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Sakaku

[CP] Rachel Combo Thread

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Table of contents

1. Overview

2. Midscreen combos

3. Corner combos

Notes

(additional requirements) Combo notation (damage, heat gain, wind gain)

[table=width: 700, align: center]

General Notations Used

Guide Specific Notations Used

[table=width: 350, class: grid, align: center]

j

Jump

sj

Super Jump

ad

Air Dash

iad

Instant Air Dash

jc

Jump Cancel

sjc

Super Jump Cancel

CH

Counter Hit

FC

Fatal Counter

RC

Rapid Cancel

[ ]

Hold Input

(N)

Attack must deal N amount of hits.

[???] xN

Repeat ??? N amount of times.

[/table]

[table=width: 350, class: grid, align: center]

DM

Damage

HG

Heat Gain %

Text

Challenge Mode Combo

Text

Input Replaceable

BBL

Baden Baden Lily (631246C)

air BBL

air Baden Baden Lily (j.631246C)

(frog)

George activates

(w)

Whiff

[/table]

[/table]

1. Information

  • Feel free to contribute. You may want to add as much additional information as possible (damage, heat, wind regain).
  • Two or more combos listed without paragraphs imply variations. It's recommended to use the combo listed first unless stated otherwise.
  • Don't summon air pumpkin after a j.2C ender if you are low on wind.
  • If you decide not to do pumpkin oki after j.2C, cancel it into 2A(w) to make the landing safe.
  • A combo starting with (frog) means the combo begins either with the activation of George or any hits from Rachel that lead into George activation.
  • Any combo leading into j.C > 2D > jc > j.2C [lvl 2] > BBL can also be done with j.C > 2D > jc > j.C > (land) > BBL
  • If you are close to your opponent you can always add 6B between 5B > 5CD.
  • Any combo started on an airborne opponent with 6A can also be started with CH 6A > (additional dash). A combo started with 6A always assumes you hit your opponent midair unless stated otherwise.
  • You can always extend your combo by adding a second BBL, though it is not recommended unless you are going for the kill.
  • Shoutouts to Kurushii for the header and TD for some combos!

1.1 Combo videos

1.2 Combo route guide *WIP*

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Midscreen combos

0 Wind

Normal Starters

  • 5B > 3C (907 damage, 6 heat)


  • CH 6A > (dash) > 5B > 6A > 236A > (dash) > 3C(1) > 214C > (dash) > 6A > 4B > (dash) > 5CC (2355 damage, 16 heat, 2 wind)
  • 6A > 5B > sj.B > j.A > j.B > j.C > jc > j.C > j.236A (1712 damage, 12 heat)
  • 6A > 5B > sj.B > j.A > j.B > j.C > jc > j.2C (1811 damage, 13 heat)


  • CH 6B > (dash) 5B > j.B > j.C > jc j.B > j.C > j.236A (1946 damage, 13 heat)


  • CH 2C > AH (death)


  • 4B > 5A > 5B > sj.B > j.C > jc > jB > j.C > j.236A (1811 damage, 13 heat)


  • CH j.C > (land) > (dash) > 5B > 6A > 236A > (dash) > 3C(1) > 214C > (dash) > 6A > 4B > (dash) > 5CC (2502 damage, 17 heat, 2 wind)
  • CH j.C > (land) > (dash) > 6A > 4B > (dash) > 5B > 6A > 236A > (dash) > 3C(1) > 214C > (dash) > 5CC (2602 damage, 18 heat, 2 wind)


    Special Starters

    • (frog) > (dash) > 5B > 6A > 236A > (dash) > 3C(1) > 214C > (dash) > 6A > 4B > (dash) > 5CC (2484 damage, 17 heat, 2 wind)
    • (frog) > 5B > sj.B >j.A > j.B > j.C > jc > j.2C (1728 damage, 12 heat)


    • 214C > (dash) > 6A > 4B > (dash) > 5B > 6A > 236A > (dash) > 3C(1) > 214C > (dash) > 5CC (2281 damage, 16 heat, 2 wind)


