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Isuyaru

[CSE] Carl Clover Gameplay Discussion/Questions/Help

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Will put some info here later when I have time, for now I just want topics to be created so the board and discussion can be more organized

Essentially, here is our general gameplay discussion thread for Extend. Players are encouraged to ask questions here, or to discuss anything gameplay-related that doesn't fit into the categories of the other threads

(or alternatively, if people want to split general gameplay thread and questions thread into two separate entities, PM me about it, I'm pretty much only doing it this way because of precedent)

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For some annoying reason I have trouble with my ....jc> j.B > 4D > j.C. It looks simple enough, but the movement is so awkward. It's frustrating because I can do more advanced inputs than that. Advice?

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For some annoying reason I have trouble with my ....jc> j.B > 4D > j.C. It looks simple enough, but the movement is so awkward. It's frustrating because I can do more advanced inputs than that. Advice?

I'm using 5c jb j2c 4]d[ jc on C-O-N, after doing the 2d loop, so its better to do it that way.

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Im having trouble with Carl terminology and terms.

C-O-N and stuff like that, i got Allacan on my own but its alldamn confusing. Anyone have a guide i could use?

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C - O - N is talking about positioning of carl Ā©, the opponent (O), and nirvana (N)

C O N means opponent is sandwiched

C N O means nirvana is between carl and opponent

etc.

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Hey, for any weird reason. Have anybody tries this on corner? 5C Blocked by the opp, Gear Super, Rapid Cancel, Dash, 6C Full Charge. I saw this in a match and frankly seem very legit.

Maybe can be good doing this, if the rival doesn't have too many health.

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Hey, for any weird reason. Have anybody tries this on corner? 5C Blocked by the opp, Gear Super, Rapid Cancel, Dash, 6C Full Charge. I saw this in a match and frankly seem very legit.

Maybe can be good doing this, if the rival doesn't have too many health.

Its legit if the person is free =/ they can IB the DD & CA before the 6c is charged all the way. They might eat 3~4hits from the DD well no,, u get 5heat per IB & gear DD is 20hits so u get 100heat & 6C will release @ about hit#16~18 & they are inv during a CA for a short time so maybe the last hit might hit them or the could RC & block. But its a 100heat setup & i wouldn't waist it on that,,, butyes they will eat some hits from the DD if they dont RC

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Hey, for any weird reason. Have anybody tries this on corner? 5C Blocked by the opp, Gear Super, Rapid Cancel, Dash, 6C Full Charge. I saw this in a match and frankly seem very legit.

Maybe can be good doing this, if the rival doesn't have too many health.

I've actually used this before. It's pretty lolzy if it hits. But in terms of practical usage, I'm with Akira on this one. You'll only get away with this if the opponent doesn't know how to deal with this. Otherwise, they can just IB, get heat, and CA. Personally, I'd recommend going into a 2A/B/3C+2D UB setup after the gear. It doesn't require 100 heat, it can be done right after the gear super since the gear's +18 on block and you get a nice reward off it. Just watch out for DPs.

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Is just a gimmick that i saw in a match the other day. I know that it canĀ“t be done against opponent that have good reversal moves because they just can IB any gear super hit and use a reversal.

Still, when i saw it was funny as hell xD.

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Is just a gimmick that i saw in a match the other day. I know that it canĀ“t be done against opponent that have good reversal moves because they just can IB any gear super hit and use a reversal.

Still, when i saw it was funny as hell xD.

Was this before or after the IB nerf?

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Was this before or after the IB nerf?

I saw this in SEX.

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hello all. i'll get right down to my reason of visiting.

what are the basics to playing carl?

-combos

-general gameplan (neutral, zoning, rushdown etc)

-defense

-mixups/pressure

-any other general advice such as advanced or must-know tactics, common pitfalls (to avoid), or anything else

i'm open to any and all advice to learning carl. i'll be taking a stroll often around here so l can gather useful information until l can stand up on my own without nee-san. any vids, posts, threads of importance please feel free to link them if they'll help as well.

and very much thanks.

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Lol hide behind Nee-san

yep!

people are gonna say that you up-back all day every day

now you're gonna realize why

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anything regarding his basics? what should l be doing in training mode?

