RadRed Report post Posted July 12, 2012 This thread is for posting any and all combos for Teddie and for players to learn the best ways to go bearserk. All contributions are welcome. More coming soon! Combo Videos / Miscellaneous Persona 4: Arena Moves Video ~ Teddie | Watch Now Basic Teddie Combo Video | Watch Now Teddie Fatal Counter Combo Video | Watch Now Teddie's Barrel FC Combo | Watch Now Teddie Item Combo Video | Watch Now Teddie Challenge Mode Combos | Watch Now Teddie's Beary Impractical 10,000 Damage FC Combo | Watch Now Teddie Fatal Counter Combo Video #2 | Watch Now ------------------------------------------------------------------------------------------ Mid-screen Normal Starters(2A) 5AA 2B j.A j.A j.B (2A) 5AA 5B IAD j.A land 2B j.A j.B 5AA 5B 236D 236236D CH 2B IAD j.A land 2B j.A j.A j.B FC 2C 5B 66 5AA IAD j.A j.C land 2B j.A j.214A FC 2C 5B 66 5AA 5B 236D 236236D 236D 5B hj.C j.B j.A land 5B 5C 2B j.A j.236A Skill Starters- Throw Starters- SP Skill Starters- ------------------------------------------------------------------------------------------ Near-corner Normal Starters5AA 5B 236D 236236D 236D 5B hj.C j.B j.A land 2B j.A j.A j.236A 5AA 5B 236D 66 236236D 5B hj.C j.B j.A land 5B 5C 2B j.A j.A j.B 2B j.A j.A j.236A j.236236D land 5B j.C j.B j.A 5B 5C 2B j.A j.B CH 5B 66 5B hj.C j.B j.A land 5B 5C 2B j.B CH 5B 5C 5B hj.C j.B j.A land 2A+B Skill Starters236A OB 5B 236D 236236D 236D 5B j.C j.B j.A land 5B 5C 2B j.A j.236A With Dry Ice CH 5C 5C 2C 5D 66 5AA 5B 236D 236236D 236D 5B 2B j.A j.A j.236A ------------------------------------------------------------------------------------------ Corner Normal Starters(2A) 5AAA j.C land 5B 5C 2B j.A j.A j.B (2A) 5AA 5B hj.C j.B j.A land 5B 5C 2B j.A j.B FC A+B 5B hj.C j.B j.A 5B 5C 2B j.A j.236A 236236D CH 5B 5B hj.C j.B j.A land 5B 5C 2B j.B 2A+B OC 5B hj.C j.B j.A land 5B 5C 2B j.A j.A j.236A FC 2C 5B IAD j.A j.C 2B j.A j.A j.236B FC 2C 5B IAD j.A j.C 236D 236236D 5B 5C 2B j.A j.236A j.236236D FC 2C 5B 236D 236236D 5B hj.C j.B j.A land 5B 5C 2B j.A j.236A j.236236D FC 2C 5AA 5C 5B hj.C j.B j.A land 5B 22A 5AA 5B 22A 5AAA 214A+B FC 5B 5AA 5C 5B hj.C j.B j.A land 5B 22A 5AAA 214B (2A) 5A 5B 2369B j.236236D 5B hj.C j.B j.A 5B 5C 2B j.B j.D Throw StartersThrow 5B hj.C j.B j.A land 5B 5C 2B j.A j.236A j.236236D j.214B Throw 2A+B 2A 236A OB 5B hj.C j.A j.B j.A land 2B j.A j.236B Air Throw OB 5B hj.C j.B j.A land 5B 5C 2B j.A j.B j.D With Item #1 ~ MF-06S Brahman 5AA 5B 5C 5D 5A 2A+B 2B j.A j.A j.236A j.236236D 214B With Item #3 ~ Dry Ice Throw / 5AA 5B hj.C j.B j.A 5C 2C 5D SB.Puppeteddie With Item #4 ~ Smart Bomb 5AA 5B hj.C j.B j.A 5B 5C 5D 2B j.A j.236236D 214A 214B 5AA 5B hj.C j.B j.A 5B 5C 5D 2B j.A j.236236D 214B SB.Puppeteddie FC A+B 5B HJC j.B j.A 5B 5C 5D 2B j.A j.236A j.236236D 214214C j.236236D With Item #5 ~ Oil Drum FC 2C 5B 66 5AA IAD j.A j.C land 5C 236B OB 5D 2B j.B j.B j.B j.B land j.B j.B 236A j.236236C 214214D With Item #8 ~ Lightning Ball 5AAA j.236236C 5D 5AA j.A j.B j.214A 5AAA j.236236C 5D 5AA 236A 214A 5AAA j.236236C 5D 5B 236B 214B With Item #13 ~ Amagiya Bucket 5AA 5B hj.C j.B j.A 5B 5C 5D 2B JA J236A J236236D Share this post Link to post Share on other sites
Romeyurhomey Report post Posted July 20, 2012 http://youtu.be/eD9MSV31Afw :Teddie Combo Video with Items (i'll do a writeup later on it after I analyze it) Share this post Link to post Share on other sites
RadRed Report post Posted July 20, 2012 I was getting to that but if you can transcribe those combos before I can finish then it'd be appreciated. Share this post Link to post Share on other sites