      Throw Starters

      • -






1 Wind


Normal Starters

  • 5B > 5CD > 3C (1501 damage, 10 heat)

  • 5B > 5CD > 3C > AH (death)


  • CH 2C > 2D > sj.B > j.C > jc > j.B > j.C > j.236A (1753 damage, 12 heat)


  • 4B > 7D > (dash) > 5B > 6A > 236A > (dash) > 3C(1) > 214C > (dash) > 5CC (2312 damage, 16 heat, 1 wind)




    Special Starters

    • -


      Throw Starters

      • (throw) > 7D > (dash) > 5B > 6A > 236A > (dash)> 3C(1) > 214C > (dash) > 5CC (2453 damage, 17 heat, 1½ wind)
      • (throw) > 7D > (dash) > 5B > 6A > 4B > (dash) > 5CC (2354 damage, 16 heat, 1 wind)
      • (throw) > 7D > (dash) > 5B > sj.B > j.A > j.B > j.C > jc > j.B > j.C > j.236A (2176 damage, 15 heat)
      • (throw) > 7D > (dash) > 5B > sj.B > j.A > j.B > j.C > jc > j.2C (2048 damage, 14 heat)


      • (airthrow) > 3D > 5B > 5A > 236A > (dash) > 3C(1) > 214C > (dash) > 5CC (2853 damage, 20 heat, 1 wind)





2 Wind


Normal Starters

  • 5B > 5C > 3C > 8D > (dash) > 6A > 4B > (dash) > 5CC (2805 damage, 20 heat, ½ wind)


  • 5B > 5CD > 3C > 8D > 5B > sj.B > j.A > j.B > j.C jc > j.B > j.C > j.236A (2726 damage, 19 heat)
  • 5B > 5CD > 3C > 8D > 5B > sj.B > j.A > j.B > j.C > jc > j.2C~pumpkin oki (2564 damage, 18 heat)


  • 6A > 5B > j.C > 2D > jc > j.2C [lvl 2] > j.214A > (delay) > j.1D > (land) > 5CC > 236C > (frog) > (dash) > 3C > 214B (2622 damage, 18 heat, 1 wind)


  • CH 6A > 5B > 6A > 236A > (dash) > 5B > j.C > 2D > jc > j.2C [lvl 2] > j.214A > (delay) > j.1D > (land) > 5CC > 236C > (frog) > (dash) > 3C > 214B (2814 damage, 20 heat, 2 wind)






    Special Starters

    • -

    Throw Starters

      [*]-

      3 wind

      Normal Starters

        [*]-

        Special Starters

          [*]-

          Throw Starters

            4 wind

            Normal Starters

              [*]-

              Special Starters

                [*]-

                Throw Starters

                [*]-

              [*]-

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          Corner carry combos

          0 Wind

          Normal Starters

          • -


            Special Starters

            • -


              Throw Starters

              • -






          1 Wind


          Normal Starters

          • -


            Special Starters

            • -


              Throw Starters

              • -






          2 Wind


          Normal Starters

          • -


            Special Starters

            • -

            Throw Starters

              [*]-

              3 wind

              Normal Starters

                [*]-

                Special Starters

                  [*]-

                  Throw Starters

                    4 wind

                    Normal Starters

                      [*]-

                      Special Starters

                        [*]-

                        Throw Starters

                        [*]-

                      [*]-

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                  Corner combos

                  0 Wind

                  Normal Starters

                  • 5B > 5CC > (dash) > 5B > 6A > 236A > 6A > 4B > 3C (3076 damage, 22 heat, 1 wind)


                  • 4B > 5A(1) > 6A > 236A > 6A > 4B > 3C (1964 damage, 14 heat, 1½ wind)


                    Special Starters

                    • (frog) > 5B > 6A > 236A > 6A > 4B > 5CC > 214B > (dash) > 3C (2543 damage, 18 heat, 2 wind)


                    • 214C > 6A > 236A > 6A > 4B > 5CC > 214B > (dash) > 3C (2174 damage, 19 heat, 2 wind)


