k336 Report post Posted October 27, 2013 OK. I may have found something for ya. Damage is comparable to encore ender. You dont get 5D~A oki, but 6C oki instead. 5B/2B > 2C > 5[C] > 6C > 236CC > jc > j.2D~B > 236A > 5D~A > 6C > follow up with 214D or whatever oki setup. Speaking of which, are we gonna have a list of oki setups? Share this post Link to post Share on other sites
MikeySupreme Report post Posted October 28, 2013 nevermind,im dumb. should of read the full post. anyway, need some help for people upbacking/mashing backdash after 236a~b giving you an airstate 5b 5b > 5c > JC > j236bx1 > j5d~6 > j4db > 5c > JC > jdb > 5c > JC> jb> jda i can't get a 5da to connect at the end for knockdown, any ideas? it gives pretty much fullscreen corner carry when i start at back to corner Share this post Link to post Share on other sites
someonewhodied Report post Posted October 28, 2013 im having a hard time with combos. here is what I have so far: 2B>2C>5[C]>6C>236CC>5D6>j.4D~A>6C>236CB I'm trying to add another loop to it, maybe a 6C>4D~A>6C section or something but im guessing thats just not possible? Update to post. I made a 2C fatal combo. Like I always do :3 http://www.youtube.com/watch?v=_swoSELlup8 Share this post Link to post Share on other sites
NeoGio0o Report post Posted October 29, 2013 http://www.youtube.com/watch?v=2LusLXu3a0g&feature=youtu.be TK air super is amazing Share this post Link to post Share on other sites
MikeySupreme Report post Posted October 29, 2013 im having a hard time with combos. here is what I have so far: 2B>2C>5[C]>6C>236CC>5D6>j.4D~A>6C>236CB I'm trying to add another loop to it, maybe a 6C>4D~A>6C section or something but im guessing thats just not possible? Update to post. I made a 2C fatal combo. Like I always do :3 http://www.youtube.com/watch?v=_swoSELlup8 i dont think you can much more off a 2b starter without using resources and the damage wouldnt be that great. also, i THINK this is the optimal punish route non fatal 2C > 5[C] > 6C > CT > 6C > 5C > JC > JD~c > J2D~A > 6C > 4D~B > 6C > 236CC > 2DC > JD~C >AIR SUPER 6.5K so maybe try adding the 6C >5C extension to your combo maybe? i havent messed around much with FC 2C yet. http://www.youtube.com/watch?v=2LusLXu3a0g&feature=youtu.be TK air super is amazing this is so cool Share this post Link to post Share on other sites
NeoGio0o Report post Posted October 29, 2013 http://www.youtube.com/watch?v=T4Zd4Xgpmgg&feature=youtu.be Really useful 6B combo to add to your arsenal for obvious reasons. Share this post Link to post Share on other sites
XDest Report post Posted October 29, 2013 http://www.youtube.com/watch?v=T4Zd4Xgpmgg&feature=youtu.be Really useful 6B combo to add to your arsenal for obvious reasons. Nice, added to the OP. We should get a bunch of these going, although most of them can be the exact same combo with a different CH C starter. Share this post Link to post Share on other sites
k336 Report post Posted October 29, 2013 Have you guys played around with the 6B > j.236B (whiff) > 5B starters? Also, 6A openers are kinda interesting, most universal one I found for full screen carry is 6A > j5B (2) > j5D~6 > j4D~B > 5C > j5B (2) > j5D~A > 5D~B > 6C > ... ... > 214D > j5C > j5D~C > j5C > j236236D You guys found anything else? Share this post Link to post Share on other sites
NeoGio0o Report post Posted October 29, 2013 Have you guys played around with the 6B > j.236B (whiff) > 5B starters? Also, 2A openers are kinda interesting, most universal one I found for full screen carry is 2A > j5B (2) > j5D~6 > j4D~B > 5C > j5B (2) > j5D~A > 5D~B > 6C > ... ... > 214D > j5C > j5D~C > j5C > j236236D You guys found anything else? Not a combo. Share this post Link to post Share on other sites
NeoGio0o Report post Posted October 30, 2013 http://www.youtube.com/watch?v=WKN7si_3Tmw&feature=c4-overview&list=UUtFxKFXnPMorUS33TZ4dIQQ 2C Punish options against reversals. Share this post Link to post Share on other sites
snipermav Report post Posted October 30, 2013 http://www.youtube.com/watch?v=WKN7si_3Tmw&feature=c4-overview&list=UUtFxKFXnPMorUS33TZ4dIQQ 2C Punish options against reversals. Nice vid, I especially like the hatred for the braindead one Share this post Link to post Share on other sites
TaiyakiTime Report post Posted October 30, 2013 http://www.youtube.com/watch?v=WKN7si_3Tmw&feature=c4-overview&list=UUtFxKFXnPMorUS33TZ4dIQQ 2C Punish options against reversals. Awesome video and nice audio-log lol. Share this post Link to post Share on other sites
XDest Report post Posted October 30, 2013 http://www.youtube.com/watch?v=WKN7si_3Tmw&feature=c4-overview&list=UUtFxKFXnPMorUS33TZ4dIQQ 2C Punish options against reversals. This j.D~C -> .. -> j.2D~A route works on pretty much any normal starter, for +100 over the route I was defaulting to. For example: Air to ground j.C -> 2C -> 5[C] -> 6C -> 236CC -> JC -> j.D~C -> .. -> j.2D~A -> 6C -> 4D6~B -> 6C -> 236AA -> 5D~A [3728] Air to ground j.C -> 2C -> 5[C] -> 6C -> 214D -> j.2D~B -> 2C -> 5C -> JC -> j.B(2) -> j.D~A -> 6C -> 4D6~B -> 6C -> 236CC -> 5D~A [3609] Definitely takes a bit more timing to get though. The 2C -> 5C route is not really that strict. Share this post Link to post Share on other sites
