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C0R

[CP] µ12: Gameplay Discussion

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Edited by pochp

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I'm in the process of updating all this information for BBCP, send me a PM if you notice anything immediately.

Until then, here's a repost of Hakimaru's translation of what Mu changes we know at the moment.

- (720) For Ikutachi, she flies forward diagonally upwards, and then slashes forward diagonally downwards. It's very fast. Does around 1300 from 6C?

- (735) μ's new AH locks them in Tsunugui, and then finishes with a powered up Omohikane. It's "super cool".

- (737) To add to >>720, Ikutachi is sort of like an Act Parser that follows a similar trajectory to Gauntlet Hades.

- (743) Tsurugi seems to cause a sliding down. I didn't see it myself, but I hear that we can probably pick up after with 2B.

- (744) Things I saw yesterday:

6B>6C connected.

Tsurugi causes sliding down even without charging.

2Cch untechable time shortened, airdash JC seems to just barely connect.

6A launch isn't that high, even on ch.

Totsuka and Habakiri got faster?

- (745)

Tsunugui ch also causes sliding down.

2D set location is far away just above the ground, 4D(?) is close to right above you, and 6D is slightly farther away than in EX.

AH connects from the same routes as before.

- (747) More additions to >>745:

During OD, set bits will fire at a constant interval and then disappear once OD ends.

However, the bits will not fire if you are currently taking damage.

JD is probably unchanged.

- (748)

6C hitbox is smaller

Habaya's trajectory now goes forward for a while before curving upwards.

(Sort of like an upwards-pointing crowbar, seems easy to pass over with air dash)

3C>AH connects

- (758) I tried fighting her, and attacks aside, it felt like her regular lines were more Noel-like. If you haven't heard it yet don't expect too much, or you'll be disappointed. I was...

- (759) Since break just started, I went to check my wife out.

Habaya - goes about 1.5 character widths forward before rising. Lasts longer?

Totsuka - beam sped up, it's really fast.

Habakiri - Changed from boomboomboom to a single hit bang. T-this has got to be a joke...

Ikutachi - Causes bounce on ground hit. Trajectory might make it usable as crossup?

CT - Launches them vertically upwards on hit.

- (760)

Voice - Destructive lines removed? It's more Noel-like, with "Kyaa-!" and "This is the power of the Azure...?" here and there.

OD - Charged beams hitting high was, as expected, false information.

Throw 1400

Beam>Beam 500

Charged beam> 985

5Cch>6C>Ikutachi 2026

5C>3C>Tsurugi 1929

5C>3C 1318(?)

3C>Tsurugi 1412

2B>5C 952

2B>5C>Tsurugi 1412

6B 1132

6B>6C>Ikutachi 1926

6C>Ikutachi 1512

Beam>Omohikane 2136

Regrettably, I wasn't able to get μ-chan's raw Omohikane...

- (774) Opening dialog for vs Ragna:

μ - "Please don't stare at me like that!"

Ragna - "I'm not!!"

It's totally a couple's quarrel.

Edited by C0R

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Don't be afraid to post CP discussion here guys, that's what this thread is for.

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Well... not exactly a Mu player, but I'll ask, is Ikutachi only a followup move for 6C, or is it like a followup that is also a standalone move like Noel's new j.2C?

Or this this not known yet due to CPU-only shenans? I've only seen it used after 6C which is why I ask.

my bad if this was brought up in the previous general

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Ikutachi is a completely new special move, the only known way to combo into it at the moment is by special canceling 6c into it, as the computer seems to like doing. I imagine stein set > tachi > stein juggle > pickup is a likely combo route.

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5D – Stagger.

2D - Knockdown, which can be followed up.

6D, 3D, j.D, j.2D - Ground bounces the opponent into the air.

236D, 214D – The follow-ups.

This is new outside of the follow-up section.

She just became more fun and strategic:)

SOD CH isnt a fatal counter anymore at least lvl1 SOD isnt.