                      Throw Starters

                      • (throw) > 5B > 6A > 236A > 6A > 4B > 5CC > 214B > 3C (2654 damage, 19 heat, 2 wind)





                  1 Wind


                  Normal Starters

                  • 5B > 5CDC > 5B > 6A > 236A > 6A > 4B > 3C (3076 damage, 22 heat, 1 wind)


                  • j.A > j.B > 5B > 5CDC > 5B > 6A > 236A > 6A > 4B > 3C (2016 damage, 15 heat, 1 wind)


                  • CH 6A > (dash) > 5B > j.C > 2D > jc > j.2C > 2A(w) > 5C(w)C (??? damage, ? heat)


                    Special Starters

                    • (frog) > 5B > j.C > j.236A~j.2D > 5B > 6A > 236A > 6A > 4B > 5CC > 214B > 3C (2864 damage, 20 heat, 2 wind)


                    • 214C > 5B > j.C > j.236A~j.2D > 5B > 6A > 236A > 6A > 4B > 5CC > 214B > 3C (2448 damage, 17 heat, 2 wind)


                      Throw Starters

                      • (throw) > 5B > j.C > 2D > jc > j.2C [lvl 2] > 2A(w) > 5C(w)C ~frog oki (??? damage, ? heat)





                  2 Wind


                  Normal Starters

                  • (2B >) 5B > 5CDC > 5B > j.C > j.236A~j.2D > 5B > 6A > 236A > 6A > 4B > 3C (3462 damage, 26 heat, 1 wind)


                    Special Starters

                    • (frog) > [5B > j.C > j.236A~j.2D] x2 > 5B > 6A > 236A > 6A > 4B > 5CC > 214B > 3C (3013 damage, 21 heat, 2 wind)


                    • 214C > [5B > j.C > j.236A~j.2D] x2 > 5B > 6A > 236A > 6A > 4B > 5CC > 214B > 3C (2638 damage, 18 heat, 2 wind)

                    Throw Starters

                      [*]-

                      3 wind

                      Normal Starters

                        [*](2B >) 5B > 5CDC > [5B > j.C > j.236A~j.2D] x2 > 5B > 6A > 236A > 6A > 4B > 3C (3740 damage, 26 heat, 1 wind)

                        Special Starters

                          [*]-

                          Throw Starters

                            4 wind

                            Normal Starters

                              [*]-

                              Special Starters

                                [*]-

                                Throw Starters

                                [*]-

                              [*]-

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                          BBL w/ Overdrive is extremely good in terms of damage. He went from 2,6k to 4,7k using 2 BBLs in overdrive with 1 pole.

                          http://www.youtube.com/watch?feature=player_detailpage&v=RGfNuMKzwIE#t=11548s

                          CH 6A > 5B > 6A > 236A > (dash) > 5B > j.C > 2D > jc > j.2C [lvl 2] > j.214A > (delay) > j.1D > (land) > 5CC > 236C > (frog) > (dash) > 3C > 214B

                          Yay for good midscreen combos, finally. But 2758 for all that seems a bit poor. Corner carry is very good nonetheless.

                          A bit further in the video..

                          CH 6A > 5B > jc > j.B > j.C > 2D > jc > j.2C [lvl2] > 236B > j.C > j.C > j.214C > BBL > 214B > 4B ~214A

                          2,1k before the BBL, 2,8k afterwards. I don't even know how he managed to land aoniku combo.

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                          Mid-screen combo I've been seeing a lot of:

                          5B, 5CD, 3C8D, 5B, j.C, j.2D, jc, j.2C LV2, dash, 6A, BBL

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                          5B5CD3C8D>6A>Aロベ>ダッシュ5B>JC>LV2>ダッシュ6A4B>ダッシュ5CC 3580?

