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Aginor

[CSE] Mu vs Lambda

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Discuss the Lambda match up here.

What to look out for:

- SWORDS!!!

- Calamity Sword

What to do:

- RTSD

- If lambda does spike chaser in neutral, Mu gets a 6C FC or 5C CH depending on distance

- Don't let Lambda get out of the corner if she is in the corner.

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I use Lambda, should know what Lambda does and yet I detest this match. It's like 'FUUUUUUUUUUUU, GET BACK HERE YOU STUPID ASS ROBOT!'

When I do trap her, 5k in the face.

You have to do lots of blocking and super jumping imn this match. Which I failed at doing today because I got too impatient. Oh yeah, patience is key against Lambda.

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Her assault is hard to block at times. What are the holes in her pressure blockstrings? She dies quickly when you touch her, but good la's don't let you touch them. In my opinion it's the worst mu's matchup... for my mu at least so... -_____-''

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I'm pretty sure TK Crescent can be DP'd or poked out of with 5A if you react, but watch out for feints. Also watch for them to charge up Spike Chaser during pressure. It's plus on block but can be poked out of startup similar to our SoD. I think you can punish with a 3C CH (DAMAGE) or at least a quicker poke like 2B or 5B (need to test). Oh yeah, her 236C (tackle with retarded hitbox) is -6, so poke her out after that, even better if you IB it. They can either backdash (dash after them with a 2A or something), jump/airdash back (yomi airthrow them), or try to continue pressure after it (just mash), but they're still at a disadvantage. You can even poke them out of it (just mash 5A) if you read or react to the startup. Try to keep them honest but be honest yourself.

I think this matchup is even but it really depends on who gets the advantage first. Neutral game is really important here; you have to be really patient. You can't really set up much because Lambda can easily CH you with swords if you try to put out steins. Try to be mobile and use 236A (it can pop Spike Chaser if timed right) with some aggressive spacing; you want to get her into the corner and try to keep her there. Make Lambda aware of your superior normal range and 5C/6C her out of stuff if they get too comfortable zoning you. Of course, good Lambdas will have solid neutral game as well and will try to avoid you as much as possible. Basically, just set up one stein at a time when it's safe (whenever they whiff a D-sword is a good opportunity) along with 236A and slowly get them towards the corner.

But yeah. Hopefully this makes sense/helps. This matchup is weird and a lot of work for both sides.

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What about dealing with her 'wheel' oki? This is where you get hit and reset. Is there a hole for DP?

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Definitely respect wheel oki if they do it right (it'll eat DP for breakfast and be meaty enough to catch jump out), just tech and block incoming mixup. If they do it wrong (like after combo where you can air tech) you can sometimes airdash towards them and catch them during the wheel's recovery.

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Such a sad matchup... you try hard and then get manyK after one wrong guess... though they might say the very same thing :D

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Yo, fuck this matchup.

This matchup is a game of being patient and finding spaces between her zoning to get in there and beat her down. Get her in the corner and don't let her out. Ever. >_>

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Hell, what C0R said in lam thread is more informative than most written here:

I make a considerable point of not using air drive/specials in this matchup, it's just not a good idea.

My main stratagem against Lambda isn't much different than any other character v. Lambda; put her in a position where shes going to have to guess which approach option I'm taking, then capitalize on a whiffed sword, put her in the corner and kill her.

So, basically, C0R-sensei does approve guessing for this matchup? Nice to hear that. I got my ass kicked while trying to block too much 'like one of smart ones'...

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Well, you try to avoid just guessing and blindly rushing in (aka IAD forward). You slowly advance on her with stuff like dash-barrier and empty jump forward block. When you see something whiff you capitalize, especially 4D. If you're close you can guess a bit more, since the risk/reward is more in your favor. I also recommend approaching from the ground because Lambda can very easily punish air approaches. Forward jump into low airdash j.c is good for catching them off guard, but don't get predictable with it.

