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gli

[CSE] Rachel vs. Ragna

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Current Match-up summary: I'M GONNA MAKE YOU CRY BUNNY LEECH.

  • You now have access to j.2C > pumpkin to bait Inferno Divider
  • Blocking his mix-up is key. Punish accordingly.
  • Be annoying with all of your zoning tools whenever possible.

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Main problem people will have against Ragna as Rachel is that the Ragna will take rounds just by simply running in and not caring.

Cover the ground before thinking about covering the air. You will definitely want pumpkin in this match-up for your approaches. His normals far outclass your normals.

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236a spam is actually legit since it stops all his approaches lololol

that along with 6d, 8d, and 9d to alter the arc of the lobelia if you sense a a hells fang/IAD... you might have to do this a few times in a row before summoning

george seems to get squashed way too often, ragna 5c one-shots the poor thing iirc, and so does 3c (very safe for ragna to hit george with 3c).. pumpkin is boss but getting it out with enough wind can be a problem - you dont want to spam air summons, you'll get thrown/ID'd

tk george is just too good imho, fast recovery and can put froggy in back of ragna where it's safer to tread for him

as per usual, land a combo, get him to the corner and dispatch him quickly. l had a friend say that his rach 2b clashed with ID in the corner, if this is true than it could be good news to baiting his ID for oki.

its all about being in control and basically playing perfectly, one slip-up and you might get HERPA-DERPED so be careful. you dont want this guy in your face.

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Clashing ID with 5B you can gatling into 2B. If you are far enough and the Ragna mashes out another ID from clashing it will whiff.

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Played this match-up some more. Learn how to defend against Ragna. If you can do this then half the battle is already won. Force yourself to react. The temptation to mash up-back is strong so smart Ragna players will keep you honest by throwing in 2D in a blockstring (or any other slow start-up move, possibly even fishing for 2C Fatal Counter!)

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This MU is tough for me personally, my friend wrecks me in a daily basis (albeit he's played BB since CT and this my first owned BB). I do better when I spam and wait for an opening. I think his 6b?( the overhead kick move) is cat chairable if he is using it i block strings, I know guantlet hades is. I get frustrated with ragna's one hit to 4k bs though :/ I still lose a lot though lol

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please be wary of run under 2a in the corner, usually done after inferno divider. it can be delayed to right before you hit the ground. its not unreactable but you definitely need to be on your toes for the post-crossunder options.

as for what he can do after... well anything really. overhead, low, throw, deadspike, trm... you have to block because rachel is dp-less.

l think the crossunder can be done midscreen too but i'm not sure, and some other characters can do it too like tsu, platinum, and rachel herself.

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l should clarify when he'll do it more: after inferno divider ender in the corner (D ID 623c 623c or d? the punch not the kick). he'll wait in the corner for you to tech and run under as youre coming down into early reset, or wait until you tech and run under 2a as you do (late reset).

.....aaaaasnd l just gave myself an idea how to beat it (wow that was fast!). possibly wind tech buffer should always win if it goes over his head, but it may only be applicable if he does run under 2a at the last moment rather than early... it requires some testing to say the least

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This match can go either way, Rachel can easily exploit Ragna's weakness to Zoning, but Ragna can get the better of Rachel through intense pressure. I notice that if Ragna starts up a Hell's Fang from a distance, you can use a guard or barrier guard to block and, punish him afterward. But I'm sort of a novice, so I'm not sure how well my statement works though. It just seems like a trend of the few amataur Ragna players I've been against.

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Hell's fang can be used to punish a bad summon, but the first hit is -4 on block and the second is -19 (guaranteed 5B CH punish...) so throwing it out randomly is a pretty retarded thing to do.

So yeah, you can and should punish scrubby Ragna players mercilessly. Get that juicy 5B starter.

Just so you know, there are ghetto frame traps like delayed 214A~214D or 214A>Inferno Divider until you're scared and respect him. It could work, but it's still silly and risky because 'lol unsafe things into more unsafe things!', so don't worry about that for now and just block patiently.

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236a eats hells fang alive. its also really good vs ragna in general. using 236a as well as 6/8/9d stop everything that isnt carnage scissors or very early and spaced well dead spike. why? all 3 winds make a lobelia safe midscreen, and prevents air approaches including gauntlet hades. the lobelia prevents ground approach (except 8d vs GH). it's a free combo on ch or a chance at sword iris frametraps/other shit. i'd say its her best pre-summon poke vs him and still very good with summons out.

tl;dr a gameplan involving a good 236a strategy should suffice.

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Ragna 5C. If you can predict it then you might be able to 8 jump out of the way, use a wind stock, time j.b and land a hit. Counter Hit if the Ragna tries another normal after his 5C you can catch him. If he blocks then you can keep pressure on him. However I would assume that the next line I will type will be based on where you are positioned.

If Ragna tries to use his AA after 5C as soon as he can you could still hit him with j.b or it could go the other way and he gets a CH AA.

I didn't have long in training mode as I was only messing around for half an hour or so. I'm not sure if this knowleadge already exists or if I'm even explaining things properly. I'm just putting thoughts down on virtual paper.

I wish I had some recording gear because I find it so much easier to explain things through actions than typed words... But yeah, was thinking if you can predict a 5C then you might be able to jump up in time, use a wind and hit Ragna with j.b. I was using Ragna Testing Dummy in training mode and used replay to test my thoughts but didn't get much time.

(I know CP is the focus for BB now but wanted to discuss this while it's fresh in my mind, my apologies in advance if I didn't explain things well)

EDIT:

I meant 8 Jump not 9, sorry.

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