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Spirit Juice

Sol vs ABA

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Matchup Statistics:

Openers:

Okizeme:

Punishes:

Counters:

Anti airing:

Zoning:

Their game plan:

Strategy:

Char specific details:

-- Member Submitted Info Section (if valid).

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possibly sol's worst matchup? either character can potentially win the round if one of them gets a knockdown.

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Nives and I have talked kind of a lot about this matchup in the past, but just to get some discussion going, is there anyway Sol should respond to certain things ABA does? For a really basic example, stuff like going for KD's after Moroha mode (even though that's pretty general).

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recent tournament highlighted something big I noticed You MUST take advantage of the fact that she starts the match in normal mode by making aggressive actions at round start most of, if not all the time. If you move back and defend you are letting her go into Moroha for free which is a huge advantage for her. Rush that shit down. Be wary of her crouch dash move (236P) at round start into throw, beat it with low attacks or command grab her if you're cool like that. Also you get a free Grand Viper after blocking the first hit of Danzai. Danzai (both normal and FB versions) will beat any move you can think up with sol since it's throw invincible and super armor (especially on the FB one of course). So the only thing you can do against it is block it really, so you better take that potentially game winning GV. also, otg hits after knockdowns will negate your knockdown which you do not want so don't do them in this matchup. sol is of course a very otg friendly character so this may be a tough habit to break if you haven't had to for some other reason already

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I am practicing atm so I tested it and training mode says yes when knocked down aba loses 1/3 of her moroha meter, however, I'm noticing the meter doesn't go down by that big 1/3 chunk until she starts to stand up, not instantly when she hits the floor. so if you do otg hits it will not take anything off her moroha meter because she has not yet started to rise in short: don't do otg hits on aba with sol

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How is Sol an OTG friendly character... Only time I ever otg is on robo-ky or if its going to kill or certain other specific cases, but I thought not doing it on ABA in moroha mode was just common sense...

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How is Sol an OTG friendly character... Only time I ever otg is on robo-ky or if its going to kill or certain other specific cases, but I thought not doing it on ABA in moroha mode was just common sense...

he can get several otg hits after combos a lot of times for a tiny bit more dmg and then go to GF FRC pressure anyway, people do it all the time

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if you otg someone, they can tech, which is why u dont want to otg aba because you want to get that 1/3rd meter depletion.

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Be wary of throws before/after superarmor move in her blockstrings. This matchup blows.

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Any tips for dealing with being pressured while she's in moroha mode? It seems like all her stuff has turbo block stun. I know it's good to dead angle her, but when I don't have tension and I'm being pressured, I feel lost. My guard bar just goes up...and up...and up... :psyduck: Random note, GV goes under that ridiculous priority poke she has in moroha, 5H oh, this should be obvious but meh. vs ABA DON'T do gunflame without FRCing. j.H CH into rape :vbang: Her j.H destroyed my 5K whenever I tried that too. Her slow wake-up speed was messing with me too. I'll have to get used to that. Her crouch seems like it's extremely low, whenever I tried air-dash oki, my j.S would whiff right over her. edit: I was trying some IK set ups for after the 3rd knockdown, cause I never did. You can get it from almost anything without having to RC. You can get the IK from: 2D if it hits close enough BR/BB if you're in the corner VV if you hit close enough, or in the corner. (useful if you land a BnN, just run up VV.) Clean/CH Fefnir GV clean hit (works anywhere) Throw/Air throw in the corner

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i actually talked bout this briefly with destin, and there is a small window to DP her during the first 2 hits of her rekka. i think the 3rd hit is relatively easy, this is speaking from a subjective point, but the first 2 hits i always had issues with. the window is always in the same place, and is about 3-4 frames wide. if you IB it, it should not be too bad. with a good amount of practice, i think that is not too bad to hit. tiamat's GV under the 2nd hit of her danzai is pretty helpful. You can get IK from command throw.

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Well I've fought some more ABA...still need work on the match up. I did some WT > IK...that was working great. Think I'm finally reacting to blocked Danzai and punishing with GV, but still working on baiting it :psyduck: Any tips on what the general game plan should be in this fight? Am I correct in assuming it's a good idea to rush her down at the start in hopes that she won't get the chance to change modes? as for once she's gone moroha...I am still getting raped. Maybe I just need to be better at blocking :v: or VV'ing stuff she tries.

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Any tips on what the general game plan should be in this fight? Am I correct in assuming it's a good idea to rush her down at the start in hopes that she won't get the chance to change modes?

^ Yes. If I 5H, it can beat some stuff and beats block, since I chain into bloodpack. Sol can beat with I believe 5S, but ABA can Slide underneath and (from my experience)punish the whiff into a Keygrab. If you do nothing and I slide you get knockdown into pressure. If you do nothing and I do bloodpack, I'm in the mode for free. I can jump and you can AA, I can backdash but you can dash at me, but if you dash and I 5H, then we're back at the beginning. :) It's a funny rock paper scissors that ABAs have to play and differ depending on the matchup. I don't know entire Sol specifics but a lot of basic Sols love starting with 5S, and I as ABA love seeing that 5S because it loses to backdash and slide.

When I'm in Moroha, VV is not something you should ignore; the fact that you have a VV makes me wary to try more things as ABA, because a VV = a knockdown, which is 1/3 of my virtual life. If I block your VV, however, that's at least 1/3 of your real life. So it's something you need to be careful with, but is powerful both as a mental weapon and an actual weapon. Outside of that, your normals get outranged and bashed around by ABA's Moroha set of normals, so it can be really tough to get that knockdown. And yes, you have to punish Danzai every time you block it, or else ABA gets a free trip to the next round of the tournament. ;p Hope that helps some.

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Thanks, that does help. Nice to hear it from an ABA player (specifically the one that always kicks my ass :v:) Yes, a whiffed far S from her slide is a free key grab. I stopped doing it at the start of the round altogether vs ABA, not worth the risk.

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if you knock ABA down while she isn't in moroha mode, pretty much ... you can win by just playing a safe game the whole time and keeping in mind about dead angles, bursts, and slide. if you do a lot of safe options and no bandit revolver (or the like), and keep her within close range. not much she can do.

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So apparently, if she is crouch blocking 5P tends to whiff over her at most ranges. Could make for a tricky WT set up, 2P > 5P(whiff) > WT.

It's the same way on Zappa and Faust, if it wasn't obvious for them.

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I was playing this matchup with my friend drew, watched a few japanese matchups. What makes you guys think this matchup is so bad? Sol gets alot of knockdowns, his air game versus her ground/air isn't bad, his dp is fast and gets a knockdown, and he has a very fast instant kill. I'm actually finding the matchup very playable. If you can SB the second hit of crouch H, at least that tool is weakened a bit.

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Well most of the posts in here are pretty dated. Personally, I've fought her a lot more over time and gotten more comfortable with it, and I would agree with you. I don't think there's really any reason not to call the match up even. I'll have to try SBing that 2H 2nd hit, I could definitely see that being very useful.

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