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tempest, please go to the other EX thread... it has all the information in there. Im not really sure why u posted in this one.. or why isu even made this thread but wateve.. everything you need to kno is in the other EX thread

EDit: its actually in the general thread... but here

Ahh ok,,, i see the problem. Due to the fact that ur new to carl i failed to account for this. Carl has only 4 combos Corner, Volante, 4D, & solo corner. In truth u are free to combo with anything u want. So it would be a pain to right every combo & the only difference is Adas attack.

Example

2A > 5B > cantabile > 22D > 5C > input 2]D[ > jump forward j.B > j.C > (2D hits) > vivace~B > j.2C allecan > (input 4D) 5C > jump forward j.C > (4D hits) j.44 > 5C > sj.B > j.2C > j.B > dj.B > j.C > 8D > j.2C > allegretto > 8D

in this combo u can how he did 4D meaning this is a 4D combo. Now look @ this

2A > 5B > 623C > 22D > 5C > input 2]D[ > jump forward j.B > j.C > (2D hits) > 236B > 5c (input volante)> jb>jc>(volante hits) sj.B > j.2C > j.B > dj.B > j.C > 8D > j.2C > allegretto > 8D

As u can see only a small difference was was made to the combo, It was a litte mean of isu to post majority of the advance combos, but then again they are the most optimal for ur Ada meter.

Even still the possibilities are almost endless when it comes to carl. Most important thing is to learn how to change ur combos so proration will still allow it to be a combo. This comes with experience & the reason u see no hitconfirms is because they are all to dependent on Adas location.

If u follow this guide learning Carl will be a stroll.

#1 Learn solo combos into Oki

#2 Learn O-C-N combos with ada

#3 Learn teleport combos

#4 learn corner combos/near corner carry combos

#5 Learn C-O-N Combos

#6 Due to you learning the previous your Ada synchronous level will go up making your air hitconfirms gdlk

Finaly Learn the Dp/DD safe UB loop/reset

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anything regarding his basics? what should l be doing in training mode?

I'll try my best to help you with this.

In terms of match flow, I'd say that Carl's objective is to get a sandwich going. Of course, it's not really that simple to easily achieve that goal but basically, Carl's neutral game revolves around controlling space in order to lock down the opponent into a certain area in order to get the chance for that sandwich. Carl's most important spatial control tool is undoubtedly his nee-san. Use Ada's 8D and Brio (623D) to control air space and her 6D, Volante (421D) and carefully planned fuocos (41236D) to control ground space.

As you're using Ada to control the opponent's space, advance carefully with Carl, making sure to position yourself to either cover Ada if someone wants to go after her or to AA any poorly done attempts to jump/airdash past Ada. Once you get your opponent in blockstun with either Carl or Ada (in which case, Carl is hopefully nearby), the sandwich is pretty much there. From there you can summon Ada to your side, do whatever to get that sandwich and go to work with Carl's amazing pressure and mixups.

In terms of execution, Carl's actually not too hard. I, myself, don't have any other advice other than practice but sinder wrote a nice long post about execution.

well you are right, there is a need for a carl guide. im deciding on whether or not i bshould make one but unless there is a high enough demand for it, we usually stick to these threads since carl has a lot of tricks you need to understand, and it would be very difficult to place all this information into a thread

as for learning carl, it takes time... trust me. A LOT of time. you may understand how to do combos, but then you need to learn positioning, which is pivotal. i understand the fact that its hard to control ada while using combos with carl, but that is essentially the main ploy for Carl Clover.....

Okay, answering your questions

1) Not used to holding D, Simultaneously controlling Ada.

Don't worry, you will be able to pick this up after training as Carl for a while. This is actually one of the most difficult things for new Carl players to get used to, and it is also one of the best tools Carl has because he can 1) create insane mix up games (high attacks+ low attacks, which cannot be blocked at the same time), 2) have the ability to be safe on unsafe moves (Air dash allegretto +Brio or 8D,as the opponent will get hit with any of those attacks if used simultaneously) and 3) CREATIVITY.

When controlling ADA with Car,you will need to be aware of not only positioning, but timing as well. Unfortunately you will need to get used to both, but we will help you and other Carl players as best as we can

Okay,can you answer the question Sinder, how can I get used to it?