I forgot to mention that when I saw her in noel's arcade mode fight.

Nice intro write up on mu-12 btw

Edited by Tecta1Eastside

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5D – Stagger.

2D - Knockdown, which can be followed up.

6D, 3D, j.D, j.2D - Ground bounces the opponent into the air.

236D, 214D – The follow-ups.

.... I dont understand this at all... do the steins do this? do different steins now have different properties cause if so thats hype

...also thought you were gonna leave us for Izayoi there c0r~

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See if you can post the source for the information if you guys know it. I'd like to review the context of the information and see if any more light can be shed on new stein properties.

Ex: http://www26.atwiki.jp/myuu12/pages/98.html#id_a1e2fd5e

Edited by C0R

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5D – Stagger.

2D - Knockdown, which can be followed up.

6D, 3D, j.D, j.2D - Ground bounces the opponent into the air.

236D, 214D – The follow-ups.

~

I saw this in the 1st post of this thread in C0r's Drive overview section where he is going over mu-12 info.

If I find the source i'll post it.

I saw another mu vs noel arcade mode match.

Ikutachi CH launches you like her old 2c CH.

DP CH is really good since you slide for a long time.

Two small lasers hit and combo while the opponent was sliding all the way into the corner for 1.1k

DP CH also give you alot of time to set-up steins now too.

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Pfffff.

Hahahahahahah!

I've found the source of the confusion. There was just a section of the Azrael Drive that I didn't notice to delete when I was replacing information into the template.

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Pfffff.

Hahahahahahah!

I've found the source of the confusion. There was just a section of the Azrael Drive that I didn't notice to delete when I was replacing information into the template.

*profound sadness*

no really, I had such a (can I say the word boner here? 0_o) all day and just checked back to see the confirmation. Then this happened T-T

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c0r trolling us all with hopes of god like projectiles ...

5D – Stagger ffs lol... would be S tier faster than google would find hits for pron

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would be S tier faster than google would find hits for pron

Dude... is that...

That could not have been the only simile you thought of for things that are "fast".

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Dude... is that...

That could not have been the only simile you thought of for things that are "fast".

Faster than the pope covering up for catholic clergymen who molest small children?

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http://www.youtube.com/watch?feature=player_embedded&v=BEh78YWR-nk

?!?!??!??!??!?!??!!K@BIJH!G@UIHGOIUGASUIDGHFIAUWBSDIOUGAWUIPSDBPIAWGUDPUIAHed

-6b Forces Crouching

-6b > 6c Gatling added, combos on hit at any rance

-Tachi is stein cancelable, allowing for pickups

-Mu turns faster after crossing over, allowing her to combo off crossup j.b and j.c easily

-Crush Trigger previewed

As a note, tachi seems like an incredible midscreen combo route, as it's untechable enough to allow you to combo into even raw 6b or otg 6a.

Edited by C0R

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No. They disperse when overdrive ends.

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Ikutachi being stein cancellable is pretty sweet, also nice to get a meterless combo off an overhead midscreen that isn't just SoD. Too bad we didn't get to see the new 214D or 236D.

As for her new voice, glad she still sounds serious and not all kawaii-uguu and shit. Not sure about the new theme, sounds like something out of Megaman X series, maybe Mu = X and Izayoi = Zero? Anyway, I'm hype, can't wait for her to be released so we can see all the changes!

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I've seen the new 236d in noel vs mu arcade mode but I couldnt see a huge difference in the beam being faster.

X vs Zero: Blazblue ChronoPhantasm Edition lol

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the new mu looks sweeeeeet. im definitely picking her back up. her voice, as said is not just a va swap of noel's, that would have seriously been irritating. and dat ass is still bulging out of dat thong. :thumbu:

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So they buffed her overhead midscreen dmg and crouching dmg with no meter maybe.

Need Dec.5th to happen asap

Edited by Tecta1Eastside

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