utarefson Report post Posted April 1, 2012 If you take a look at the Hakumen beginner threads or hakumen newbies online they all ask how to do his bnb combo - so i just made a little video about that. I'm going to do an improved version though, so please leave some feedback. I'd also like to make some more tutorial vids about Hakumen in the future, however i'm not a good enough player myself yet so i would probably need some help. Share this post Link to post Share on other sites
BladeOfJustice7 Report post Posted April 1, 2012 Good job man ^_^, Spark you should post this in your OP of the beginners thread for hakumen. Share this post Link to post Share on other sites
Spark Report post Posted April 2, 2012 Just had a chance to watch through the video. In the example combo at the beginning after j.2C > 2C you did a normal jump j.2A instead of forward jump j.2A so you lose a minor amount of corner distance. Other than that the info was fine. Since you're doing an improved version I'll add that one to the questions opening post when you add it. Share this post Link to post Share on other sites
BladeOfJustice7 Report post Posted April 2, 2012 I thought I was the only person who noticed the use of 8j2a instead of 9j2a. But it's only something minor, especially when he explains it and how often the question of performing this combo comes up everywhere in the internet. Anyone thinks it should be added in the video thread? Share this post Link to post Share on other sites
xlolxlolx Report post Posted April 2, 2012 wudnt be bad to add it, but this bnb is pretty much being somewhat phased out since theres all the j.b stuff and etc Share this post Link to post Share on other sites
BladeOfJustice7 Report post Posted April 2, 2012 I still use it and it's still relevant to hakumen players. And you can't use jb in the combo if you can't even do the original version. Share this post Link to post Share on other sites
xlolxlolx Report post Posted April 2, 2012 yeah the sj.2a stuff is vital, but enma>j.2c>2c>stuff can be replaced with renka(2)>hop>2c>stuff or renka(2)>iad j.b>j.a>etc most of the time, only time i find that i have to use it is off of 4c Share this post Link to post Share on other sites
utarefson Report post Posted April 14, 2012 Just had a chance to watch through the video. In the example combo at the beginning after j.2C > 2C you did a normal jump j.2A instead of forward jump j.2A so you lose a minor amount of corner distance. Other than that the info was fine. Since you're doing an improved version I'll add that one to the questions opening post when you add it. I didn't really know or think about that before you mentioned it here so thanks for the advice. wudnt be bad to add it, but this bnb is pretty much being somewhat phased out since theres all the j.b stuff and etc This video is aimend at beginners and they need to get the basic bnb down first; including j.b. makes it slightly more complicated, but knowing beginners that can make a lot of difference (i'm still trying to become a decent player myself so i know what i'm talking about) yeah the sj.2a stuff is vital, but enma>j.2c>2c>stuff can be replaced with renka(2)>hop>2c>stuff or renka(2)>iad j.b>j.a>etc most of the time, only time i find that i have to use it is off of 4c I have to admit that using full renka as a starter is more useful, but it seems like you need to add j.b. in the dash version which makes it more complicated and the iad version has the same problem;it also needs someone to be able to pull off an iad, which is kinda simple, but you need to build up some muscle memory irrc. So basically i think i just need to add an annotation from yt on the vid correcting me on using the forward jump instead of the normal jump which makes creating a new video pointless, so i just leave it at this one. If you disagree with that, please post this thread. --------------------------------------------------------------------------------------------------------------------- I've also played with complete scrubs who barely touched a fighting game ever recently and their main problems are getting out of a corner/escaping pressure, and beating hakumen and tager. I'm thinking of maybe making vids on that as well; It'd be nice if you could comment on some of hakumens bigger weaknesses (baiting D/learning to randomize attacks, punishing both c and d moves, no real mixup is what i can think of right now-i don't aim this video at total newbies, but still beginners trying to get into more complex stuff who just have a general grasp of how things work) (unless this needs a new thread) And yes, i noticed that it's 2 months since the last post - i was kinda busy lately. Share this post Link to post Share on other sites
xlolxlolx Report post Posted April 14, 2012 not rly complicated at all bro :o i havent touched this guy since ct and i got his new stuff down in 5 minutes Share this post Link to post Share on other sites
