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Moy_X7

[CSE > CP] Platinum Final Changes

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Use the General thread to discuss, this thread is for the sole purpose of gathering info.

System Changes

Overdrive: "Magical Heart Catch" (A+B+C+D)

Platinum gets an unlimited number of uses for the item that she was holding before activating the OD. If she uses Mystique Momo while holding a melee item (Pan, Hammer, Kitty) during OD, then she will get rid of that item.

Crush Trigger (A+B)

Platinum turns her staff into a giant boxing glove. Guard Crushes on block, staggers on hit, wall bounces against an aerial opponent, and costs 25 Heat to use. Can be charged but the effects of the charged version are currently unknown.

Same Move Proration

It now allows the opponent to tech immediately after getting hit by a second Same Move Proration move.

New Moves

(Old Version) Happy Magicka ([2]8): Platinum turns her staff into a huge hand that taunts the opponent, this is a 1st Frame counter move. If the opponent attempts to hit Platinum while she is in her counter stance, she will teleport above the opponent while riding the Swallow Moon balloon. This counter catches lows, mids, highs, and projectiles; pretty much everything but throws.

(New Version) Happy Magicka ([2]8): Platinum enters a counter stance and summons a Platinum dummy doll on a successful counter that has active frames and can be RC'd.

New Item, "Jack-in-the-Box" (5D and 214D): Platinum drops a present box on the ground. If the opponent goes near it, a Platinum face shaped "ball" will spring out of the present box, launching the opponent into the air on hit. 5D drops a present directly in front of Platinum while 214D launches two presents in front of her as seen in the video clip. j.D drops a present directly below Platinum. You get 2 item stocks when you equip this item. The presents disappear if you get hit.

The present boxes turn into treasure chests when upgraded with Miracle Jean and a Swallow Moon shaped "ball" springs out of the chest to launch the opponent upon contact. The opponent is launched high in the air. The treasure chests remain even on hit, so they can serve as accidental "combo breakers". You get 4 item stocks when you use Miracle Jean.

She can only have two of these traps out at a time.

Changes to Existing Moves

Normals

  • 6A: No longer floats/launches on ground hit. It will only juggle already airborne opponents.
  • 6B: Wall sticks in the corner if used against an airborne opponent. It now has Same Move Proration.
  • 5C: Lower attack level (?). 5C > 6C works on crouching opponents.
  • 3C: More pushback.
  • 6C: It now has Same Move Proration. It launches the opponent on ground hit as it did in CSII.
  • j.C: Smaller lower hit-box and less untechable time (?)


    Items

    • Hammer: You only get 2 stocks for this item now but it instantly Guard Crushes on block.
    • Pan: 5C > Rising j.D no longer works. j.D brings Plat straight to the ground, so no more j.D > AD > j.C > 22C combo route. MJ Pan 5D is a Fatal Counter.
    • Bat: More untechable time on CH. CH 5D > 66 5B/5C works.
    • Kitty: It appears to have a faster start-up.
    • Bombs: More untechable time(?)


      Specials

      • Air Persia/(j.)236A > XX: The final hit of the 236A follow-ups has a different effect depending on the button used.
        1) A Finisher: Knocks the opponent down in front of Platinum and causes ground slide.
        2) B Finisher: Knocks the opponent directly below Platinum and causes a ground bounce (hard to combo afterwards).
        3) C Finisher: Knocks the opponent down behind Platinum and causes ground slide.
      • Air Persia covers less horizontal distance. 2C > Air Persia > Side Swap is no longer possible.
      • Air Persia staggers when you use the finisher (236AXXX) on a standing opponent.
      • Mami Circular/236B: Wall sticks when used in the corner. Can be followed up with 6C in the corner.
      • Swallow Moon/j.236C: The floaty thingy can be moved at a much faster rate.
      • Dream Sally/214X: The bubbles have been altered a bit.
        1) A Bubble: Once it touches the corner, it will begin to move at a slower rate.
        2) B Bubble: Moves horizontally at a faster rate than CSE's B Bubble.
        3) C Bubble: The bubble ascends and descends at a faster rate.
      • Falling Melody/22C: It now has Same Move Proration and it does a fixed 300 points of damage as opposed to the former 400.
      • Dramatic Sammy/41236D: Can now be RC'd.

      Supers

      [*]Cure Dot Typhoon/632146C: Can now be used in the air. It gets a power-up during OD.

Edited by Moy_X7

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