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Amadeous

[P4A] Chie Satonaka Vs. Akihiko Sanada - MEAT FIGHT

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This thread is for discussion of the Matchup against Akihiko Sanada. Please post any relevant information here. The OP will be updated regularly with any information posted in the thread that could aide the summary of the matchup.

Matchup Ranking:

Your Plan:

Their Plan:

Openers:

Punishes:

Neutral Game:

Character Specific Notes:

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Nobody in my community plays this character, so the only experience I have against him is on netplay... How do most people deal with him?

He seems like a hard character to deal with on the ground because of his rush punch things, so I usually like to stay in the air and go for j.Cs and j.Bs. Also, are there any good option selects do deal with his options during rekkas?

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well, on the most basic level, you pretty much control the ground due to the fact that both Chie and Akihiko have fairly poor normals range wise, but you're a lot faster and your pokes lead into more reward (Chie gets far better Oki than Akihiko does, especially midscreen). Just keep moving around, poke with max range 2A occasionally and if he's getting too 5/2A mash happy just 5C him for it. Risk reward on the ground is by far in Chie's favor due to her movement speed. Nothing really changes in the air except that his IAD J.B is very fast and low to the ground. This normally would be a real threat, and it is to an extent except that Chie controls the pace of the match and ground space so much in this MU that the Chie player can divert some attention to looking out for that move and 2Bing it. 2B leads into massive corner carry, damage and oki on Counter Hit, so even one of those can end a match.

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Thank you Im going to try these tactics out. So max range 2A beats his 5A and 2B beats JB. When I attempted a 2B, his JB kept beating it so I need to time it better. I need to face some akihikos to practice on now. Thanks for the advice Colpevole.

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well, it's not so much that max range 2A beats 5A FREE, 100%, although I'm pretty sure it DOES have more range, but it's the fact that you can move so much more than he can that unless he's literally standing there mashing 5A (in which case just run up and hit him with 5C), you should easily be able to outmaneuver his 5/2A with your 2A. As for 2B vs j.B, just do it earlier, head invul for Chie 2B starts really late into the move, and doesn't last too long.

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Ok Thanks going to training to practice my spacing. Where can I see the frame data for the game. I need to study that.

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Yeah I learned that double uppercut (Akihiko Furious attack) is air unblockable which is very good to know. Going to study these and see what options I have against every character.

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