Romeyurhomey Report post Posted July 22, 2012 Teddie's combos are divided into three categories: midscreen, near corner/corner and with items. To be successful with Teddie, it is imperative to differentiate between them while in battle as well to know your starters to hitconfirm so you can carry them to the corner. Starters: 2A/5A 2B/5B(Wallsplats on CH) 2C(Fatal Counter)/5C(Wallbounce on CH) jA Throw (combos near corner) All Out Attack/Universal Overhead (A+B~C/D) Enders: jB 5D/2D/JD (Item) Bearscrew (236A/B) Puppeteddie(214A/B) Teddievision (236C/D) Tomahawk (236236C/D) Midscreen 2A/5A 5AA>2B>j.A>j.A >j.B>j.D 2A>Puppeteddie 2C 2C FC>5B>(Dash 5AA,5B x3)>j.C>j.B>5B>5C>2C>5D(item) Alright for Teddie's juicy combos in P4U, you must be near the corner and have at least 50SP for it to work. I haven't seen much of these combos being executed mid-screen but when the game comes in the states, we could try it midscreen as well. 2A/5A>5B>j.C>j.B>5B>5C>2B>j.A>Bearscrew(A)>Tomahawk(D)> Land Puppeteddie [Near Corner,50SP] Near Corner Item 5AAA> TK Tomahawk (D)> 5D Lighting Drum>5AA>j.A>Lighting Drum Hits>Air Puppeteddie [Near Corner, Item,50SP] 5AAA> TK Tomahawk (D)> 5D Lighting Drum>5AA>Bearscrew>Lighting Drum Hits>Air Puppeteddie [Near Corner, Item,50SP] jA>5AA>5B>j.C>j.B>5B>5C>5D Parachute Bomb>2B>j.A>Tomahawk (D)> Land Puppeteddie> Parachute Bomb Hits> Puppeteddie [Near Corner, Item,50SP] 5AA>5B>5C>5D(item)>5AA>2B>j.A>d.jA> Bearscrew(A)>Tomahawk (D)> Land Puppeteddie(A) [Near Corner, Item,50SP] 5AA>5B>5C>5D(item)>5AA>2B>j.A>d.jA> Bearscrew(A)>Tomahawk (D)> Land 2C > 2C [Near Corner, Item,50SP, Airthrow reset] Share this post Link to post Share on other sites
RadRed Report post Posted July 26, 2012 Added some item combos. Share this post Link to post Share on other sites
White Report post Posted August 7, 2012 Cant wait to try these out tomorrow Share this post Link to post Share on other sites
White Report post Posted August 8, 2012 Well its a shame you cant choose the items I can see why it can be a pain now i can do two of the ice combos now but its very rare that the chance will come up in a real match Share this post Link to post Share on other sites
Herbal Grey Report post Posted August 8, 2012 in general, it seems if you're gonna use a super, the television into missile doesn't seem as strong as 2b j.a j.236a j.236236c [two hits] because it is far less situational in relation to the corner and actually tends to do more damage and it's easier to confirm imo. the 2c fatal counter seem to especially make a difference in terms of damage and ease of confirm when you do... FC 2c 2b j.a j.236236c 66 [second hit] 5b etc (hj.c j.b j.a 5b 5c 2b hj.a j.b) === does 5.3k instead of 4.8k (with the other route) and is significantly easier to do off 5a....... 5aa 2b j.a j.236a j.236236c 66 [second hit] 5b 5c 2b j.a j.b === does the same amount of damage and you can easier change the combo when it doesn't go into the corner also, it should be mentioned that some of the combos in this thread have much stronger oki than others, so maybe we should alter the combos for maximum oki instead of damage? or have a set of combos that are for stronger oki? for example, if you're doing the bnb 5aa 2b j.a j.a j.b j.d..... doing a second j.a into j.b j.d isn't always a good idea because you're too far in the air and it's more difficult to bait dps/supers, and i even tend to think that just doing 5aaa into j.d makes for stronger oki. SIDE NOTE TROLL COMBO THAT'S ACTUALLY PRACTICAL FC 2c 5b 66 5aa 5aa 5aa 5aa 5c 2b j.a j.a j.b does actually more damage with the same oki but is more difficult Share this post Link to post Share on other sites
