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Spady

Axl Low [GGXX #Reload]

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well. a few things:

-you only used rensen (46S) in combos. do it in the end of blockstrings and use it to push off robo off his mat.

-when you did okizeme, he could have DP'd you at any point to win the round. use 3P as a safe option against DP.

-counter robo's 6P with your 623P counter. doable on reaction. it's also a safe round starter, many robo's start rounds with farS or 6P.

-use 623S on wake-up more. never use 623HS.

-start using 3P. it's amazing.

-use 6P and 6K when you think he wants to airdash on you.

-your goal is to keep Robo in the comfortable Rensen/6K range and keep him there.

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1: Wrong pokes a LOT. 5P is pretty much ONLY for anti-air, 2D is NOT an anti-air, rensen is risky, etc. Unfortunately this is even more true in #R than it is in AC: Axl needs to know what's a good option and what's a bad option, or he gets dead fast.

2: You need pressure! You kind of got desperate at the end, so I'm not going to comment on getting counterhit a bunch by doing reversals that would never have hit him even if you guess right. However! When you're in neutral, you quickly get back to being on the defensive because you're not doing anything to make robot afraid to swing. Use throws way more, just in general. Your tick-throw game is severely lacking and it means he doesn't have to be afraid of your pressure. Also helpful would be getting your rensen FRC more consistent (Both for combos and pressure), and not wasting so much meter on FDing.

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