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Kiba

[P4A] News Thread

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This thread is for P4: Arena news postings only. Please do not have a discussion here, and if you wish to, please do so in the latest general thread. Any other posts which I find irrelevant or unacceptable will result in an infraction (depending on the severity of the offence). Make sure to post a reliable source to validate your info.

GENERAL INFO

  • Persona 4: The Ultimate in Mayonaka Arena will be released in Japan on August 2nd 2012.
  • The console version has also been confirmed to include a A story mode.
  • The game will come with the 13 characters from the arcade version.
  • According to fubarduck on twitter "Persona 4 Ultimate "Version Up" for Japanese arcades confirmed for May. Sounds like a balance patch."

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DLC somewhat confirmed.

The options look pretty similar to Arc System Works’ BlazBlue games… wait a second… underneath Network Mode Persona 4: Arena has Contents Market. That sounds like a downloadable content shop, but what kind of items can Atlus sell? Perhaps, looking at what Arc System Works did with BlazBlue can give us an idea. BlazBlue games have extra character colors, system voice packs, souped up "unlimited" characters, and brand new characters available as DLC. I’d be up for more characters maybe even non-canon cameos from older Persona titles.

I'll be up for it if the DLC isn't worthless. I, myself, wouldn't mind any additional characters or palettes.

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persona 4 patch notes. its currently slated for the end of may. i have a headache right now so i haven't translated any of it but i made a mirror since arcsys was getting hammered

disclaimer: i haven't spent much time watching the game, only just started when elizabeth was introduced so i don't have a good understanding of most of the cast. any corrections would be much appreciated, especially since i could be wrong about some of these translations.

mirror: http://reconpoint.com/uploads/p4u_patch1.html

original: http://www.arcsystemworks.jp/p4u/topics/update.html

EDIT: here are some TLs, will update as I get more. may or may not organize later

System changes

after the round ends, you won't get burst meter after 3-hits in a combo

when using SB aka EX moves, you will gain SP meter on top of your SP gain being limited?

fear status: you are no longer able to break throws (it was like this in the first place though...)

max burst: only takes 67% of your burst gauge instead of 68% now

all skills that use SP: your SP gain will now continue even if you use SP moves in a combo

minijump: can no longer cancel the startup into specials

Narukami Yuu

j.2A now combos into j.D

j.D falls faster

2B hitbox has been adjusted

D ziodyne blackout timing (the stage?) is now the same as C's

Hanamura Yousuke

5A hurtbox adjusted

2A hurtbox adjusted

sweep: recovery increased

Sukukaja'd 5B, 5C, 2C, j.C: now jump cancellable

Satonaka Chie

5B is no longer a fatal counter

SB nouten otoshi (236AorB): knockback on second hit has increased

all specials and SP specials: when charged up, they are all fatal counter

hyper counter (B+D): damage increases if charged up now

god hand (236236CorD): starting proration has been strengthened...?

is now ch state for the entirety of the move

Amagi Yukiko

2B: move is faster overall, duration of the entire move has been decreased

5AA: startup decreased, is faster

SB maharagi: attack startup and persona recovery time is now the same as the D version

Tatsumi Kanji

5B hitback on ground hit and guard is now 0

5B now vacuums on ground ch

j.A hitbox buffed

Ground throw: dash momentum increased, damage up

Uzatte! (B+D) follow up window has decreased, recovery increased

Tsukame! (236+CorD) c ver: if input when crossed up, it'll face the opponent now

Tsukame d ver: when you are on standby the persona is invincible

236236AorB: regarding the chair swing after the attack, the SP gain has been increased on hit and block

Kuma

Dr. Pepper NEO: (soft drink) SP gain has been doubled (20 instead of 10)

Denden Taiko: (thunderbolt atk after landing, causes paralysis) now generates SP on hit or block

Object X: (mudoon curry, causes poison) SP gain is now 0

Shirogane Naoto

03:53 dakanya: fate counter: recovers faster starting from the beginning of the round

03:54 dakanya: seigi no tate, the shield of justice: can only use specials during the hitstop

when the opponent gets caught?

i dont really know naoto at all so i got confused by the next thing and skipped to labrys per request

Kirijou Mitsuru

2B invulernability vs jumping attacks is earlier now

2D has a better hitbox

j.A has a bigger hurtbox and the untech time on ch has been decreased

236236B startup is faster

{4}6+A: for the entirety of the move she is in ch state

Bufudyne: hitbox has been adjusted

Mabufudyne: when her persona is off-screen, the delayed startup has been decreased

Mabufudyne: the range where her persona won't warp has been widened

Sanada Akihiko

5B, J.B: repeat proration... has been strengthened?

J.C recovery increased, increased landing recovery as well

launch? amount has been greatly increased

all D attacks: vacuum effect on airborne opponents has been adjusted

weaving (C ver): lv 0 corkscrew etc followups are no longer possible

specials followed up after sweep: startups are a little faster, startup is now low profile

thunder fist: now paralyzes on block

earth breaker: vacuum effect on airborne opponents has been adjusted

Aigis

Mode Change (B ver): When cancelling Orgia mode, you will gain a little Orgia meter.

Giant Shield of the Goddess 236236(C ver):

Instant Kill: can no longer buffer her IK during combos

Elizabeth

C and D Agidyne recovery decreased

Memento Mori now does at least 50% damage minimum?

Labrys

Axe Level: Can no longer generate axe meter via opponent's corpse

Fifth Style, Slash Axe: mashing B+D before the attack will let you charge it

forces counterhit and wallbounces when fully charged

Guillotine Axe: no longer counterhit during recovery?

Stringer "Sword" B,C,D: recovery on all moves has been changed to match the A version's

Stringer "Chariot Punishment" ??? starts up faster

Shadow Labrys

Guillotine Axe: no longer counterhit during recovery?

Fifth Style, Slash Axe: starts up faster

Brutal Impact (A ver.): starts up faster, recovery decreased

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Official cover art for the Japanese version has been revealed.

24_persona4covert.jpg

Click on the image to see it full size

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And in 2012. Excellent news!

I was fearing this would be another of PQube's victims. I know they mean well, but they take ages getting a game to these parts.

Anyway...

Zen United, the European publisher, will bring Persona 4: Arena to the MCM Expo in London on Saturday, May 26.

Source: http://www.siliconera.com/2012/05/25/persona-4-arena-airs-in-europe-later-this-year/

Great news for any British fans.

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Console version opening sequence

Features the vocal version of the game's theme from the official site.

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