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Zakuta Asura

[^C] Baiken [STRAT]

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Baiken OBSERVATIONS~

*New art: hot hot hot

*New voice: hot hot hot

*Ground Tatami Gaeshi draws in on normal hit only. Makes it a bit easier to combo from (not a problem as you won't get consistent combos w/o FRC with Baiken in previous games). Obviously, on CH it guarantees 6H only the tatami doesn't draw in on CH.

*Air Tatami Gaeshi wall bounces on normal hit, which prossibly means that it's untechable midscreen (haven't watched all the vids yet). On CH the bounce is totally untechable and still guarantees 6H combos. Nice! You can't tech the hit, but it's really late :0~

*j.D doesn't wall bounce anymore. This just means that in order to extend the loop you must FRC the j.D on the low airdash into an air tatami, of which will wall bound and allow for a follow up. I have a few ideas of DL combos already involving a combo I used to do in XX and #r involving j.H and 6P...hopefully there will be additional variations. Seems like you can't tech it at all anymore ^____^

*New H guard cancel (penned as Ouren now?) is pretty nice as a I WANNA GET OUT OF HERE move, as well as a cross up attack against the opponent. Think of it as her K counter, but actually hits - and has 0% invincibility.

*S guard cancel (Sakura) staggers on normal and CH - dunno if the stagger window changes on both counts but we'll see. Seems to guarantee something though. Nice change, and yeah, it scales to 90% normal damage.

*Normal throw causes the opponent to slide and I think this is one of my favourite changes to far...looks too tick. I'm proud of you, Baiken! You can still combo from it in the corner too, I had my doubts after watching a couple of matches.

*Guard cancels from Suzuran...now I've seen it :D

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No you can't combo off a throw now. I don't know why you said that. And opponents can tech from air tatami gaeshi (normal hit). On counter hit, the opponent will bounce back to where they were hit by the air tatami. So if your air tatami counter hits, don't rush into and try to combo off there. Just stay in place and combo. Takes some getting used to though. I don't really find Baiken's new voice hot. I'm not complaining though. But it sounds like those brat in anime series. LoL. EDIT: Just saw this in a video. Seems like the first hit of Tetsuzansen (follow-up of Kabari) is now techable. Sharon RC'ed the Tetsuzansen before the 2nd hit but the Anji was able to tech. OH F*** :(

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No you can't combo off a throw now. I don't know why you said that.

And opponents can tech from air tatami gaeshi (normal hit). On counter hit, the opponent will bounce back to where they were hit by the air tatami. So if your air tatami counter hits, don't rush into and try to combo off there. Just stay in place and combo. Takes some getting used to though.

I don't really find Baiken's new voice hot. I'm not complaining though. But it sounds like those brat in anime series. LoL.

EDIT: Just saw this in a video. Seems like the first hit of Tetsuzansen (follow-up of Kabari) is now techable. Sharon RC'ed the Tetsuzansen before the 2nd hit but the Anji was able to tech.

OH F*** :(

Did they take out the Tetsuzansen FRC? :confused:

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Nope they didn't. I saw it in another video. It's just that Sharon missed the FRC. Sharon had to FRC the Tetsuzansen, jump up and continue the combo though. Sharon RC'ed the Tetsuzansen and wait for the opponent to fall down but he teched instead. WTF.

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Nope they didn't. I saw it in another video. It's just that Sharon missed the FRC. Sharon had to FRC the Tetsuzansen, jump up and continue the combo though. Sharon RC'ed the Tetsuzansen and wait for the opponent to fall down but he teched instead. WTF.

Okay. I see what you're saying. Even if you didn't FRC Tetsuzansen in Slash, they still couldn't tech before.

Now you have to hit the FRC. Seems right though.

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Baiken's new Dustloop in AC: (YES IT IS NOT REALLY REMOVED! JUST NERFED :D) Launch (at corner, FRC) -> j.S -> j.D -> a.D -> j.S -> j.D (FRC) -> Tatami -> j.S -> j.D Not sure if you can continue again after that. hmm Sakura (FRC) -> 6HS -> IAD.p -> j.S -> j.P -> j.K -> combo

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Okay. I see what you're saying. Even if you didn't FRC Tetsuzansen in Slash, they still couldn't tech before.

Now you have to hit the FRC. Seems right though.

No, if you didn't FRC in Slash. The 2nd hit will most probably hit. The 2nd hit of Tetsuzansen in Slash is techable. First hit is not techable.

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No, if you didn't FRC in Slash. The 2nd hit will most probably hit. The 2nd hit of Tetsuzansen in Slash is techable. First hit is not techable.

