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Chazmobile

[P4A] Yosuke vs Naoto

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I don't find the Naoto match up all that difficult.

Just know her DP is useless when you cross her up, her traps can be disarmed with quick A attacks and you can 236AB through her gun shots when she starts getting predictable with it.

When you've got her cornered, she can do the EX roll to get out quickly but you can meaty that to get a CH before it goes into its invulnerable frames with something like 5B which has very good active frames.

Be smart when and how you choose to use your bursts and save it for SMP loops and make sure you make them use their meter before you burst to start their SMP so you can make them have to gain meter all over again.

Watch out for when they like to cancel gun shot motion and jab them when they do as that's not safe at all and neither is it when they shoot the last shot. You gotta know the match up to play this properly but I think once you do, you should be at a slight advantage overall.

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she can beat your 236AB with houtenjin when cancels her gun shots.

ex roll seems to have throw invul.

double fang works like noels 2D, beats throws and low.

fuck her j.C, it's like Mitsuru j.B but isnt overhead and gives shitloads of blockstun. It can trade even if you hit from other side and hard/impossible to AA if used right.

her traps does shitloads of cheap damage, dont give her chance to setup it. Dealing with them takes time and gives you problems with gun shots and 5D~D.

greedy naotos can use goldburst almost at first seconds of round.

last bullet in series have highest damage and blockstun, but is very punishable, most of time they will not shot it.

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