Diveman Report post Posted July 23, 2012 In the data thread it says that D megido hits low. Didn't some guy confirmed that it actually doesnt hit that way? Share this post Link to post Share on other sites
ludwig van Report post Posted July 23, 2012 ^Whoops, forgot that. And yeah, it doesn't hit low, a friend of mine who played P4A @ EVO confirmed it. Share this post Link to post Share on other sites
Ichipoo Report post Posted July 25, 2012 So a certain Dustloop mod (whose name I won't mention here lol) whom I met up with again the other night made me feel kind of bad that I stopped posting here in DL....... so I guess you'll be hearing from me here as well. And blargh became a mod? Share this post Link to post Share on other sites
Krusiv Report post Posted July 25, 2012 New (?) Naoto loop. It looks like it requires a FC 236B starter but instead of doing 236B~D xN you do [214D (set) > 236A~D > 214D (hit)] xN. Shown around 5:00 http://www.nicovideo.jp/watch/sm18442867 Share this post Link to post Share on other sites
x AJ x Report post Posted July 25, 2012 http://www.youtube.com/watch?v=DxaLGI_7U-4&feature=plcp Challenge 30. SMP for Free! Lets go. Share this post Link to post Share on other sites
ludwig van Report post Posted July 25, 2012 ^Yeah, it's pretty nice. Thanks again to Kurushii for putting that video together. <3 Also, all of those have been added to the combo thread. So a certain Dustloop mod (whose name I won't mention here lol) whom I met up with again the other night made me feel kind of bad that I stopped posting here in DL....... so I guess you'll be hearing from me here as well. And blargh became a mod? Thanks. #occupyanime New (?) Naoto loop. It looks like it requires a FC 236B starter but instead of doing 236B~D xN you do [214D (set) > 236A~D > 214D (hit)] xN. Shown around 5:00 http://www.nicovideo.jp/watch/sm18442867 That loop has been shown before, I think it was in the previous SMP combo video too but I'm not sure. And in addition to that video (Youtube link for it here btw), Kamoihito also uploaded this one: Share this post Link to post Share on other sites
Yggjrasil Report post Posted July 25, 2012 Oh hey, Naoto's Challenge 30. Share this post Link to post Share on other sites
Ichipoo Report post Posted July 26, 2012 http://youtu.be/pLqzReuMg3c?t=49m52s I think he would've been better off had he went for the Shotgun super. Share this post Link to post Share on other sites
atdsutm Report post Posted July 26, 2012 Oh hey, Naoto's Challenge 30. great vids!!! keep it up guys!! and just saw this and going to try it out soon Share this post Link to post Share on other sites
Ichipoo Report post Posted July 28, 2012 http://youtu.be/nt5_B7l25mM?t=4m13s Has it been known that you can connect Mudoon off of 5DDD? Well regardless, it's obviously going to be important to know, especially in clutch situations. Share this post Link to post Share on other sites
Krusiv Report post Posted July 28, 2012 http://youtu.be/nt5_B7l25mM?t=4m13s Has it been known that you can connect Mudoon off of 5DDD? Well regardless, it's obviously going to be important to know, especially in clutch situations. Yeah it's been known. I think it was in an earlier CMV that showed a bunch of basic ways to cancel into Mudoon. Share this post Link to post Share on other sites
ludwig van Report post Posted July 29, 2012 Just a clarification and a correction that was brought to my attention: for the slashes after 5D, all you need is 5D~D and Sukona does all 3. Share this post Link to post Share on other sites
Ichipoo Report post Posted July 29, 2012 I guess that clears up my slight confusion on reading some of the combo lists when it read "236A~D." Share this post Link to post Share on other sites
ludwig van Report post Posted July 29, 2012 ^Yeah, "~" in a listed combo means that it's a follow-up to the previous move. (ie 236B~Ax5 would be Double Fangs into A Shotx5, 214214A~C would be Raid stance into Critical Shot, ect) Share this post Link to post Share on other sites
bestintheworlll Report post Posted July 30, 2012 Could someone tell me if her jump c hits behind her? Share this post Link to post Share on other sites
MikeySupreme Report post Posted July 30, 2012 Man, she controls so awkward at first. Hitting D after everything is weird, seems like something you could get used to though and just make it a habit. Share this post Link to post Share on other sites
Cirno Report post Posted July 30, 2012 it takes a bit to get used to, but it feels natural once you do. protip: you can just hold D after a shot/stance/kicks and it'll cancel it immediately. Could someone tell me if her jump c hits behind her? it definitely does not. you have to air turn if you want to hit someone behind you. Share this post Link to post Share on other sites
Kyle Report post Posted July 30, 2012 Wow at the damage. Soo broken. It's gottaa be patched out... having options like this makes death toll irrelevant. http://www.youtube.com/watch?v=dYQATmDm9Wo Share this post Link to post Share on other sites
MikeySupreme Report post Posted July 31, 2012 it takes a bit to get used to, but it feels natural once you do. protip: you can just hold D after a shot/stance/kicks and it'll cancel it immediately. Ahh, thank you. I'll try this out next time. The controls in general were pretty overwhelming for me, so having to D cancel on top of that didn't help at all lol. Share this post Link to post Share on other sites
Ginseng Report post Posted July 31, 2012 Combos aren't too bad, but it takes time getting used to obviously. But the thing that will get you the most as a Naoto player is dealing with mashy players and auto-combos during the first week. Especially against superior normals of Mitsuru and others like her. Share this post Link to post Share on other sites
x AJ x Report post Posted July 31, 2012 31:52 !!!!! Share this post Link to post Share on other sites
Tong Report post Posted July 31, 2012 Wow at the damage. Soo broken. It's gottaa be patched out... having options like this makes death toll irrelevant. Don't worry, there are better characters than Naoto, even though she can basically beat you with a single combo. It's unbelievable how low she's ranked despite having something like this. Share this post Link to post Share on other sites
Ichipoo Report post Posted July 31, 2012 Don't worry, there are better characters than Naoto, even though she can basically beat you with a single combo. It's unbelievable how low she's ranked despite having something like this.At the end of the day, it's all about who has the best normals and who can keep you guessing all day if you make just one mistake. /jokejoke Share this post Link to post Share on other sites
Kyle Report post Posted August 3, 2012 Big ups to the single Naoto Koala-fier for SBO. I'll be cheerin for em Saturday evening Share this post Link to post Share on other sites
Ichipoo Report post Posted August 4, 2012 Okay so after playing Naoto for a few minutes, she definitely is a bit more technical than I thought, but it's nothing that we can't handle. One of the things you need to get used to is to press D everytime you're done using Aim, it doesn't cancel by itself as Ginseng mentioned a while back. Also it's easy to mess up an Aim combo if you're fingers aren't fast, and the window for "correctly" Super Cancelling after Aim bullets is pretty small, as it's easy to "Yellow Beat." As for IAD twin Double Fangs, I was only able to successfully perform it twice, but with a little grinding, it's doable. Haven't done any SMP combos though. Anyway that's all I can say for now. Back to the lab! Share this post Link to post Share on other sites