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pulsr

Testament vs Order-Sol

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gawd damn guys, testament thread is this dead? ;[ anyways, anyone with hos experience know what your options are once he is in?

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IMO against HOS I think its worth just weathering the storm. The scariest mix-up he's got is tick throws, if you can successfully thwart a throw attempt it shouldn't be hard to get back to neutral against him. His high low game is kinda scary, but honestly he can't get anything off a high attack without a lot of bar/charge meter to back it up, in which case, any character is gonna hurt. When he's short those options though, he's not gonna be able to get big damage off of much. Its not too bad bad sitting through a little pressure/oki, but as soon as you feed him a counter hit thats what's gonna kill you. I say just FD it all and watch for throws, i'm not one to try to jab out of all order-sol's tech traps, so i'll settle for a superjump/air-dash attempt away if I ever see a window. Laying nets the whole way. This is also one of the fights i'll use a dry 6H a lot. Once I have a lot of space, because of his jump, he can't really avoid the attack at all. Best he's got is storm viper and at max range i dont even think a level 3 would go into a combo. At the same time, i dont think its quite as hard to get in on testament as its made out to be. A SJ and j.p spamming HOS will go through all your traps at once, and its up to a 6k or 6h to keep him out in general...

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IMO against HOS I think its worth just weathering the storm. The scariest mix-up he's got is tick throws

I have to disagree with you there sir, His lvl3 bandit revolver and fafnir are both too fast to block on reaction. At least for me, but as my last few evo's have proven... I suck. At any rate, HOS can get mad damage off both the BR and Faf. Especially the Faf. Frankly I am far less afraid of his tick throws than anything else.

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IMO against HOS I think its worth just weathering the storm. The scariest mix-up he's got is tick throws

I have to disagree with you there sir, His lvl3 bandit revolver and fafnir are both too fast to block on reaction. At least for me, but as my last few evo's have proven... I suck. At any rate, HOS can get mad damage off both the BR and Faf. Especially the Faf. Frankly I am far less afraid of his tick throws than anything else.

keep reading there

his high low game is kinda scary, but honestly he can't get anything off a high attack without a lot of bar/charge meter to back it up, in which case, any character is gonna hurt. When he's short those options though, he's not gonna be able to get big damage off of much.

you shouldn't be eating random fafnir's, as far as blocking on reaction, no you shouldnt have to, block low, watch for highs/throws. you also shouldnt be letting him get multiple lvl 3 bandit revolvers either, if you're letting him charge freely then it means he's alright caught you once or twice that round and you're talking about a more worse-case scenario. I stand by what I said though, weather the storm til he pushes himself away, if you think damage is imminent, i.e. he's got the meter/bar, thats when you start looking to FD him out, or DA him away. Also, if you're playing someone who's kinda spam happy with fafnir, watch for that instant where's he's pushed out of range to pressure you normally, you can catch a lot of HOS's here with a warrant, but its probably a better idea to start laying traps/beasts to get in his away.

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Faultydefense, oh no, I agree with you completely. There are definitely ways around it, not trying to say there isn't. And in the last... I dunno, 4,000 matches I've played against HOS (ok, maybe a TAD of exaggeration in the number there) I've probably been hit with a Fafnir maybe twice. As the damage he can get off the fafnir is far better than the BR, I always block low, unless I can predict the lvl3BR.

As for not letting him charge as much, maybe you can give me some advice. Basically I try very hard to keep pressure on him at all times. He's all the way across screen charging I'll either IAD jD or S EXE to try and stop him. If he's paying attention he can usually just use his charge burst to go through either. I realize I could bait the burst by FRCing the EXE but even then it's hard to get in fast enough to punish that. Another trick he uses is doing a lot of 2k gatlinged into 2D xx charge. If it hits me he gets a knockdown + lots of charge, if I block he recovers quickly enough from the charge that I can't punish it. The only other option I can think of (while staying on the ground) is warrant, but if he tries it on wake up I'm just gonna get hit in the face. Or Ankle, whatever.

And the third problem I face with him (hmm... guess I segway'd a little here. So but please bear with me ^_^) is his *%$&^* 2D. Because it puts him in a low stance, it actually makes for really good anti-air against Testament. It will beat out every jumping normal with the exception of jH. And jH only works if it has enough time in the air to fully extend down under Testament, which seems to require a double jump. So the other problem with that is that it gives HOS a chance to recover from the 2D and just block the jH or Storm Viper if he really wants to tick me off.

Anyway, if you could give me some advice it would be really appreciated. As I said earlier I feel that his mix-up with lvl3 HOS meter and at least 25% tension is very strong. Without it, agreed, not so much.

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The entire match with HOS is to put him at your range, which is essentially anywhere thats not half an inch in front of you. In his 2D length is OS's best range, thats where you pretty much have to be blocking/H EXE beasting. you mentioned him charge bursting out of your attacks, that means he shouldnt have gotten much charge, he's gonna have to do that a good 6-7 times if you're reacting to get to lvl 3. Don't jump in on Order sol unless you're trying to mix him up on wake-up or you've got him in blockstun from an exe beast frc...period, his anti-airs are too good, and your jumping normals suck on the way down compared to a lot of the cast. You really can't go air to air with him either if for nothing else than his j.p will clash/beat out anything you do. If he's in the air you can 6K/6H, or even 5D will catch him on the way in sometimes, especially if he's worried about getting through your traps. (5D on air counterhit can lead to combo btw) If he's all the way across the screen, then let him stay there, then you can beast, if he bursts it, lay some traps and beast again if you think you can't punish him. The charge bar he gets from this exchange is slim to none compared to the multitude of traps he now has to get through. On his way back in, dont make it easy on him. If he tends to come from the ground, 5S, 2H, 2D, 6H, HS EXE Beast. If he tries to jump in, because of his low jump, exe beast is still an option if he doesnt get off the ground early enough, but 6K and 6H will continuously push him back to one of you screws up. And don't forget good ol 6P once he's really close. Watch that you dont eat his 5H or fafnir counterhits, why i tend to rely most on 6H if i have the time, or just beast/beast FRC to where even if i'm hit it'll trade and set us back to neutral. He's got a hell of a rushdown, but even OS has holes in it, I wouldn't risk trying to poke him out of it though with anything other than EXE beast or maybe 2H. You mentioned warrant, I really don't like to warrant this match unless I think I can predict a fafnir, he's got too many cancels or even just quick recovering normals to kill it. I don't think 25% meter is really something that should make you afraid of HOS, just know that he has it. Cuz its not really a mix-up as its still a low, and if he's banking on fafnir then it means he's got a lot invested in it as well.

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Thanks for the advice FD. I generally try all of the things you mentioned, I guess that the OS I play against just knows my testament really well. Maybe I'm just too predictable. Thanks again for the advice, I'll try to work on it :keke:

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