utarefson Report post Posted April 14, 2012 not rly complicated at all bro :o i havent touched this guy since ct and i got his new stuff down in 5 minutes YOU managed to do so. This video is aimed at people who just learned how to properly do their moves using their left hand instead of their main hand. I know people who have a hard time with that (mainly because they rarely touch this kinda games) Share this post Link to post Share on other sites
Kapten Report post Posted July 14, 2012 Hello, i got some trouble, i can do 2C + jump + 2A but i can't Dash in the air, or when i manage to dash, the enemy recovery because i dash too late, i really need to learn this combo i know it will helps me with hakumen :3 Share this post Link to post Share on other sites
dioxideUniversa Report post Posted July 14, 2012 Set the training dummy to jump, practice j.2a -> AD j.2a without any other part of the combo until you have it down consistently. There's unfortunately not a lot to advise for this other than learn the timing and not to mash if you are mashing the 66 (that is, inputting 6666666 during j.2a's recovery vs. inputting 66 at the very end of it.) Try to do the 66 with as little time between 6s as possible so your timing will be more consistent and accurate. Watch the sprite for when Hakumen begins to draw his sword back and input "6567a" all as one input (66 -> j.2a.) You need to input the last 6 at the end of j.2a's recovery; the first 6 can come out before. http://www.youtube.com/watch?v=tVowUXFY9pg#t=03s Watch videos for timing/rhythm if necessary. Share this post Link to post Share on other sites
Kapten Report post Posted July 14, 2012 Thanks for the advice & the video man. i'll try training against dummy, but these notation doesn't seems familiar to me, can you explain "j.2a" "AD" for example ? or is there a thread somewhere ^^ ? edit: i've finally understand :3 AD for AirDash right ? and "j.2a" for jump 2A ? Share this post Link to post Share on other sites
dioxideUniversa Report post Posted July 15, 2012 Yes @ AD & j.2a. Sorry to confuse! Share this post Link to post Share on other sites
Kapten Report post Posted July 16, 2012 Nah it's just that i don't know the whole notation ^^ Share this post Link to post Share on other sites
Raziul Report post Posted June 3, 2013 I personally think it's terrible game design when they give you so little room for error on a BnB sort of combo, especially when the damage return on it isn't even all that great. Share this post Link to post Share on other sites
Bibiquadium Report post Posted June 3, 2013 Who cares most of his BnBs are like 90% burst safe he doesn't any more dmg, oh wait... BBCP Share this post Link to post Share on other sites
Raziul Report post Posted June 3, 2013 I can see where mastering this can be important, I just wish it had more room for error, as we're only human. Share this post Link to post Share on other sites
mAc Chaos Report post Posted June 3, 2013 Eventually you'll get the hang of it. I can practically do them in my sleep at this point. Share this post Link to post Share on other sites
dioxideUniversa Report post Posted June 3, 2013 if you're talking about the enma combo then yes, it gets terribly easy all of his basic combos get terribly easy it has nothing to do with the game being terrible. i guess no pun intended after re-reading this post Share this post Link to post Share on other sites
Pyro_The_Kidd Report post Posted June 4, 2013 i cant seem to land the j2a part of the combo. my opponent techs out of the 2C and when i super jump they have already recovered. am i missing the timing or something? Share this post Link to post Share on other sites
Raziul Report post Posted June 4, 2013 You should be jumping the instant the 2C hits. You really don't have time to hit confirm or anything, you need to be hitting 9 after hitting 2C, rapidly followed by the j2A. It's annoying because you don't have room to be late on either the jump or the j2A. Share this post Link to post Share on other sites
dioxideUniversa Report post Posted June 6, 2013 if you're successfully landing the j.2c, input the 2c > j.2a as 1c91a , generally treating it as one input will get it out without teching happening assuming you don't do it so fast that your 9 is before the 2c actually hits and you don't jump as a result for the super jump version (not necessary but a good habit as it's needed in some corner combos) it must be input as 1c 5 191a Share this post Link to post Share on other sites
mAc Chaos Report post Posted June 6, 2013 If I recall correctly, you can mess the combo up by either landing the j.2C too early or too late. Too early and they tech before the 2C. Too late and they tech after the 2C. Although that's hard for me to figure out now since you're supposed to land the j.2C at like the last possible second, so how can it be too late. It's become such muscle memory at this point that I've forgotten how it works. Share this post Link to post Share on other sites
dioxideUniversa Report post Posted June 6, 2013 if the 2c connects it will always work, even without super jump on most characters (if not all) however it is a common problem for people unfamiliar with hakumen or new to the game in general to get the 2c jump cancel into j.2a without dropping the j.2a Share this post Link to post Share on other sites