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Aginor

[CSE] Mu vs Platinum

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I seem to be playing a lot of Platinums lately so I figured I'd do a little writeup. This matchup definitely seems like Mu's favor but there are still some things to watch out for. Plat definitely loses the range battle so she's going to try to get in and prevent you from setting up. Be mindful of her spacing and what weapons she has available so you can adapt to her gameplan.

I say Plat loses the range battle but her 5B and 3C have deceptively good range on the ground, and her 6A is a decent anti-air. Her air options against yours are risky (236B or airthrow) but can give her a decent reward, so always watch out for them. I like to 5D > IAD back or jD/j[D] > airdash cancel back or forward to kite her while using jB or jC depending on how they choose to approach. Harassing her with max range 5C or SoD is effective too.

236A aka Air Persia/pogo stick - this move has some projectile invulnerability after startup now so it can hop right over several 236Ds and 236A. Keep your zoning fresh.

236B - Random Heart Car doesn't do as much damage as before but still pretty good; watch out when they have 50 meter to RC it. If you block it and they don't have meter to RC though, you can get a free 3C CH punish. It's always possible to anti-air or airthrow this move if they're really predictable as well.

Missiles - Get ready to high jump or double jump over them because Platinum is pretty much getting in + equipping her next item if she gets to use them fullscreen with 214D. They go through 236A and several stein bombs, so any of your projectiles will just get swallowed by them. Ideally, be more aggressive at midrange to prevent her from using them to begin with if you can.

Bombs - Not as commanding as the missiles but you still have to kind of stop what you're doing when she throws them out. The can throw them in three different arcs or 3-at-once with 214D version. Occasionally used for oki with some hard to see mixups because of the explosion.

Bat - Pay attention when Plat has this as it's pretty much her only reliable reversal. Be ready to bait it even in more airtight strings since it's pretty mashable. Also be aware she can use it to run up and slam through your stuff to get in; same thing with the air version.

Cat - Watch your spacing when she gets this. On CH she can confirm into a small corner carry combo and the jD version is also an overhead now so you have to block it high. You can call it out with preemptive 2C or 6A AA if they're too obvious though.

Frying Pan - This gives Plat another instant overhead option. It's not very rewarding damage-wise but she gets you to the corner with it.

Hammer - This gives Plat a deceptive crossup and it can break your guard primers, also + on block. Loli Install version breaks more guard primers and gives her unblockable fullscreen "Slidehead" attack.

If Plat gets in it can really suck because she has staggers, instant overheads, and command throw for days. Playing lame is effective but eventually Plat is going to get in if she can get Bombs or Missiles and/or plays smart with her approach. Don't panic when she gets in but use smart Counter Assaults and DP RC.

Plat's basic mixup is 5A stagger with throw/throw reject/command throw and TK Swallow Moon > high jB > empty jump low 2B > empty jump throw or Barrier to bait your reversal. Her 6B (butt slam) is an overhead that's + on block but spacing dependent to combo. Watch out for fuzzy guard j2C too. Her command throw has some startup and a telegraphed animation but can be tough to react to if used unpredictably (but if you do, DP, or Gold Burst into 5k). Remember it fills up her current item or gives her the next one if she's empty.

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Platinum's j.c is very strong, arguably just as strong as µ's in terms of an air-to-air poke, as it compensates vertically for what it lacks horizontally. You're going to have to be on top of your game to beat it. Capitalize on random hitconfirms into knockdown into zoning. This matchup is all about keeping her out, as she STRUGGLES to get in, just play it cool and put up the wall.

Looking at pressure: This is not a matchup where you're going to want to take a ton of risks, as she has access to a great offense-splintering 5a, similar to Bang's. Instead, make her block and keep an eye on your onscreen resources. Normally I would recommend using incoming steins and effects to extend your pressure or hide/allow mixup, but in this case you're going to want to capitalize on placing more resources and escaping to a comfortable position.

Looking at spacing: Keep eye contact. Do your best to never let Platinum below or above you. As always, µ has trouble dealing with opponent when she's above them, and platinum has access to a lot of momentum changing effects (Hammer j.d, Item Call, Swallow Moon) that can be used to bait all sorts of anti-air choices. In addition to those, her j.c makes a great all-around poke, with a suprisingly deep and tall hitbox. However, she can't compete with µ's raw horizontal range, which, when combined with proper tool application, makes this matchup simple in concept. Stay on her level.

Do all the damage, don't respect her when she doesn't have bat, bomb her when she does. Uppercut what you can and mix up your tech options to make swallow moon/bubble oki more difficult to apply.

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Platinum is somewhat easy to zone until she gets certain items as listed above. I also think zoning is the best option because at close range your are dealing with her normals and mix-up game which is really good. Just watch for that heart move 236b and you should be fine.

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