                          2DJB>(放電)空Cロベ>ダッシュ5C>>アイリス>6A>Aロベ>6A4B>5CC>カボチャ>カエル 3100くらい

                          combopart JC2DjcJC2D6ACT

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                          Transcript of the combo video that was posted a week ago

                          :TG: [0:00] 5B > 5CD > 3C8D > CT > (dash) > 5B > 6A > 236A > (dash) > 5B > sj.C > 2D > jc > j.2C [lvl2] > 236B > j.C > jc > j.C > j.214C > BBL (4789 damage) (midscreen)

                          :TG: [0:12] 2B > 5B > 5CD > 3C8D > CT > (dash) > 5B > 6A > 236A > (dash) > 5B > sj.C > 2D > jc > j.2C [lvl2] > 236B > j.C > jc > j.C > j.214C > BBL > (frog) > 236A [they tech and have to block george] (4141 damage) (midscreen to corner)

                          :TG: [0:26] CH 6B > IAD > j.C > (land) > (dash) > 6A > CT > (dash) > 5B > 6A > 236A > (dash) > 5B > 6A > 4B > sj.C > 2D > j.C > BBL > (backdash) > 214B > 5C*tech*C (4261 damage) (midscreen to corner)

                          :TG: [0:39] CH 6B > (dash) > 5B > 6A > CT > (dash) > 5B > 6A > 236A > 6A > 4B > 5CC > 214A > (dash) > 3C(2) > 236B > (frog) > 6A > BBL [(backdash) > 214B] (5137 damage) (corner)

                          :TG: [0:51] CH 6B > (dash) > 5B > 6A > CT > (dash) > 5B > 6A > 236A > 6A > 4B > 5CC > 214A > 3C(2) > 22A/B > (frog) > 6A > BBL [(backdash)] (4498 damage) (corner)

                          :TG: [1:05] 5B > 6A > 5B > sj.B > j.C > j.236C > 8D > (fall) > j.C > (land) > 6A > CT > 5B > 6A > 236A > (dash) > 6A > 4B > dash) > 6A > BBL (4538 damage) (corner) (22A/B (?) activated)

                          => not too sure if they jc the j.236C

                          :TG: [1:19] 5B > 5CDC > CT > (dash) > 5B > j.C > j.236A2D > 5B > 6A > 236A > 6A > 4B > (dash) > 6A > OD > 6A > BBL (6569??? not sure) (corner)

                          :IZ: [1:33] FC 5C > 214A > (dash) > 2C > (frog) > (dash) > 5B > 6A > 236A > (dash) > 5B > j.C > 2D > jc > j.2C [lvl2] > 236B > j.C > jc > j.C > 214C (4172 damage) (midscreen)

                          :IZ: [1:47] FC 5C > 214A > (dash) > 5B > 6A > CT > (dash) > 5B > j.C > j.236A2D > 5B > 6A > 236A > (dash) > 6A > 4B > (dash) > 6A > OD > 6A > BBL > sj.8D > j.2CD [lvl3] [they immediately tech](6857 damage) (corner)

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                          http://www27.atwiki.jp/reityeruwiki/pages/112.html

                          Rachel combos from the Japanese wiki. This one drew my attention:

                          Aロータス付与時

                          5B>5C>3C8D>Aロベスカ>5CC>蛙>dl6A>Bロベ>放電>6A>Aロベ>6A>4B>OD>6A>リリー>Aロベスカ>Aロベスカ8D>リリー

                          With A lotus

                          5B>5C>3C8D>236A(w)>5CC>214A>6A>236B>(frog)>6A>236A>6A>4B>OD>6A>BBL>236A(w) x2>BBL

                          Damage = 8k, seems to require one wind and lotus of course. I'm thinking lotus might only be needed to get the third pole, hopefully 3C8D>5CC>214A>6A>236B works by itself.

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                          either there's 3 236a with smp in the same combo, or Aロベスカ means 236a whiff

                          More than sure its the latter.

                          also, 6a 236b (frog) looks easy but may have a height requirement.

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                          Here it is, that combo translation I've been prattling on about these past few decades. If any of you guys see anything wrong, don't hesitate to let me know.