As I stated before, it is difficult to just get used to it, as it will just become easier as you progress more with Carl. However, you can start of with basic movements. This may sound silly, buy try to hold the drive button while moving Carl around. That's it. Just hold D and move Carl around. Then Jump around while holding D + left and/or right. By jumping I mean hold up (8) and move ADA around left/right. Don't jump up right or up left, just straight up. Congratulations, you may think this is useless, but you have actually played with the building blocks known as duo control

THIS is where I would start. After that ordeal, I would definitely look at starting combos that require both ADA and Carl , which would help you with your first problem :d::d::d::d::d::d::d::d::d:

2) Basic Setups / Combos. The combo thread is pretty lacking TBH. (In numerous comparisons..)

The challenge mode in this game has some great beginner combos. For example, here is one baby combo that I found IMPOSSIBLE when I first started using Carl:

5B>6B(or 5B again)>6D

This is one combo (or part of a combo) that you should try to get used to. Now there are several ways you can perform this combo

1) Hold D throughout the 5B>6B part, and then press 6 (forward), HOLD IT and RELEASE D

2) Hold D throughout the 5B>6B part, and then quickly press 6, let go of it, and release D

3) Don't hold D until the 6B part and hold 6 while releasing D

4) Don't hold D until 6B and quickly tap 6 while releasing D

See how complex that simple combo can be for new Carl users? EXACTLY why a Carl combo guide will look like garbage. 6[D] and 6]D[ are two different things, and they would be everywhere! This has to do with holding D at certain times [D] and releasing it ]D[. Imagine 9K combo notations... which is why it is better to just TRAIN and learn them with the help of the little pieces of info we give you!

*** I know you think that I am being a douche by just saying train, but Aksys is evil. Carl is arguably the hardest character to use in the game (I personally think it's Rachel), but Training has been the most effective option for new players trying to learn him. As for smaller combos, try to do solo combos first, which are included in the Challenge trials # 3 and 4. Use the game itself to help you, then use Dustloop! Be thankful that the game has a challenge mode WITH movies on how to do combos because those of us who had to use Carl in CT had to learn all of this while TRAINING!!!!!!!

3) Basic Ada movement. Like, when I switch to the 2p side, do I do 4D for a punch ect?

It depends on the situation. as Psych put it, you will definitely need to use Carl as the character direction to place inputs. Sometimes you may get confused and do it from ADA's view, but you will learn to avoid that problem. However, your opponent can sometimes trick you up on this, but with enough pressure, you won't have to worry about this problem

I would definitely help you if I still had my 360, but I do not at the moment. Please don't get mad at Akira because he sometimes says things that nobody really says.

I can help you as much as I can, but Carl is not going to be easy to get down in a short time span. Expect at least 2-3 weeks of training before you can be confident of winning a ROUND

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thanks guys i'll be putting that info to good use. trying to rushdown proved rather difficult with mobility that requires more precise execution, so i'll have to reform.

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Temp for a little advice,, all of adas moves must be preemptive & it is carls job to cover for her in the event that your plan failed.. loss of ada health is dangerous.. he recovery is entirely to slow. At this point it is where i get fustrated becasue carl lacks the proper hitboxes to thwart such attempts at hitting ada. CT was the only version of the game were hitting ada was impossible but the bitch had all the hp in the world -_- so who the fuck cared but anyway.

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Well. I've got the basic of Carl down now. He's surprisingly formidable by himself, really. However.

I can imagine when I properly get this character down with resets and Crazy mixup, I'm going to feel SO dirty.

And I'm going to love it.

ALSO

I'm having trouble doing the basic BNB. When I do 5C after Cantabile, Is there a trick to getting 2D to come out? It's really hit and miss given the timing.

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5c j.b(input 2d immediately) j.c 2d

after 623c 22d, continue to hold d as you press 5c j.b. do it a few times, its actually really easy and consistent as well

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youre holding d so that 2d will come out faster than a non-activated 2d. but for innovation purposes, yes you can continue to move nirvana.

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Carl players!!!! ASSEMBLE!

We need to know if we can use the SMP with Carl.

Anyone know how this glitch work? from what i heard, you have to do 10 moves with same move repeat proration, after that... any move with SMP will loose the proration dealing more dmg.

Let research together comrades!!! Our objective is make Carl more broken!!!!

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