What I do is place steins slowly one at a time, play it ultra safe, until I think they start guessing with the swords. Then you bait the whiff, then you go in. I also prefer ending my combos in 3c rather than SoD because lambda has really bad wakeup options, and my pressure consists mostly of stagger and frametraps until I move close enough to the corner to make the overhead worth it (having conditionned them to block low).

tldr : you need to guess a bit but that doesn't justify doing IAD forward because you're tired of blocking.

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Hell, what C0R said in lam thread is more informative than most written here:

So, basically, C0R-sensei does approve guessing for this matchup? Nice to hear that. I got my ass kicked while trying to block too much 'like one of smart ones'...

Guessing is terrible.

Which is why making your opponent guess is great; similar to forking in chess, you can put yourself in a position where you gain the upper hand, they just decide how you get it.

In the Lambda matchup, you defeat zoning with accurate movement and solid decision making.

Well, you try to avoid just guessing and blindly rushing in (aka IAD forward). You slowly advance on her with stuff like dash-barrier and empty jump forward block. When you see something whiff you capitalize, especially 4D. If you're close you can guess a bit more, since the risk/reward is more in your favor. I also recommend approaching from the ground because Lambda can very easily punish air approaches. Forward jump into low airdash j.c is good for catching them off guard, but don't get predictable with it.

What I do is place steins slowly one at a time, play it ultra safe, until I think they start guessing with the swords. Then you bait the whiff, then you go in. I also prefer ending my combos in 3c rather than SoD because lambda has really bad wakeup options, and my pressure consists mostly of stagger and frametraps until I move close enough to the corner to make the overhead worth it (having conditionned them to block low).

tldr : you need to guess a bit but that doesn't justify doing IAD forward because you're tired of blocking.

^ Good writeup, I didn't quite have time earlier to be as comprehensive, but everything in here is solid advice.

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That all sounds great in theory. When I play against casual Lambda players it is lots of fun to watch them die after a single hit, deciding the round. But it is troubling when you face stronger lam players whose zoning is fast and accurate, guesses are careful and waking up is unpredictable. This is where some theories crumble. Therefore a question to you guys, do you have a video or two at hand where great neutral Mu x La game is presented (in your opinion)?

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Best time to get the upper hand is at the beginning of the match when you and your opponent are at a true neutral state. Yes its good to be patient but sometimes you have to take risks because if you don't, lambda can put you in a string and 236a to get to the other side and you have to work your way in all over again.

Oh yea setting a stein in neutral = sword toyour face. :| unless you are all all the way across the screen busy getting yourself cornered faster.

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That all sounds great in theory. When I play against casual Lambda players it is lots of fun to watch them die after a single hit, deciding the round. But it is troubling when you face stronger lam players whose zoning is fast and accurate, guesses are careful and waking up is unpredictable. This is where some theories crumble. Therefore a question to you guys, do you have a video or two at hand where great neutral Mu x La game is presented (in your opinion)?

I don't think we're "great", but here's me vs our local lambda at last week's ranbats : http://www.twitch.tv/bibiquadium/b/311400873 we play our best of 3 at 1h50m and a casual match at 4h29m, should be enough to demonstrate what I'm talking about. I'm still far from fully understanding the matchup though, for example I realized that 2c is actually decent in this matchup as lambda's j.2d allows her to stay out of 6a range easily, so I'm trying to figure out when to use either of them, and our 236a isn't really a good idea at neural.

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I say change your movement patterns alot since lambda has to know what direction you are moving. If you rush in like a brain dead person then you will lose very quickly. Sometimes I move backdash to avoid 5d. Then run to avoid 4d ect. If you keep making the same movement choices then u will have to block or get hit. If she guesses wrong you are either getting closer or making her block or getting a free combo. You can also punish any missed blades with laser super ground or air version. 214d can be punished the same way with laser super or stuffed with 236a

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