I did

FC 6B > 236B RC > 236A > 2C > 266C~9D > j.B > j.A > land 5D > 2C > 6C > 2 gold Bursts > TK Mondlitch > j.236A > 236A > 236B > j.236B > j.214A > RC > wj.A > 236BBBBBB

...but it seems that even tho I used 10 SMP moves before it, it still counted ;(

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I was messing around in training and did a cool 100 heat Valk combo in corner, I was just wondering if it was practical or if I could get more damage.

236B (1hit), RC, 2C, 6B, 2C, 6C, jc, j.B, j.214B, 5D, w.236A, w.236B, w.5C, 5D, j.B, jc, j.B, j.C, 236236C. (6900 damage)

for 50 heat you could drop the air distortion for about 5900 damage.

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I use this:

236B(1) > RC > 2C > 6C > 2C > 6B > 2C > tk.214B > 5D > w[j.236A > 236A > 236B > j.236B > 7CD] > j.C > 2A > 5B > 2C > j.D > w[j.B > j.A > land 5D] > 5B > Sturm

Damage 8457. builds 43 meter back (I think).

Optional gold burst after 6C to get meter for tk.Flug after Sturm to break 10k :toot:

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http://www.youtube.com/watch?v=g1Y5oA53fm8&feature=related#t=3m43s

Can someone help a friend?

He is wondering how to gold burst straight after 2C in the combo (He always rapids) and how to double wolf dash forward > double wolf dash diagonally up, it seems not to work.

Sorry for my lack of Valkenhayn knowledge.

Thanks.

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Oh sorry skipped that part. Basically, a wolf cannon will prorate badly if combo'd twice into the same version, so the first one is grounded 236A (small delay after the command dash), grounded 236B (again small delay), air 236A > air 236B. Just play around with the timing a bit, the video should help.

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My god, didn't think I'd need any help for combos; but this one thing regarding Valkey's wolf cancels has been frustrating.

Example: 2C > 6B > 5C > 236C > 9D > (Corner carries) > w[j.B > j.A] > 5D > 2C > 6C > 2C > j.214B > 2D > w[236B > j.236A > j.236B > 7CD] > j.C > 2A > 5B > 2C > w[j.A] > j.DC

[5534 Damage, 65% Heat Gained]

The two bolded/underlined notations are where the combo turns blue A.K.A I fail. I've been doing this over and over again for hours with no success. Not sure what I'm doing wrong. Each failure is right after a wolf cancel into a human move as well.

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Alright... I'm not good at explaining (I think) but I'll try.

w[j.B > j.A] > 5D > 2C

The only thing you have to do really is 5D just before you land (about as soon as the recovery of w[j.A] is over) and input 2C as fast as possible while you land. Your problem most likely issues from lack of speed (someone I know had the same problem).

As for w[236B > j.236A > j.236B > 7CD] > j.C, wait until Valk is at peak height during the 7D command dash (a.k.a when he stops moving for a split second), and only then press 5D and 5C in quick succession. Again do it really fast, but not too early.

Hopefully this helps. In short: push buttons faster.

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Here is perhaps one of the easiest FC combos I know for valk:

5700 DMG exactly, 50% heat

6B(FC)>5C>236B~236B>5B>2C>6C>4~2C>6C>2C>5C>hj.5B>dj.5B.j.5C>j.236236C

or with 100% heat: 6.6K

6B(FC)>5C>236B>RC>2C>6C>2C>6C>2C>6C>2C>5C>hj.5B>dj.5B.j.5C>j.236236C

Edit: Typo. 236, not 216B. Damn fast typing and always messing up.

