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Shinsyn

[P4A] Yu Narukami - Gameplay Discussion

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Welcome to the General Discussions Thread. Here you can talk about the basics and a few things we've seen done, or may have done playing here in this thread. Discussions of ideas posted in the Video Thread are also talked about here. Bring new technology to the table and help yourself and others step up their game!

ALL OF US ARE KINGS! So please, keep all discussions civil.

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WAAAAAAAAAAAAAAAT?where are the other discussions?I need some crucial links that I did'nt save !!!!!!!!!!!!

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Don't worry, I'll do what I can to get my hands on those links for you. I'm headed back to get on my PC and update the thread properly. In due time.

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Yeah please put up the old videos, I was planning to use a couple of them for reference once it comes out.

or why not everything and put it in the archive section.

I do appreciate the thread titles not having long character quotes before the actual purpose of the topic.

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If you get counter hit in the air, you can't tech until you hit the ground, no matter what move you get hit with. It's like Melty Blood.

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welp sounds like the old stuff was all deleted accidentally :I:

Guess we'll just have to start finding useful stuff that was lost.

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The Video thread has been updated and organized. Any video's that I am missing, add them on in the thread and I'll update the first post.

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Hey guys, I just updated the Section with a Data Thread. I have the data but I cannot finish it tonight. I'll be able to do a little bit of work on it tomorrow in between classes and knock out the rest on Friday. Thank You for your patience!

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If you get counter hit in the air, you can't tech until you hit the ground, no matter what move you get hit with. It's like Melty Blood.

oh so that's why. i like it

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If you get counter hit in the air, you can't tech until you hit the ground, no matter what move you get hit with. It's like Melty Blood.

good to know

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does anyone have images of yu's palettes? right now i'm liking the naru red/black color but idk there could be more

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Colorset = 8

Extras = P3 character, GG, BB, Shaded, Silver and Metal-men from P2 (golde/yellowish)

DLC = Kaqn's Pink and some more P3 character. Chie got Fuuka even though she already has Yukari colors.

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Colorset = 8

Extras = P3 character, GG, BB, Shaded, Silver and Metal-men from P2 (golde/yellowish)

DLC = Kaqn's Pink and some more P3 character. Chie got Fuuka even though she already has Yukari colors.

Ah, that makes sense

and I'm curious to what other P3 character colour they are going to give him now, I didn't even know he got a second one lol

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I was looking over the Yu wiki, noticed an error. It has 5C listed twice under his persona attacks. The 2nd time I believe it's supposed to be 2D, the stab attack.

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It's supposed to be 2C, 2D is already listed but it doesn't have a description under it. I'll make the changes.

EDIT: Wiki Error Corrected.

Also, I've done quite a bit of things in the Data thread and added the wiki combos into the Combo Thread. If you guys see any issues/errors post up here and I'll correct them.

Thanks.

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Well just going through the vids, and I liked the setup idea after he grabbed mitsuru from the air. https://www.youtube.com/watch?v=t4elyMCFiJ0#t=34s

Sending Izanagi in the air for the downward thrust with j.D after an air grab for a corner setup. I figure its decent if you don't have the bar do 1 more into combo from an air grab. If the enemy doesn't jump then it could be an unblockable if followed with a low...maybe? :v: Well I rather use it to see how the opponent reacts.

Aside from this there isn't many other situation I can think of where j.D could be easily be used without being punished... any other ideas?

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Well just going through the vids, and I liked the setup idea after he grabbed mitsuru from the air. https://www.youtube.com/watch?v=t4elyMCFiJ0#t=34s

Sending Izanagi in the air for the downward thrust with j.D after an air grab for a corner setup. I figure its decent if you don't have the bar do 1 more into combo from an air grab. If the enemy doesn't jump then it could be an unblockable if followed with a low...maybe? :v: Well I rather use it to see how the opponent reacts.

Aside from this there isn't many other situation I can think of where j.D could be easily be used without being punished... any other ideas?

From what I played of Yu another option for j.D is after a super jump combo and then do j.D before you land so that when you go for additional pressure Izanagi comes down from off screen. It won't cross up on it's own since the opponent just has to block in relation to Yu so you'll have to time a Evasive Action as Izanagi comes down for any mix up to happen. It's not a set up I would consider using often though.

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Aside from this there isn't many other situation I can think of where j.D could be easily be used without being punished... any other ideas?
Since the patch he can cancel j.2A into j.D, but it's hard to know how useful that is without playing ourselves.

So, 5D and 2D are the same move? I guess you could also just say he doesn't have a 2D?

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