                          Video: http://m.youtube.com/watch?v=9HiW8v2qTgU

                          Midscreen combos

                          1-2a 5b 5cd 3c8d dash 6a 4b dash 5cc*

                          2-2a [5b j.b3d j.2c] x2 5b 3c*

                          3-2a [5b j.b3d j.2c] x2 5b 6ad 4b 3c*

                          4-2a 5b 5cd 6cd j.c dash 5b 3c

                          5-2a 5b 5cd 6cd jc dash 5b 6ad 4b dash 5cc

                          6-2a 5b 5cd 6cd jc dash 5b 6ad 4b dash 3c 214b

                          7-(pumpkin out) 2a 5bb 5d dash 6a 4b dash 5b 6a 236a dash 3c 214b

                          8-2b 5b j3b j2c 5b j3b j2c 5b 5cc

                          9-2b 5b 5cd 6cd jc dash 5b 5cc 5b 6a 236a 3c 214b

                          10-2b 5b 5cd 3c8d 6a 4b dash 5b 6a 236a 3c (smp triggers) 214b

                          11-2b 5b j3bd j2c 5b j3b j2c 5b 6ad 4b dash 5b 6a 236a dash 3c(1) 214c dash 5cc

                          12-2b 5b j3bd j2c 5b 6ad 4b dash 5b j[c] jc2d 6a delay 236a dash 3c(1) 214c dash 5cc

                          13-4b 5a 5b jc2d 5b 6a 236a *dash 3c(1) 214c dash 5cc

                          14-4b 5a 5b j[c] jc2d 6a delay 236a dash 3c(1) 214c dash 5cc

                          15-4b 5a 5b jb jc2d dj2c (lv2) j214a2d 5b 6a 236a dash 3c (frog hits) 22a dash 5cc 214b

                          16-(frog hits) 5b 6a 236a dash 3c(1) 214c dash 6a 4b dash 5cc 214b

                          17-(frog hits) 5b 6a 4b dash 5b jc2d 5b 6a 236a dash 3c(1) 214c dash 5cc

                          18-214c dash 6a 4b dash 5b jc2d 5b 6a 236a dash 3c(1) 214c dash 5cc

                          19-4b 5a 5b jb jc2d dj2c(lv2) j214a1d 5cc dash(frog hits) 5b 6a 236a 3c 214b

                          20-214c dash 6a 4b 5b j[c] jc2d 6a 236a dash 3c(1) 214c dash 5cc

                          Throw Combos

                          21-throw7d dash 6a 4b 3c 214b

                          22-throw7d dash 5b 6a 236a dash 3c(1) 214c dash 5cc

                          23-throw7d rapid dash 5b 6a 236a dash 3c(1) 214c dash 5cc

                          Lotus Combos

                          24-( b lotus) 2djab 5b 5cc delay 3[c]5d 8d 6a 4b 3c 214b

                          25-(b lotus) 3[c] 5d 8d dash 6a 4b 5b j[c] jc2d dash 6a 236a dash 3c(1) 214c dash 5cc

                          26-(b lotus) 2b 5b 5cc delay 3[c]5d 8d dash 6a 4b 5b 6a 236a dash 3c 214b

                          27-2b 5b 5cd 3c8d dash 6a 4b dash 5b jc dj2c(lv2) 236b jc djc j214c bbl

                          28-4b 5a 5b j[c] jc2d dash 6a 236a dash*5b jc dj2c(lv2) 236b jc djc j214c bbl

                          29-3c8d dash 6a 4b dash 5b 6a 236a dash*5b jc dj2c(lv2) 236b jc djc j214c bbl 214b

                          30- (a lotus) 2b 5b 5cd 3c8d 214a 5cc ( frog hits) dash 6a 4b OD dash 6a bbl

                          31-(a lotus) 2b 5b j3b j2c 5b 6ad 4b dash 6c8d jc djc2d j2c (lv2) air bbl

                          32-(a lotus) 2b 5b 5cd 3c8d 214a 5cc(frog hits) dash 5b jc djc2d dash 6a 4b OD dash 6a bbl

                          33-(ab lotus) 2b 5b 5cd 3c8d 214a 5c 236b(frog hits) 5cc delay 3cd dash 5b 6a 236a dash 6a bbl