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Here is perhaps one of the easiest FC combos I know for valk:

5700 DMG exactly, 50% heat

6B(FC)>5C>236B~216B>5B>2C>6C>4~2C>6C>2C>5C>hj.5B>dj.5B.j.5C>j.236236C

or with 100% heat: 6.6K

6B(FC)>5C>236B>RC>2C>6C>2C>6C>2C>6C>2C>5C>hj.5B>dj.5B.j.5C>j.236236C

What is the heat gained from from the first combo? I can't find my Extend to find out at the moment :/

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Hey is the a trick to doing this combo

5b>2c>6b>5c>236c>5d>[wj.5b>j.5a]>5d>2c>6c>2c>j.214b>rest of combo im haveing the worst time getting the 214b to conect after the 2c ive tryed tking it but that only work have the time and the combo as far as ive seen doesnt call for it to be tked so do i just jump and do it cuz it seems when i do that it doesnt connect ever plz help :)

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Hey is the a trick to doing this combo

5b>2c>6b>5c>236c>5d>[wj.5b>j.5a]>5d>2c>6c>2c>j.214b>rest of combo im haveing the worst time getting the 214b to conect after the 2c ive tryed tking it but that only work have the time and the combo as far as ive seen doesnt call for it to be tked so do i just jump and do it cuz it seems when i do that it doesnt connect ever plz help :)

Do it faster. Try advance-inputting 85214 quickly as 2C ends and then press B while holding back as soon as he leaves the ground. It should feel like doing a J motion on your pad/stick.

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Hey guys,

Im new to BB and have just picked up Valkenhayn. Ive learnt a couple of super basic bnbs one for human form and one for wolf form. Im looking to improve on these combos but am feeling overwhelmed by the amount of combos on the opening post, ive watched a few combo videos but again there are so many different variations.

If possible could someone please share or direct me to Valkenhayns more advanced/damaging bnbs, execution isnt really an issue as long as the combos are consistent.

Im looking for an advanced midscreen and corner bnb from both wolf and human form. A Human form combo that uses his low 3c would be good aswell.

Also a bnb from his 214B in the air would be good, aswell as bnbs off of throws.

Hope someone can help.

Thanks

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CORNER

3C > 236A > 2C > 6B > 2C > 6C > 2C > j.214B > 2D > w[236B > j.236A > j.236B > 7CD] > j.C > 2A > 5B > 2C > w[j.DA] > dj.DC

If you get a 5B starter, drop the third 2C and go for tk.214B if you want to keep the 3 wolf canons.

5B > 3C > 236A > 2C > 6B > 2C > 6C > tk.214B > 1D > w[236B > j.236A > j.236B > 7CD] > j.C > 2A > 5B > 2C > w[j.DA] > dj.DC

________________________________________

j.214B raw will most likely never happen, so here's j.B instead

MIDSCREEN

j.B > j.214B > 5D > w[236A > 236B > 5C > j.B > j.B > 5B > j.AAA > dj.D] > j.C

CORNER

j.B > j.214B > 5D > w[236A > 236B 7CD] > j.C > 2A > 2C > 6C > 2C > 6B > 236A > 5B > 2C > j.D > w[5B > 3C > j.A > j.B > j.AA > j.B > 3C > j.B > j.D]

I would probably use these two combos, here's the second one again with an easier ender:

j.B > j.214B > 5D > w[236A > 236B 7CD] > j.C > 2A > 2C > 6C > 2C > 6B > 236A > 5B > 2C > sj.B > dj.B > j.C > (Konig Flug)

_______________________________________

Throws

MIDSCREEN

B+C > 236C > 9D > w[j.a(aa) > j.236A > j.236B > 4C/5C > j.B > j.B > 5B > j.AAA dj.D] > j.C

CORNER

B+C > 2C > 6B > 2C > 6C > TK214B > 1D > w[236B > j.236A > j.236B > 7CD] > j.C > 2A > 5B > 2C > w[j.DA] > dj.DC

_______________________________________

I suggest learning this as well:

5C CH > 236C > (Corner carries) > w[j.B > j.A] > 5D > 2C > 6C > 2C > 6B > 2C > j.214B > 2D >w[236B > j.236B > 7CD] > j.C > 2A > 5B > 2C > w[j.DA] > dj.DC

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