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[CSE] Iron Tager Video Critique Thread

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Post your match videos for critiquing here.

I will show no mercy if I critique a video so if you are scared of being called out please post it anyway.

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*Shiver* Well its time for me to get some contructive criticism from DL directly.

BBCS: EX Kiba (Tsubaki) vs Zoular (Tager) Part 1/10

BBCS: EX Kiba (Tsubaki) vs Zoular (Tager) Part 4/10

BBCS: EX Kiba (Tsubaki) vs Zoular (Tager) Part 6/10

BBCS: EX Kiba (Tsubaki) vs Zoular (Tager) Part 7/10

BBCS: EX Kiba (Tsubaki) vs Zoular (Tager) Part 8/10

Here some of the better parts, lay it on me guys, what can I do or should do in these games.

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I am only gonna watch the first video right now.

1st match

First round:

She had install meter so you have to bait the DP, there was times where jump forward barrier would have worked and other times where back dashing was fine.

You poked well but you lost simply because you either didn't take a risk or just was too scared to throw something out and capitalize on the hit confirms you did have.

2nd round:

When Tsubaki doesn't have install meter to D DP always use a poke unless you are confident of the 360, you don't have to bait anything at all after gadget when she isn't sitting on any meter.

That 2C meter was horribly unsafe but at least Kiba blocked it, this was surely your round.

3rd round:

You got caught at some bad moments but because Kiba didn't burst when he got hit secured you the win.

2nd match

1st round:

Do not VTC in your opponents poking range, a smart player would prod you hard for that.

You got a CH 5C but didn't 2D in or spark bolt, both very good options since he was sitting on a health lead.

5:55 free jump in 720x2

obvious spark is obvious but what surprised me was no RC>2D to close the gap.

5D>Bsledge but you didn't RC...you could have honestly gotten most the meter used for it if you landed a hit too.

2nd round:

You land a close range 5C counter hit and you freeze? why would you do that, it was a easy 3-4k for that and you had more than enough time to confirm!

7:04 terrible judgement, you should have 5D instead or waited for him to release and throw something out.

The spark combo you tried didn't have a 5C>spark, if you terra break'd you would have won the round right then and there.

3rd round:

Everything went wrong and you dropped any chances for a comeback.

Overall:

You need to learn those combos and improve execution and hit confirming, you played defense quite well but you turtle'd a bit to hard.

Take more chances, IB 720 the unsafe stuff, and call out DP's whenever you can.

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Outside of how amazing you are at catching bursts with XYH you did good work.

Near the end of round 2 when you went landed a counter hit j.B the combo choice should have been:

CH j.B>5C>AC>j.C>j.B>5C>MTW>TB.

Would have won the round with just that.

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I fucked the first one up when I baited it. Could you to j.C>j.2C>3C>MTW>TB?

Regardless I'd assume that's the optimal combo you mentioned. I'll have to work on that, I also have the hardest time getting 6C to hit after a collider whiff. It's the only combo related issue I have.

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You could have done 6C>MTW but it looks like you were too far for 6C>j.2C>3C>MTW, not only that but you would probably prorate the MTW with that many hits.

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You could have done 6C>MTW but it looks like you were too far for 6C>j.2C>3C>MTW, not only that but you would probably prorate the MTW with that many hits.

Yeah I thought about 6C into MTW but I thought it was too far away after collider. Funny enough I was messing around the other day you can RC collider and just jump next to them and do a MTW. Not practical what so ever but it's entertaining.

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Watching the two finals you certainly got away with a lot of wake up 360's and the predetermined short sledge whiff to 360. Try to read them after short sledge as opposed to doing 360 automatically, you had trained them to jump already so you had a couple free collider opportunities that would have ended the fight a lot sooner with the meter you had. That makoto no doubt was a clown though. You probably could have hit him with 2c several times on those jump combos he kept doing or at the very least made him gun shy and jump up to throw him since he was so predictable with it.

The hakumen match you played damn well that was a great read on that burst after the 6c. I would consider using j.D more against hakumen specially when he is magnetized, it gets you in over 4c pretty easily.

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I was kinda waiting to see if other matches would get critized :3 I'll post fewer links next time.

1st match

You poked well but you lost simply because you either didn't take a risk or just was too scared to throw something out and capitalize on the hit confirms you did have.

Yeah like lucky 5C hits.

2nd round:

When Tsubaki doesn't have install meter to D DP always use a poke unless you are confident of the 360, you don't have to bait anything at all after gadget when she isn't sitting on any meter.

That 2C meter was horribly unsafe but at least Kiba blocked it, this was surely your round.

You mean the meaty? I didn't expect him to press buttons, I had the meter to RC any string I wanted.

3rd round:

You got caught at some bad moments but because Kiba didn't burst when he got hit secured you the win.

Kiba is stingy as hell with bursts (he nevr does), and I still lost with time out lol

2nd match

1st round:

Do not VTC in your opponents poking range, a smart player would prod you hard for that.