NeoGio0o Report post Posted October 30, 2013 This j.D~C -> .. -> j.2D~A route works on pretty much any normal starter, for +100 over the route I was defaulting to. For example: Air to ground j.C -> 2C -> 5[C] -> 6C -> 236CC -> JC -> j.D~C -> .. -> j.2D~A -> 6C -> 4D6~B -> 6C -> 236AA -> 5D~A [3728] Air to ground j.C -> 2C -> 5[C] -> 6C -> 214D -> j.2D~B -> 2C -> 5C -> JC -> j.B(2) -> j.D~A -> 6C -> 4D6~B -> 6C -> 236CC -> 5D~A [3609] Definitely takes a bit more timing to get though. The 2C -> 5C route is not really that strict. I need to know! What makes everyone do 214D - > j.2D-B? What is the root cause of this way of thinking? Share this post Link to post Share on other sites
XDest Report post Posted October 31, 2013 The route is easy-mode. Share this post Link to post Share on other sites
MikeySupreme Report post Posted October 31, 2013 most jp players, pretty much all of them, will default to this route j.c > 5b> 5[c] > 2c > 6c > 214d > jd~b > 5c > JC > jd~c > j2d~a > 6c > 4d6~b > 6c > 236cc > 5da 3.3k~ but it looks like xdest's second route is more optimal? unless it's very character specific or something. Other one looks good too if they're already in the corner. edit: nevermind, looks like you took out a 5b, they're probably pretty similar then. Share this post Link to post Share on other sites
XDest Report post Posted October 31, 2013 Yeah, with the 5B omitted it does 3743. Share this post Link to post Share on other sites
k336 Report post Posted October 31, 2013 My bad I meant 6A > j5B(2) 6A > j5B (2) > j5D~6 > j4D~B > 5C > j5B (2) > j5D~A > 5D~B > 6C > ... ... > 214D > j5C > j5D~C > j5C > j236236D Share this post Link to post Share on other sites
k336 Report post Posted October 31, 2013 I need to know! What makes everyone do 214D - > j.2D-B? What is the root cause of this way of thinking? 214D > j2D~B allows for 1/3rd screen push, and if its a bit further than that. you can do 214D > 66 > j2D~B Share this post Link to post Share on other sites
NeoGio0o Report post Posted October 31, 2013 If your j.c combo doesn't hit 4K meterless, with no encore, please optimize and try again. Thankfully you are almost there! I would post what you are missing, but when you figure it out you are going to all have the reaction of, "why didn't I try X in the first place?". It's funny because the answer is simple for those that don't know it already =3 As for the next set of things we should start working on I'll list them in order of importance; 1) We need an optimized combo off of ground starters for Rachel's fat ass. These should also have room to add CT and air super if either option is available. (I really don't have anything special and I'm sure there is something better out there) 2) Would someone be so kind as to figure out the timing for the Rachel specific standing hit confirm? (5B, 5C, rising, j.B, j.C, land, etc.) 3) Anything special for Tager/Hakumen? Could someone do a quick check on them and see if they can discover something new. They are a little on the fat side so I'm hoping for some results. 4) It is about time everyone moves on the CH confirms and look to optimize those. As of now I have a few, but I'm still in the process of testing other options. 5) Finally, if someone would be so kind as to briefly explain the timing for 6B, j.236B, 5B link. Essentially you are using j.236B to eliminate the 2 frames of landing recovery from 6B in order to combo 5B meterless on all characters. I can't really explain the timing besides it being one of those things you either know how to do or you can't do it at all. Hoping someone could help shed some light on players looking to learn this useful combo route in the not so distant future. Share this post Link to post Share on other sites
MikeySupreme Report post Posted October 31, 2013 For me, after the 6b i just do the j236b right when the stars hit spark goes away, timing seems kinda flexible too. Share this post Link to post Share on other sites
k336 Report post Posted October 31, 2013 5) Finally, if someone would be so kind as to briefly explain the timing for 6B, j.236B, 5B link. Essentially you are using j.236B to eliminate the 2 frames of landing recovery from 6B in order to combo 5B meterless on all characters. I can't really explain the timing besides it being one of those things you either know how to do or you can't do it at all. Hoping someone could help shed some light on players looking to learn this useful combo route in the not so distant future. I've found that you can buffer the 236 motion for ages during the 6B animation, so buffer that beforehand, and focus your timing with a simple double tap of B so that 5B follows up immediately. The timing is just after seeing/hearing the hit confirm. (Had a bit of fun with challenge 27 I think it was) Share this post Link to post Share on other sites
Ronove Report post Posted October 31, 2013 http://www.youtube.com/watch?v=WKN7si_3Tmw&feature=c4-overview&list=UUtFxKFXnPMorUS33TZ4dIQQ 2C Punish options against reversals. hahaha such truth in that video. You know, I was kind of getting bored of Tao and was considering trying other characters in CP but you guys always make me come back here and in the end I still keep playing with her. Share this post Link to post Share on other sites
someonewhodied Report post Posted October 31, 2013 http://www.youtube.com/watch?v=Sr22-SeoCWc 2A>instahigh/delay low for 50/50 timing mixup. Not DP safe, but mash safe unless IBed i think. Share this post Link to post Share on other sites
KM Riku Report post Posted October 31, 2013 About the 2C punishes, 2C CH->6[C] works without fatal too. Glorious shorter charge time. Share this post Link to post Share on other sites