                          Corner Combos

                          34-2d ja jb dash 5b 5cc 5b 6a 236a 3c 214b

                          35-2b 5b j3cd j2c 5b 6ad 5b 6a 236a delay 5b 6a 4b 5cc 214b 3c 214a

                          36-2b 5b 5cc dash 5b jc j236a2d 5b jc j236a2d 5b 6a 236a 6a 4b 3c 214a

                          37-4b 5a 6a 236a 5b jc2d dj2c(lv2) 2a(w) 5c(w)c 214b 3c 214a

                          38-j214c dash 5b jc2d 5b 6a 236a 6a 4b 5cc 214b 3c 214a

                          39-ja2d jb dash 5b 5c 214c 4b 5cc 214b 3c 214a

                          40-2b 5b 5c 214c dash 5b 6a 236a dash 6a 4b 5cc 214b 3c 214a

                          41-(2 poles) 4b 214c jc j236a2d 5b jc j236a2d 5b 6a 236a 3c

                          42-(b lotus,1 pole) 5b 5cc dash 5b 6a 236a 6a 4b 3c 214a (foe techs) ja2d jb(frog hits) j22b 5b 6a 236a 6a 4b 3c 214b

                          43-5b 5cdc dash 5b 6a 236a 6a 4b 3c 214a (foe techs) 2b 5b (frog hits) 5c 214c 5b 6a 236a 6a 4b 5cc 214b 3c 214a

                          Crush Trigger Combos

                          44-throw ct 5b 6a 236a 6a 4b 5cc 214a

                          45-4b ct 5b jc j236a2d 5b jc j236a2d 5b 6a 236a 3c 214a

                          46-3c8d 5cc 214a 6a 236c (frog hits) 6a delay 236a 5b jc dj2c (lv2) 236b bbl

                          47-5b 5cdc dash 5b 6a 236a dash 6a 4b 3c 214a (foe techs) 3c (frog hits) 236c 5b jc j236a 5b jc j236a 5b 6a 236a 6a 4b dash 6a bbl

                          48-4b ct 3c8d 5cc 214a 6a 236c (frog hits) 6a 236a dash 6a bbl

                          49-4b ct 3c8d 5cc 6a 236a dash 5b jc2d dj2c 236b bbl

                          50-(a lotus) 2b5b 5cc dash 5b 6a 236a 6c8d jc2d dj2c (lv2) j236c j2c (lv3) 236a bbl

                          51-(b lotus) 3c8d 5cc 214a 5b 6a 236a 2b 5b (frog hits) sj9 dj (at peak) j2c (lv3) 236a bbl

                          52-(b lotus) 2b 5b j3bd j2c 5b 6ad 4b 5cc 214a 5b 6a 236a 2b 5b (frog hits) delay sj j2c (at peak, lv3) 236a bbl

                          Fatal Combos

                          53-5c fc 214a 2c (frog hits) dash 5b 6a 236a dash 3c(1) 214c dash 6a 4b dash 5cc td

                          54-5c fc 214a 2c (frog hits) 5cc (wall stick to corner) dash 5b 6a 236a dash 6a OD dash 6a bbl

                          55-5c fc 214a 2c (frog hits) dash 5cc ct 5b 6a 236a dash 5b jc2d dj2c (lv2) 236b bbl

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                          Opponent in air+corner: Iris CH(x2) > j.C2D > JC > j.C2D > 6A > 4B > 5CC > Frog > 5B > 6A > 236A > dash2B > 5B > (Frog) SJC8D > 2Dj.2C(lvl3) > (236A) > 8D(236A) > BBL DMG:4115

                          http://youtu.be/zE0rLXetAbA?t=8m40s

                          lvl 3 j2.c just made my day. I haven't seen any at all and it's good to know it still has its uses.

                          Also, I believe Jin also took pumpkin damage after the sword iris

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                          mac just linked that to me

                          I'm not even surprised, it's just things returning to their natural order.

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                          Interesting way to get a 3 pole setup. But does it do more damage than the usual [5B j.C j.236A] x2 loop? That FC j.2C was scaled really badly and it didn't really extend his combo at all.

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