KayEff Report post Posted January 28, 2012 have fun. Share this post Link to post Share on other sites
shtkn Report post Posted January 28, 2012 frame data is on wiki now. gatling table is still cs2 though... can someone with knowledge update it? Share this post Link to post Share on other sites
C0R Report post Posted January 29, 2012 It's unchanged. However there is a not that is has always been inaccurate, and that's how her j.2c is only stein cancelable on hit. If possible can you add a note that's not in the mook, but is entirely correct. Landing recovery of j.2c is special and super cancelable. Share this post Link to post Share on other sites
shtkn Report post Posted January 30, 2012 can you add it yourself? i need to work on other char's data Share this post Link to post Share on other sites
C0R Report post Posted January 30, 2012 Oh, I meant as a correction note for the future CSX official framedata page, I'm going to be adding what I can to the wiki when I get the chance. Share this post Link to post Share on other sites
shtkn Report post Posted January 30, 2012 http://www.dustloop.com/wiki/index.php?title=Frame_Data_(BBCSE) i'm just adding them as kayeff translates them Share this post Link to post Share on other sites
KayEff Report post Posted January 30, 2012 updated link to correct typos (also i've never heard of mu's hand during habakiri having a hitbox that can negate projectiles, can someone confirm that?) Share this post Link to post Share on other sites
Nemesis Report post Posted January 31, 2012 I just attempted this with no success Share this post Link to post Share on other sites
YukiBlue Report post Posted January 31, 2012 That would be so awesome. Share this post Link to post Share on other sites
C0R Report post Posted February 1, 2012 updated link to correct typos (also i've never heard of mu's hand during habakiri having a hitbox that can negate projectiles, can someone confirm that?) Has NEVER happened to me in my >infinity matches. When Habakiri comes out it will destroy projectiles and then continue exploding, which is what people might think. Share this post Link to post Share on other sites
Vicious Report post Posted February 19, 2012 Has NEVER happened to me in my >infinity matches. When Habakiri comes out it will destroy projectiles and then continue exploding, which is what people might think. Unless I'm misunderstanding something 214d wiff does stop 1 hit projectiles. I've stopped Jin's projectile several times. Share this post Link to post Share on other sites
Zeromus_X Report post Posted February 19, 2012 ^Wow I just tried in training mode and it works! The little circle in front of Mu will destroy one projectile. The timing is kind of awkward, and it sounds like a quick 236A is practical in more situations, but it's nice to find more quirks for this character. Share this post Link to post Share on other sites
C0R Report post Posted February 19, 2012 I dunno didn't get around to it, was going to post it up with some matches but forgot. About habakiri and projectiles, C0R tests it out on his stream here http://www.twitch.tv/c0rtv/b/308085843 at 23:30. ^^ Share this post Link to post Share on other sites
Zeromus_X Report post Posted February 19, 2012 Herp, sorry I didn't see that Share this post Link to post Share on other sites
C0R Report post Posted February 19, 2012 No problem. I've been meaning to create a thread with all the stream links and timestamps for when I cover stuff, I think it would be a great help for people who are asking questions. Especially as a future resource. Share this post Link to post Share on other sites