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Skeletal Minion

[CP] Hakumen Final Changes

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Figured I'd compile Haku's changes for people who haven't followed the general thread by conveniently placing it in one location. This should also help weed out loketest changes that didn't make it into the final release.

- Nearly all moves received proration/damage buffs, a few received proration/damage nerfs. See below for values.

- Magatama auto gain buffed to approximately one mag per five seconds at neutral. Cooldown now applies to one mag specials; still 90F.

- Hop speed increased. Dash cancel timing requires faster input.

- New system mechanic: Overdrive. Greatly increases magatama auto gain, allows drives to be special cancelled, enhances Yukikaze's graphical effects.

- New move/system mechanic: Crush Trigger. Large sword swipe, slow startup, costs two magatama. Instantly breaks guard if not barriered. Counts as a special move, so it can be special cancelled into. 100% P2, strong in combos.

- New move, Agito (j.214A). Performs a downward kick in the air, costs one mag. Not overhead, but can cross up. Comboable on CH due to ground bounce. Can be performed during hops.

- Zanshin greatly changed. All drives received proration buffs and may be special cancelled while in OD. Attack followups for all counters are blockable (Yukikaze excluded as it's still unblockable on catch). All drives received damage buffs and grant one magatama on successful catch, including any projectiles caught. All counters, except for 6D and Yukikaze, are uncomboable (all are comboable in OD).

In addition:

* 2D counters low/mid, 1F startup.

* 6D counters high/mid, now has 10F startup, short recovery, highly buffed proration (45% > 80%), possible to combo without OD.

* 5D catches high/mid, now chargeable (charge lengthens active frames at the cost of lengthening recovery).

* j.D now has minimum height requirement, otherwise unchanged.

- J.2A no longer has "pushback" effect; combos involving J.2A > air dash > J.2A no longer work.

- 6B now comboable on CH.

- 4C feint(!) by pressing A before active frames, works on both 4C and charge 4C.

- 6C now fatals at all levels, forced at max charge even mid combo.

- 3C now chainable from 2A.

- j.C now wallsticks.

- j.2C floats lower on air hit.

- Forward throw now staggers.

- Kishuu unchanged, confirmed to still have projectile invincibility (thanks eliram).

- Renka first hit bonus prorate removed.

- Hotaru's recovery now leaves Hakumen at an increased height from ground.

- Tsubaki uncomboable (Not sure about this, needs confirmation).

- Mugen now always drains at 3x speed, but can be neutralized by OD's extreme magatama gain. Crush trigger unavailable. SMP/combo rate changes need confirmation. Ending with Shippu or successful Yukikaze during OD immediately ends Mugen, but does not enact meter cooldown until OD has ended.

New damage and proration values (Credit goes to itsme for finding these on JBBS):

Character Combo Rate: 60%

Name Base Damage/P1/P2

5A 350/90/77

5B 590/100/89

5C 1210/100/92

2A 300/100/77

2B 450/90/89

2C 1150/90/92

6A 620/80/89

6B 590x2/90/92

6C(1) 1500/100/94

6C(2) 1700/100/94

6C(max) 2000/100/94

4C 700/100/89

4C(max) 1600/100/94

3C 1200/90/92

JA 320/90/77

JB 590/90/89

JC 1300/90/92

J2A 780/90/70

J2C 1100/90/92

5D 1800/100/60

2D 1800/100/60

6D 1400/100/80

JD 2000/100/45

F. Throw 1400/100/60

B. Throw 700x2/100/100,60

A. Throw 1400/?/?

CT 1000/80/100

Guren 560/100/92

Enma 860/100/72

Renka 750x2/90/92,60

Zantetsu 2100,750/90/94,62

Agito 800/?/92

Hotaru 1200/90/82

Tsubaki 2800/90/92

Shippu 3200/100/60

Yukikaze 3800/100/30

※CT, Zantetsu(1), Tsubaki and Shippu aren't affected by the combo rate

Please correct/point out missed stuff/provide confirmations and I will edit this post accordingly.

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New:

* OD Shippuu (wave) staggers

* Zantetsu(1) proration buff, Zantetsu (2) proration nerf and vacuum effect

* 5D is super cancelable

* Can perform a special version of Emma from ground Zanshin for one magatama

* J2A is jump cancelable

* Mugen vastly shorter recovery

* Overdrive name is Kishin

* Cooldown doesn't stop magatama gain, just slows it down

Corrections:

* Nearly all C moves recieved damage buff, while nearly all A and B got damage nerf

* CT doesn't use sword

* Agito doesn't kick

* Tsubaki only comboable with Hotaru

* Shippuu (wave) doesn't end mugen

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Probably the most up to date and accurate move data for CP Hakumen. Posted it before in the general but it seems a lot of people missed it and I probably should have posted it here in the first place.

Move Damage/P1/P2

5A 350/90/77

5B 590/100/89

5C 1210/100/92

2A 300/100/77

2B 450/90/89

2C 1150/90/92

6A 620/80/89

6B 590x2/90/92

6C(lv1) 1500/100/94 *FC possible

6C(lv2) 1700/100/94 *^^

6C(max) 2000/100/94 *forced FC on hit

4C 700/100/89

4C(max) 1600/100/94

3C 1200/90/92

jA 320/90/77

jB 590/90/89

jC 1300/90/92

j2A 780/90/70

j2C 1100/90/92

5D 1800/100/60

2D 1800/100/60

6D 1400/100/80

jD 2000/100/45

F. Throw 1400/100/60

B. Throw 1400/100/60

A. Throw 1400/100/60

CT 1000/80/100 *ignores combo rate, cannot be performed during Mugen

Guren 560/100/92

Enma 860/100/72

D. Enma 860/100/82 *FC possible

Renka 750x2/90/92,60

Zantetsu 2100,750/90/94,62 *first hit ignores combo rate, not during Mugen

Agito 800/70/90 *projectile

Hotaru 1200/90/82

Tsubaki 2800/90/92 *ignores combo rate, not during Mugen

Shippu(lv1) 3200/100/60 *ignores combo rate, also during Mugen, 35% minimum (1120 dmg)

Shippu(lv2) 3800/100/60 *^^

Shippu(lv3) 4400/100/60 *^^

Shippu(max) 5000/100/60 *^^, unblockable

Shippu(wave) 2500/100/80 *20% minimum (500 dmg)

OD Shippu *same as normal Shippu

OD Shippu(wave) 3000/100/80 *20% minimum (600 dmg)

Yukikaze 3800/100/30 *FC possible

OD Yukikaze 4078/100/30 *^^

Void 180/85/89

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