You got a CH 5C but didn't 2D in or spark bolt, both very good options since he was sitting on a health lead.

5:55 free jump in 720x2

obvious spark is obvious but what surprised me was no RC>2D to close the gap.

5D>Bsledge but you didn't RC...you could have honestly gotten most the meter used for it if you landed a hit too.

Didn't think of any of these at the time, but I try to add them to my game now, 720 however he'd just jump, I'd prefer to keep the meter.

2nd round:

7:04 terrible judgement, you should have 5D instead or waited for him to release and throw something out.

The spark combo you tried didn't have a 5C>spark, if you terra break'd you would have won the round right then and there.

Still facepalming from that.

3rd round:

Everything went wrong and you dropped any chances for a comeback.

:gonk:

Overall:

You need to learn those combos and improve execution and hit confirming, you played defense quite well but you turtle'd a bit to hard.

Take more chances, IB 720 the unsafe stuff, and call out DP's whenever you can.

Thanks, need to hit training mode! :thumbu:

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Kiba is stingy as hell with bursts (he nevr does)

For a good cause.

You have your burst bait gimmicks and that just increases the chances of me not using my bursts. In addition, I don't know why you bother to burst bait me on ocassions of the time because in the end, you've dropped your combo and your chances to get me magged for the thought that I'm going to burst. I'm stingy, so why do it? Lol. I only really burst when I'm REALLY low on health (which I know of course is a very bad judgement but I don't like the disadvantages with a burst). In that case, I'm just increasing my chances to waste the burst because when I'm low on health you'd be using MTW when you have the chance to, and that'll go through my burst, so bleh.

I'd rather go for gold bursts against Tager, because personally, I'm pretty bad defensively against Tager. It also doesn't help that Tsubaki is quite bad defensively, especially against Tager, and I don't want to be left with 2 primers when I'm blocking. Of course realistically, it's unlikley I'll be blocking for a very long time, but I don't want to take my chances. I always regret using my bursts too when I think they've been used at the right times. Like I said it just comes down to making a judgement, but I feel I'm not very good with making judgements on when to burst.

There are those times where I do lose with 2 bursts remaining, and it's because I'm afraid of my bursts being baited or wasted. When I'm playing you with Valk, I will very rarely burst too. He's even more fragile than Tsubaki.

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You are pretty solid, but I do have my peeves:

You are actually solid, tourney nerves made you drop things but that is fine.

You were really really passive and I felt that you could have stuck better stuff out, you made some interesting decisions and I liked it.

Not everyone can block overheads consistently, especially not in a tourney and I saw you try but you got hit standing.

You really crumbled when you didn't get those situational punishes.

Your combo game should level up seriously, I want more good things from you.

I really want you to improve your mix up and pressure though because they hurt you more.

Now lets talk about some other things:

CH J.C>J.C>AC works well but you dropped it because you didn't delay the second j.C.

You can do this instead:

CH j.C>j.2C>5B>5C>6A>AC, yes this will pick up even when you are really high.

If Ragna ever does 5C point blank and you IB it and have meter then you 720 him, If he is magnetized and he thinks dead spike is a good idea then you 720 him, If you block GH you 360B/720 him, If you IB a air approach and you know he's a bit too high 720 him, He is scared jump out of mix up? you 360B/720, And finally if you back dash something risky and he is point blank you 360/720 him, 5A is good but you want that damage, solid unburstable pain!

Now as far as match up specific stuff here's some things you should know:

As a spacing tool Tager's 5D is not so good and neither is 4D, those usually get beaten by Ragna's normal's unless Ragna isn't spacing proper or is too hasty.

J.D is useful though but you gotta learn how to use it.

5A is great when you stick it out early but 5C is just to beat out IAD's and approaches when used early.

Sledge dead spike, you can be late on this.

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Thanks for the feedback, Axis. Admittedly, I do need to sit in training mode and get down better, more optimal combos. I will be doing this very soon. In this matchup I was very passive because I'm usually afraid of getting CH'd by Ragna 5b or J.C, just need to be smarter about poking/mixup/pressure.

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Not sure where I should ask so here I go. How do I record my videos for this? Do I need to get a capture card or are there other ways I can record my matchs so I can be critqued on how badly I do my combos?

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You can use a camera and point it at the TV or a capture card.

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Got 3 videos I am going to link here...while 2 of the 3 are victories you'll notice on the one with taokaka at the end you'll see a long list of videos...most of those are losses T.T Would like advice on what not to do in the future so I can actually do something. And if you need more videos to access anything, I got lots however I'll just stick with the current 3 for now.

http://www.youtube.com/watch?v=28pMKX_gR3M&feature=youtu.be

http://www.youtube.com/watch?v=Q9BoNPAcgEg&feature=youtu.be

http://www.youtube.com/watch?v=FqZhnrA4AIE&feature=youtu.be

These are taken with my phone so please don't be too harsh on the quality.

Also I hope you don't mind me talking during one of them, mainly because you can't hear much anyway.