White Report post Posted August 8, 2012 in general, it seems if you're gonna use a super, the television into missile doesn't seem as strong as 2b j.a j.236a j.236236c [two hits] because it is far less situational in relation to the corner and actually tends to do more damage and it's easier to confirm imo. the 2c fatal counter seem to especially make a difference in terms of damage and ease of confirm when you do... FC 2c 2b j.a j.236236c 66 [second hit] 5b etc (hj.c j.b j.a 5b 5c 2b hj.a j.b) === does 5.3k instead of 4.8k (with the other route) and is significantly easier to do off 5a....... 5aa 2b j.a j.236a j.236236c 66 [second hit] 5b 5c 2b j.a j.b === does the same amount of damage and you can easier change the combo when it doesn't go into the corner also, it should be mentioned that some of the combos in this thread have much stronger oki than others, so maybe we should alter the combos for maximum oki instead of damage? or have a set of combos that are for stronger oki? for example, if you're doing the bnb 5aa 2b j.a j.a j.b j.d..... doing a second j.a into j.b j.d isn't always a good idea because you're too far in the air and it's more difficult to bait dps/supers, and i even tend to think that just doing 5aaa into j.d makes for stronger oki. SIDE NOTE TROLL COMBO THAT'S ACTUALLY PRACTICAL FC 2c 5b 66 5aa 5aa 5aa 5aa 5c 2b j.a j.a j.b does actually more damage with the same oki but is more difficult lol ill give that a try seems like one of those if i feel cocky fuck it damn brkrdave i thought you were going to drop teddie for Labrys haha guess we got that competition Share this post Link to post Share on other sites
Bill307 Report post Posted August 8, 2012 Stole this from Japanese matchvids: 5AA 2B super-jump j.A (3 hits) j.B j.D Fall down on the opponent with j.A and it's a safe-jump. I've also seen players air-turn air-backdash to cross them up. Share this post Link to post Share on other sites
Lord Cruxis Report post Posted August 8, 2012 I been doing this in the corner. 5aa, 5b, sj.5c, j.b, j.a, 5b, 5c, 2b, j.a, jc.a, 236a, 236236D [hold D], explode it when they are close from falling, 236236C [mash C to explode asap]. Does 3.6k-4k if you end it with circus bear instead of another rocket I'm sure it'll be way more...but i haven't figured out the timing for it :X Share this post Link to post Share on other sites
ShingoBingo Report post Posted August 8, 2012 Hi, new to the game and I came here to learn some BnB's for Teddie and ran in to trouble with one of the combos listed above. In the first post on the Mid-screen combo section.. (2A) 5AA 5B IAD j.A land 2B j.A j.B I can't seem to ever the get the IAD j.A to connect after the 5B. The opponent/dummy is always too far away. Would love some tips and maybe a video of it being done if you guys know of one. Thanks. Share this post Link to post Share on other sites
Spark Report post Posted August 8, 2012 Delay the 5B after 5AA, so you're closer when you hit with 5B. Share this post Link to post Share on other sites
ShingoBingo Report post Posted August 8, 2012 Delay the 5B after 5AA, so you're closer when you hit with 5B. Awesome. Thanks for the help. Share this post Link to post Share on other sites
kousaka Report post Posted August 9, 2012 hmm been trying corner loop stuff from the combo video linked.. after the 5c wall bounce are they doing a throw whiff cancel? Sent from my SGH-T999V using Tapatalk 2 Share this post Link to post Share on other sites
HARD_BREAD Report post Posted August 9, 2012 They're probably throwing an item. Share this post Link to post Share on other sites