Yeah. I realized that after. I meant to say that they could still tech, but most of the time you could have enough time after a non FRCd/RCd Tetsuzansen to jump up and do a combo like p-k-s p-k-s YZS.

Anyways. ^C Baiken is sounding awesome. I can't check out any videos here at work, but I can't wait to see them.

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^C Baiken is the only one who don't get cool FB moves man. WTF 25% tension reduced. That's it? We don't get to do those shimmering effects of the FB MAN!!! X( TATAMI FB!! RAWR!!!

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I don't think it's anything new. Heard no such news. All it does is, sadly, reduce the tension cost by 50%. Which means it now costs 25% to use, instead of the usual 50%. Hurray.

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>> Baiken Normal Throw Combo Baiken vs. Ky (200612200012.avi) // 1:26. Either that was an OTG hit or a proper 6H combo from the ground. The damage was decent from the 6H, but whatever ^_^ Tatami tech business is wierd, in some cases there was no tech, but it's really dependant on the opponents position. I got round to watching most of them Baiken vids and got a general idea on how it worked. It's a decent change, imo.

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About the GChs, seems like you can only combo from it on counter hit if you do it against your opponent when they're in the corner. Watch video 12 from the filebank matches, and look at point 1:07 of the video. The opponent was only able to tech afterwards because the 6hs was done too late/close to the ground. I think this move's awesome, as it covers more situational gameplay aspects for Baiken. So once she has an opponent locked down, that opponent won't find it too easy to safely get out.

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^C Baiken is the only one who don't get cool FB moves man. WTF 25% tension reduced. That's it? We don't get to do those shimmering effects of the FB MAN!!! X(

TATAMI FB!! RAWR!!!

lol yeah, we shoulda had the TRIPLE THREAT TATAMI from her EX mode in previous games as a FB.

at least the Bakus are only 25% now, right? if that's correct, then i can see people at least initially giving them more attention than in previous installments, since 50% tension for a Baku usually wasn't worth it.

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Yeah I will start trying to use the Bakus more often now. And see how they work out. But hey, it's hella cheap I can say. But I still don't get how Bakus work.. ^^; I find Triple Tatami not so good. I mean it's good and all but... if there's no FRC point for it.. it's hard to follow-up. Or is it even possible at all, since Baiken is so far away. But it's good for catch shits like CSE.. 3 - 3 = 0 :D, fisjhes, whatever. BUT HEY. WE DONT GOT THAT. :( GO BAKU GO!

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>> Baiken Normal Throw Combo

Baiken vs. Ky (200612200012.avi) // 1:26. Either that was an OTG hit or a proper 6H combo from the ground. The damage was decent from the 6H, but whatever ^_^

Tatami tech business is wierd, in some cases there was no tech, but it's really dependant on the opponents position. I got round to watching most of them Baiken vids and got a general idea on how it worked. It's a decent change, imo.

yeah I saw that now. Seems like it's do-able on Ky. But I don't think it's applicable to every character because I've seen the Baiken (SHARON :P) whiffed the 6HS after a throw in the corner a lot of times. But it isn't really a follow-up for the throw anyway. Just for finishing off dying opponents.. =(

I would say Baiken got somewhat nerfed. Well, maybe not nerfed but not improved as much as the other characters....

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Actually, the attack whiffed on Sol - and it hit Testament as well as Ky...and it hit Anji too, iirc (check out Testament vs. Baiken, as there is a full combo performed from a normal throw in the corner).

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I'm quite sure the 6HS cannot be used to follow up a throw at the corner. But if you saw it.. can you find the video? Maybe I missed it lol. But yeah, that was what I was saying. Sharon did a Throw -> 6HS -> j.D on the Testament. I said that in the combo thread. :D

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I'm pretty sure you can combo from the ground with 2K also, but no-one has really tried it, always trying for big damage stuff (6H and 2D). It didn't work on Sol because it whiffed (he has a small sliding hit box, Testaments one, as you saw, is huge).

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Yeah I was thinking that if 2K hits the opponents when they are sliding (sliding property), the opponent will most probably fly up. I mean, isn't that the purpose of the sliding property? I saw A.B.A did it too! Like 10 times! Her Danzai (super armour move) now slides opponents across the floor (IIRC), and I saw her doing a low kick and opponent flew back up.. -_-" Yeah so I would like to see a Baiken doing a 2K after a throw too.

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wow i love that new counter vid 79 she does the command run,hs counter to get on anji from a fullscreen butterfly too good

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*NEWS* Reported FRC on Youzansen - 3~4F after execution (meaning it won't hit at all). Source being the latest ARCADIA magazine. Time to concoct some devious plans, boys 'n' girls :v:

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