Regardless, let the barrage of 'how could you not of done a magna-tech wheel' begin. (as to answer it, I was putting in the command at every chance I got, during wake-ups and everything but he wouldn't do it. Often I would be hit while trying to do it when I thought I could get it in and often he would only sledge...really pissed me off to say the least).

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well overall you need better combos

Hammer CH and 2D CH went to waste

I didn't see a 5A to 60 heat combos you need those lol

also try to play more patient and try to avoid on relying on MTW

also sharing my match here

Tager Vs Hazama

http://www.youtube.com/watch?v=79UUqqr13zU

personally I think I need to use my meter more often when I get random hits

and that 3C>RC in the first match last round was one of those rare instances that my finger slip to my RC macro XD (yep pad player here)

had alot of execution errors but let me hear what you think

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@ Shigoshi. You need to be more careful about throwing things out at distances they can be punished and really need to beef up your combo knowledge. You can't just rely on purple throws and random single hits for damage, got to capitalize on combos now. You should see things get a lot better just off the increase in damage/meter.

@lolokoa You need to be paying attention when teching a combo because it is a mix up situation typically, but you seem to make your decision about what you'll do out of tech very aggressively. You got reset a Lot. Sometimes consecutively by the same exact reset. I don't think you're mashing (He blue beat you a lot too) You need to be very careful with sparkbolt against hazama it has impact on things but if you miss it give Hazama the momentum. Also flinging him and going for a purple throw I would call a gimmick. Some people might disagree with me, but I think spending 50 meter to combo into 360 is not particularly efficient.

You really need to get into the mind of your opponent. He might have been using different mix ups, but he was going for the option that requires you to be proactive (Air throws, command throws, overheads) off of almost everything, but you didn't catch on and he was able to walk all over you because of it. You need to remember how much space he controls you throw out a lot of normals that were just not good risk/reward for the spacing (J.Ding at him from really far away in particular is putting yourself into a long slow CH state in space he controls. There was some weird combo stuff going on. You ended up missing out on meterless damage here and there. You also wasted a spark bolt trying to save a botched combo which went no where. It was an ok risk to take, but general combo knowledge might have helped you impromptu a better decision.

You also traded 5C with his 3C in the same situation over and over and it gave him the advantage every time.You must be constantly looking out for bad habits that seriously affect the flow of battle. I saw several GF RCs and none of them went anywhere. Seriously reconsider what you're going to do at the end of combos. You either screwed up or gave up on GF a lot, which I can understand since Haz is pretty good in GF, but you don't really seem to get (or capitalize on) very many mix up opportunities so you might want to think a bit harder about how you'll handle that. Also J.D whiff J.2C GF isn't how like any combo is supposed to end, I'm guessing you aren't confident in ACx2?

Overall your mind needs to be in the game. Tournaments are sets, you need to pick up on problems during the first match (if not the first round) to keep ahead of the game. Remember everytime you tech there is danger and decision making.

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@ Shigoshi. You need to be more careful about throwing things out at distances they can be punished and really need to beef up your combo knowledge. You can't just rely on purple throws and random single hits for damage, got to capitalize on combos now. You should see things get a lot better just off the increase in damage/meter.

Yeah, my combos sucked. However in time between then and now I have been getting some new combos from the thread here and gave them some practice on a friend. While I am still using mainly grabs to get off my colliders, my friend does seem to notice a distinct amount of pain from the Egadget into 5A>5B>5C>6C which then followed into another collider which I then fluffed any follow-up on XD (trying to get out of my back 2D habit after every collider. Practicing that Egadget timing. That elbow drop is quite tricky at times.)

Thanks for the info and I will get my mind wrapped around more actual combos.

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snip

thanks confirm alot things about my gameplay

I'll work these out when I fight again

Also flinging him and going for a purple throw

its was an accident I rarely do gimmicks :v:

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Yeah, my combos sucked. However in time between then and now I have been getting some new combos from the thread here and gave them some practice on a friend. While I am still using mainly grabs to get off my colliders, my friend does seem to notice a distinct amount of pain from the Egadget into 5A>5B>5C>6C which then followed into another collider which I then fluffed any follow-up on XD (trying to get out of my back 2D habit after every collider. Practicing that Egadget timing. That elbow drop is quite tricky at times.)

Thanks for the info and I will get my mind wrapped around more actual combos.

5C > 6C doesn't ground combo. Anyone with experience in the matchup knows that Tager can't do a low hit after 5C so will block high. I'd suggest braching your strategy a bit.

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Well, some basic training with combos and damn. Those 5a combos are helping me get more damage (I often use them when I gadget finger so that I can beat out any mashed attack but I do mix up with ye olde tager buster gimmick!). Just getting my thumbs back into the feel of the stick (kind of got addicted to magicka for a bit then I got a new graphics tablet...yea, science can wait I'm screwing around XD) however it does feel REALLY good getting consistent Egadgets (something about tager doing the people's elbow just makes me feel all warm and fuzzy inside. The rock ftw!)

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