mrshmearo Report post Posted August 9, 2012 Near corner 5AA 5B 236D 236236D 236D 5B hj.C j.B j.A land 2B j.A j.A j.236A Having a hard time hitting the 5B after Teddie Warp, I've really only hit it once. Is it the screen positioning? Doing Teddie Warp to late? I have no clue. Share this post Link to post Share on other sites
HARD_BREAD Report post Posted August 9, 2012 You may be doing the warp too late, I usually double tap D when I do the warp after the missile hits. Share this post Link to post Share on other sites
fubarduck Report post Posted August 9, 2012 Near corner 5AA 5B 236D 236236D 236D 5B hj.C j.B j.A land 2B j.A j.A j.236A Having a hard time hitting the 5B after Teddie Warp, I've really only hit it once. Is it the screen positioning? Doing Teddie Warp to late? I have no clue. The trick is to hold D during 236236D and don't let the rocket explode until it's slightly past them. You want the rocket explosion to whiff, this allows you to follow up with 5B after the Teddie Warp without too much hitstun deterioration. If you see them caught on fire from the rocket during the warp, you let it explode too early. Share this post Link to post Share on other sites
mrshmearo Report post Posted August 9, 2012 I had no clue you could make it explode later, will try later. Thanks. Share this post Link to post Share on other sites
ShingoBingo Report post Posted August 10, 2012 I'm having a combo that's right under that one.. 5AA 5B 236D 66 236236D 5B hj.C j.B j.A land 5B 5C 2B j.A j.A j.B I'm not sure on how I can get a dash out before the 236236D and still have it hit in time? Share this post Link to post Share on other sites
fubarduck Report post Posted August 10, 2012 I'm having a combo that's right under that one.. 5AA 5B 236D 66 236236D 5B hj.C j.B j.A land 5B 5C 2B j.A j.A j.B I'm not sure on how I can get a dash out before the 236236D and still have it hit in time? This combo is transcribed incorrectly, it should read: 5AA 5B 236D 236236D 66 5B hj.C j.B j.A land 5B 5C 2B j.A j.A j.B Basically, if you're within dashing distance to the corner, you don't need to use the Teddie Warp to get close enough for 5B, you can just dash. If you know you're close to the corner but can't actually see the corner, do the Teddie Warp variation. Finally bear in mind that if you have meter, you always want to end with 2B hj.A 236A 236236D Tomahawk (hold) 214B or 214A+B (release D right as the 214B or 214A+B is hitting). If you time this correctly they will not be able to air tech which gives you guaranteed oki based on the status ailment you give them. Share this post Link to post Share on other sites
kousaka Report post Posted August 10, 2012 okay that post was awesome! thx fubarduck Sent from my SGH-T999V using Tapatalk 2 Share this post Link to post Share on other sites
xeedoc Report post Posted August 10, 2012 I respect that pun. I've finally realized that the step turn after AA is punshable on block. Looks like I'm going to have to hitconfirm legitimately now. Does anyone have any tips on setting up a 2C fc in the corner? I can't ever get a C to hit because it always gets jabbed. Share this post Link to post Share on other sites
White Report post Posted August 11, 2012 Shit duck youre playing Persona? Nice and didnt think you would use Teddie also lol The oki thing is tricky though Im starting to get this marvel vibe having to do those oki into reset setups saw someone toss that missile on the floor while jumping up and throwing that persona Share this post Link to post Share on other sites