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[CSE] Hakumen Combo Thread

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speaking of enma, i combosmithed this earlier: http://www.youtube.com/watch?v=6TPr7QhuVNo

Simple tip to make this significantly easier and do more damage: do j5C > 6A > 6C instead of just 6C. Does 3406.

If you want to more be optimal you do 6A at the end of the combo and you get 3460'ish I think.

j2C is still most optimal though.

Edited by Ctrlaltwtf

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what's the full notation for 3406? i'm unable to get a 6c[2] after a 6a and doing 6c[2] > 6a gives 3404

simply adding 6a before the 6c to my combo actually reduced the damage by 4 but probably gained a little bit more meter (which i wasn't looking at since 8 stars)

Edited by dioxideUniversa

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Does using 6C[2] make a difference for any combos in EX? I pretty much stick with 6C[1] for every combo and it seems to work fine. It doesn't seem like CS2 where you had to hold it for a certain duration.

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what's the full notation for 3406? i'm unable to get a 6c[2] after a 6a and doing 6c[2] > 6a gives 3404

simply adding 6a before the 6c to my combo actually reduced the damage by 4 but probably gained a little bit more meter (which i wasn't looking at since 8 stars)

Full Notation: K.Enma > j5C > 6A > 6C > 2C > sj2A > j2C > 2C > j2A > AD j2A > j5C > 5C > 3C [DM:3406]

What I Do: K.Enma > j2C > 5C > 2C > sj2A > j2C > 6A > 5C > 2C > jB > j2A > j2A > AD j2A > j5C > 5C > 3C [DM: 3713]

Edited by Ctrlaltwtf

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6c instead of the 2nd 5c 2c yields 3750

That's probably what's optimal then. I didn't think of it because I usually practice doing 6C right off the bat.

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2B on a downed opponent befure 236B(1)>623A lets you crossunder then mid-combo. Found that out randomly

(Ex Hakumen in corner start)

3C(CH)>2B>236B(1)~623A(Now opponent in corner)>6A>2C>Corner Combo>Ender.

Midscreen:

3C(CH)>2B>236B(1)~623A (Crossunder)>2C>j.B>j.2A>66j.B>j.A>2C>Ect.

Grab in corner lets you do 236B(1) without needing to cancel:

Grab>2C>236B

2nd hit whiffs with enough time for 2C, maybe 6A

Grab Corner Combo:

(2) BC>2C>236B(1)>(2)(Whiff)>6A>2C>hjc>j.2A>j.2C>2C>j.2A>66j.2A>j.C>5C>6B(whiff)>Mac's Dumb Ass Overpowered Oki. (3770 DMG/2 Stars Gained Back)

Combo Video-like Combo:

(5) TK Tsubaki>66>2C>j.2A>j.2C>236B(1)>(2)(Whiff)>6A>2C>hj.2A>j.2C>2C>j.2A>66j.2A>j.C>5C>6B(Whiff)>Mac Oki (5067 DMG/ 1.5 Stars gained)

Edited by someonewhodied

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Speaking of BnBs, I found a better back throw one than the one in the opening post. And another BnB

4BC>214A>IADj.B>j.5A>2C>hj.2A>66j.2A>j.5C

3C(CH) Or X>236B(1)~623A:

2B>214A>662C>j.B>j.2A>66j.B>j.5A>2C>hj.2A>66j.2A>j.5C

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I also came up with BnB off of Enma for better corner carry:

623AA, j.2C, 5C>623A, 2C>J.B, j.2A>IAD j.2A>j.C

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I also came up with BnB off of Enma for better corner carry:

623AA, j.2C, 5C>623A, 2C>J.B, j.2A>IAD j.2A>j.C

the 236B>IAD works better for 2 meter.

(Well if you are landing 623A it will be off of a hitconfirm or you get a CH from hitting during opponents launching projectiles.)

If you get the 623AA CH:

623AA(CH)>j.2C(Low hit)>Land>9j.B>j.2A>66j.B>j.A>2C>hj.2A>66j.2A>j.5C

Edited by someonewhodied

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on this combo? if you do the immediate jump cancel off of 623AA and you hit j.2A when they are closer to the ground it should work.

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Speaking of BnBs, I found a better back throw one than the one in the opening post. And another BnB

4BC>214A>IADj.B>j.5A>2C>hj.2A>66j.2A>j.5C

3C(CH) Or X>236B(1)~623A:

2B>214A>662C>j.B>j.2A>66j.B>j.5A>2C>hj.2A>66j.2A>j.5C

Uh....what's that?

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