KayEff Report post Posted November 26, 2012 Information (READ ME FIRST)This thread will be for posting combos for Ragna in Chronophantasma. For your combo to be posted on here, please be sure to have these things:Damage ValueHeat Gain (if obtainable, otherwise please state)Additionally, please try to add the following if at all possible:Video SourceLifesteal (if obtainable, otherwise please state) Collapsed: General Notations Used: [table]jJumphjHigh JumpIADInstant Air Dashjc or (JC)Jump Cancelhjc or (HJC)High Jump Canceljcc or (JCC)Jump Cancel Canceldc or (DC)Dash CancelRC or (RC)Rapid CancelOD or (OD)Over DrivecOD or (cOD)Cancel Over DriveCHCounter HitFCFatal Counter(N)Attack must only hit on Nth attack.[???] xNRepeat for N amount of times. (listed as "N" means indefinitely)>> or ->Cancel special into listed followup[/table] Non-OD Combo Compilation by KayEff Mid-screen: Collapsed: Mid Starters: 5B > 5C > 214A >> 214DRequires: --Damage: 2020Heat Gain: 18%Lifesteal: 2005B > 5C > jc j.A > j.C > j.D > dash 5B > 5C > jc j.A > j.C > j.D > dash 5B > 5C > jc j.A > j.C > j.D > dash 5B > 3C > 22C > [214A >> 214D] or [623D >> 236C >> 214D]Requires: --Damage: 2967/2977Heat Gain: 21%Lifesteal: 342/355Notes: Tager only5B > 6A > 214B >> 214D > 6A > jc j.214D > dash 5B > 5C > 5D > 214A > 5B > 5C > 5D > 623D >> 236C >> 214DRequires: --Damage: 3067Heat Gain: 22%Lifesteal: 7875B > (5C) > 6A > 214B > 5A > 5B > 5D > delay 214A > (dash) 5B > 6A > jc j.214D > dash 5B > 5C > 5D > 623D >> 236C >> 214DRequires: --Damage: 3032 (3337)Heat Gain: 21% (23%)Lifesteal: 677Notes: 6A > 214B > 5A doesn't work on Tager, Arakune, Carl, Haku-Men and Relius (at point blank)5B > (5C) > 6A > 214A > delay 5B > 5C > 5D > 214B >> 214D > 6A > jc j.214D > dash 5B > 5C > 5D > 623D >> 236C >> 214DRequires: --Damage: 3289 (3572)Heat Gain: 23% (25%)Lifesteal: 797Notes: 6A > 214A doesn't work on Tager, Nu, Mu, Makoto, Amane, Bullet and Izayoi and must be delayed against Bang5B > 5C > jc delay j.C > j.D > dash 5A > 3C > 22C > dc 5C > 214A > dash 5B > 5C > [214A >> 214D] or [623D >> 236C >> 214D]Requires: --Damage: 3409Heat Gain: 22%Lifesteal: 280/292Notes: Tager, Haku-Men, Relius and Amane only5B > 5C > 214A RC > 6C > 214B >> 214D > 6A > jc j.214D > (dash) 5B > 5C > hjc j.C > j.D > j.214C > (dash) 5D > 623D >> 236C >> 214DRequires: 50% HeatDamage: 3619Heat Gain: 17%Lifesteal: 7875B > 3C > 22C > dc dash 5C > 214A > 5B > delay 5C > 5D(1) > 214B >> delay 214D > dash 5D > 623D >> 236C >> 214DRequires: --Damage: 4091Heat Gain: 25%Lifesteal: 392Notes: 22C > dc dash 5C doesn't work on Arakune or Kokonoe5B > 5C > 6C > delay 6D > j.214D > dash 5B > 5C > 5D > delay 214A > dash 5B > 5C > 5D > 623D >> 236C >> 214DRequires: CrouchingDamage: 4154Heat Gain: 29%Lifesteal: 7875B > 5C > 2D RC > dash 5C > 5D(1) > 214A > 5B > delay 5C > 5D(1) > 214B >> delay 214D > dash 5D > 22C > 623D >> 236C >> 214DRequires: 50% HeatDamage: 4330Heat Gain: 18%Lifesteal: 497Notes: 22C > 623D doesn't work on Rachel, Carl, Nu, Tsubaki, Relius and Kagura5B > 5C > 2D RC > dash 3C > 22C > dc dash 5C > 214A > dash 5B > delay 5C > 5D(1) > 214B >> delay 214D > dash 5D > 623D >> 236C >> 214DRequires: 50% HeatDamage: 4555Heat Gain: 22%Lifesteal: 497Notes: 22C > dc dash 5C doesn't work or Arakune or Kokonoe5B > 3C > 22C > 214A whiff >> 214D RC > 236D > dc 2C > delay 5C > jc j.C > jc j.C > j.214C > 5C > 5D > 623D >> 236C >> 214DRequires: 50% HeatDamage: 4776Heat Gain: 24%Lifesteal: 597Notes: 22C > 214A whiff >> 214D only works on Ragna, Jin, Arakune, Carl, Izayoi and KaguraCH 2C or CH 5D(1) > A+B > dash 3C > 22C > dc dash 5C > 214A > dash 5B > delay 5C > 5D(1) > 214B >> delay 214D > dash 5D > 623D >> 236C >> 214DRequires: 25% HeatDamage: 5041/5120Heat Gain: 22%Lifesteal: 392Notes: 22C > dc dash 5C doesn't work on Arakune and Kokonoe Collapsed: Low Starters: Collapsed: Overhead Starters: 6B > 6A > 214B >> 214D > 6A > jc j.214D > dash 5B > 5C > 5D > 214A > dash 5B > 5C > 5D > 623D >> 236C >> 214DRequires: --Damage: 2642Heat Gain: 18%Lifesteal: 7876B > 6A > 214A > 5B > delay 5C > 5D(1) > 214B >> 214D > 6A > jc j.214D > dash 5B > delay 5C > 5D > 623D >> 236C >> 214DRequires: --Damage: 2819Heat Gain: 20%Lifesteal: 677Notes: 6A > 214A doesn't work on Tager, Nu, Mu, Makoto, Amane, Bullet and Izayoi and must be delayed against Bangj.C > 5B > 5C > 2D RC > 5C > 5D(1) > delay 214A > dash 5B > 5C > hjc j.C > j.D > jc j.C > j.D > 623D >> 236C >> 214DRequires: 50% HeatDamage: 3653Heat Gain: 16%Lifesteal: 497Notes: Now deals 3316 damage as of ver1.10 due to universal jump normal proration nerf Collapsed: Throw Starters: 5B+C > delay 214A > 5B > 5C > 5D (1) > 214B >> delay 214D > dash 5D > 623D >> 236C >> 214DRequires: --Damage: 3148Heat Gain: 22%Lifesteal: 3924B+C > dash 5C > 214A > 5B > delay 5C > jc j.B > j.C > jc j.C > j.D > 623D >> 236C >> 214DRequires: --Damage: 3174Heat Gain: 22%Lifesteal: 292j.B+C > dash 5C > 5D(1) > 214A > 5B > 6A > jc j.214D > dash 5B > 6A > hjc j.D > jc j.C > j.623D >> 236C >> 214DRequires: --Damage: 3235Heat Gain: 23%Lifesteal: 592 Collapsed: Fatal Counter Combos: FC 623D > (dash) delay 5B > delay 5C > 5D(1) > 214B > 5B > delay 5C > 5D(1) > delay 214A > 5B > delay 5C > jc j.C > jc j.C > j.D > j.214DRequires: --Damage: 4253Heat Gain: 30%Lifesteal: 490Notes: Now obsolete as of ver1.10FC 623D > (dash) delay 2C > delay 5C > 5D > 214B > 5B > delay 5C > 5D(1) > delay 214A > 5B > 6A > jc 214D > 5B > 5D > 623C >> 236C >> 214DRequires: --Damage: 4378Heat Gain: 31%Lifesteal: 570Notes: Only possible as of ver1.10FC 214D > dash 6D > j.D whiff > 2C > 5C > 5D(1) > 214B > 5B > (delay) 5C > 5D(1) > delay 214A > 5B > (delay) 5C > hjc j.B > j.C > jc j.C > j.D > 623D >> 236C >> 214DRequires: --Damage: 4402Heat Gain: 31%Lifesteal: 697FC 214D > dash A+B > 6D > j.D whiff > 2C > 5C > 5D(1) > delay 214B > 5B > (delay) 5C > 5D(1) > delay 214A > dash 5B > 5C > 5D > 623D >> 236C >> 214DRequires: 25% HeatDamage: 5094Heat Gain: 23%Lifesteal: 697 Collapsed: Over Drive Combos: 5B > 5C > 3C cOD > 5B > 5D(1) > 214B >> 214D > dash 3C > 22C > dc dash 5C > 214A > 5B > 623D >> 236C >> 214DRequires: Burst Icon, 1-100% LifeDamage: 4493 (assuming OD ends before 623D)Heat Gain: 29%Lifesteal: 342 (assuming OD ends before 623D)Notes: 22C > dc dash 5C doesn't work on Arakune or Kokonoe5B > 5C cOD > 5C > 2D > dc 623D >> 236C >> 214D > j.D > j.214B >> delay 214D > 214214DRequires: 50% Heat, Burst Icon, 1-50% LifeDamage: 5357Heat Gain: 27%Lifesteal: 1860CH 2C/5C > A+B > OD > (dash) 5C > 2D > dc 5C > 5D(1) > 214B >> delay 214D > (dash) 6B > 236D > dc dash 5C > 623D >> 236C >> 214D > j.D > j.214D > 632146DRequires: Crouching (5C only), 75% Heat, Burst Icon, 1-50% LifeDamage: 7581/7848Heat Gain: 34/35%Lifesteal: 2217 Near-Corner: Collapsed: Mid Starters: 623C >> 236C >> 236C > 3C > 22C > 236D > dc 3C > 214A >> 214DRequires: --Damage: 2515Heat Gain: 17%Lifesteal: 2805B > 5C > (3C) > 623D >> 236C >> delay 236C > (dash) 3C > 22C > 236D > 5C > 2C > 5D > 214A >> 214DRequires: --Damage: 3735 (4065)Heat Gain: 25% (28%)Lifesteal: 5005C > 214A >> 214D RC > dash 3C > 22C > 236D > dc 5C > 6A > jc j.214D > 5B > 6A > jc j.D > jc j.D > j.623D >> 236C >> 214DRequires: 50% HeatDamage: 4311Heat Gain: 26%Lifesteal: 1012Notes: Sacrifices damage for lifestealj.623D(1) RC > dash 3C > 22C > 236D > dc 5C > hjc j.C > j.214C > 5C > 5D > 623D >> 236C >> 214DRequires: 50% HeatDamage: 4358Heat Gain: 15%Lifesteal: 4475B > 5C > 6C > delay 6D > j.214D > dash 5B > 5C > jc j.C > jc j.C > j.214C > dash 3C > 22C > 236D > 5B > 623D >> 236C >> 214DRequires: CrouchingDamage: 4488Heat Gain: 30%Lifesteal: 6775B > 5C > 214A >> 214D RC > dash 3C > 22C > 236D > 5C > jc j.C > j.214C > 5C > 5D > 623D >> 236C >> 214DRequires: 50% HeatDamage: 4515Heat Gain: 26%Lifesteal: 5975B > 5C > 2D RC > dash 3C > 22C > dc 236D > dc 2C > 5C > hjc j.C > j.214C > 5C > 5D > [214A >> 214D] or [623D >> 236C >> 214D]Requires: 50% HeatDamage: 4771/4822Heat Gain: 24%/25%Lifesteal: 485/497 Collapsed: Low Starters: Collapsed: Overhead Starters: 214B >> 214D > hj.C > j.214C > dash 3C > 22C > 236D > dc 3C > 623D >> 236C >> 214DRequires: --Damage: 3115Heat Gain: 20%Lifesteal: 392IAD j.C > j.D > (dash) 5B > 3C > 22C > 236D > dc 5C > hjc j.C > j.214C > 5D > 623D >> 236C >> 214DRequires: --Damage: 3280Heat Gain: 21%Lifesteal: 497Notes: Now deals 2986 damage as of ver1.10 due to universal jump normal proration nerf Collapsed: Throw Starters: 5B+C > 214A > 5B > 5C > hjc j.C > j.D > j.214C > 5D > 623D >> 236C >> 214DRequires: --Damage: 3086Heat Gain: 22%Lifesteal: 392j.B+C > (dash) 5C > 214A > 5B > (delay) 5C > hjc j.C > j.D > j.214C > dash 5D > 623D >> 236C >> 214DRequires: --Damage: 3283Heat Gain: 23%Lifesteal: 392 Collapsed: Fatal Counter Combos: FC 623D > dash 3C > 22C > 236D > (dc) 2C > delay 5C > hjc j.C > j.214C > delay 2C > 5C > 5D > 214A >> 214DRequires: --Damage: 4605Heat Gain: 30%Lifesteal: 500Notes: Only possible as of ver1.10 Collapsed: Over Drive Combos: 6B > 5D(1) cOD > 5C > 2D > dc 5C > 5D(1) > 214A > 5B > 5C > jc j.C > jc j.C > j.214C > 5C > 5D > 22C > 623D >> 236C >> 214DRequires: Burst Icon, 91-100% LifeDamage: 3960Heat Gain: 27%Lifesteal: 417CH 5C > jcc OD > 5B > 5C > 2D > dc 623D >> 236C >> 214D > j.C > j.214B >> 214D > [jc j.214D > 5D > 22C > 214A >> 214D] or [6D > j.214D > 3C > 22C > 214A >> 214D]Requires: Burst Icon, 81-90%/61-70% LifeDamage: 4947/5115Heat Gain: 35%/36%Lifesteal: 1431/1466CH 5C > jcc OD > 5B > 5C > 2D > dc 3C > 22C > 236D > dc 5C > 5D(1) > 214B >> 214D > 5D > 214D > 5D(1) > 623D >> 236C >> 214DRequires: Burst Icon, 41-50% LifeDamage: 5763Heat Gain: 38%Lifesteal: 1601CH 2C/5C > A+B > OD > (dash) 5C > 2D > dc 22C > (dc) 236D > (dc) 5C > 5D(1) > 214B >> 214D > jc j.C >> 623D >> 236C >> 214D > j.D > j.214D > 632146DRequires: Crouching (5C only), 75% Heat, Burst Icon, 1-50% LifeDamage: 7794/8067Heat Gain: 32/33%Lifesteal: 2217 Corner: Collapsed: Mid Starters: 5B > 5C > 6C > 6D > j.214D > 22C > 236D > 5C > j.C > j.214C > 5D > 623D >> 236C >> 214DRequires: CrouchingDamage: 4410Heat Gain: 29%Lifesteal: 7875B > 3C > 22C > 236D > delay 2C > 5C > hjc j.C > j.214C > delay 2C > delay 5C > 5D > 623D >> 236C >> 214DRequires: --Damage: 4523Heat Gain: 28%Lifesteal: 3925C > 6C > 6D > j.214D > 22C > 236D > 5C > j.c j.C > j.D > jc j.C > j.214C > 5D > 623D >> 236C >> 214DRequires: CrouchingDamage: 4522Heat Gain: 29%Lifesteal: 9025B > 5C > 214A >> 214D RC > 3C > 22C > 236D > 5C > jc j.C > j.214C > 5C > 5D > 623D >> 236C >> 214DRequires: 50% HeatDamage: 4518Heat Gain: 29%Lifesteal: 5975B > 5C > 2D RC > dash 3C > 22C > 236D > 2C > delay 5C > jc j.C > j.c j.C > j.214C > 5C > 5D > 623D >> 236C >> 214DRequires: 50% HeatDamage: 4914Heat Gain: 22%Lifesteal: 497CH 2C or CH 5D(1) > A+B > dash 3C > 22C > 236D > 2C > delay 5C > jc j.C > j.c j.C > j.214C > 5C > 5D > 623D >> 236C >> 214DRequires: 25% HeatDamage: 5463/5558Heat Gain: 25%Lifesteal: 392 Collapsed: Low Starters: Collapsed: Overhead Starters: 6B > 5D(1) > 623D >> 236C >> 236C > 3C > 22C > 236D > 5C > jc j.C > j.214C > 5D > 214A >> 214DRequires: --Damage: 3283Heat Gain: 25%Lifesteal: 500Notes: No longer possible as of ver1.10, so instead do 5C > 2C > 5D > 214A >> 214D after 236D for 3208 damage Collapsed: Throw Starters: 5B+C > delay 236D > dash 3C > 22C > dc > 5B > 5C > 5D > [214A >> 214D] or [623D >> 236C >> 214D]Requires: --Damage: 3503/3560Heat Gain: 23%Lifesteal: 380/392j.B+C > 5B > 5C > hjc j.C > j.214C > 3C > 22C > 236D > [dc 3C > 214A >> 214D] or [5B > 623D >> 236C >> 214D]Requires: --Damage: 3556/3589Heat Gain: 24%Lifesteal: 280/292 Collapsed: Fatal Counter Combos: FC 623D > 2B > 5D(1) > 236D > dc 3C > 22C > dc 5B > 5C > jc j.C > jc j.C > j.214C > 5D > 214A >> 214DRequires: --Damage: 4300Heat Gain: 28%Lifesteal: 500Notes: Now obsolete as of ver1.10FC 214D > dash 6D > j.D whiff > 5C > 5D(1) > 236D > dc 3C > 22C > dc 2C > delay 5C > hjc j.C > j.214C > 5C > 5D > 623D >> 236C >> 214DRequires: --Damage: 4752Heat Gain: 31%Lifesteal: 807FC 214D > A+B > dash 6D > j.D whiff > 3C > 22C > 236D > dc 2C > delay 5C > hjc j.C > j.214C > 5C > 5D > 623D >> 236C >> 214DRequires: 25% HeatDamage: 5244Heat Gain: 29%Lifesteal: 807 Collapsed: Over Drive Combos: 5B+C > A+B > OD > 22C > 236D > 623D >> 236C >> 214D > j.D > j.214B >> 214D > jc j.214D > 214214DRequires: 75% Heat, Burst Icon, 1-60% LifeDamage: 6025Heat Gain: 19%Lifesteal: 2789(OD) 22C > A+B > 5C > 5D(1) > 632146D > 623D >> 236C >> 214D > j.214B >> 214D > jc (j.C) > j.214C > 5C > 5D > 214D > 6D > delay j.D > j.214D > 214214DRequires: 100% Heat, Burst Icon, 1-10% LifeDamage: 9176 (9203)Heat Gain: 25%Lifesteal: 4332Notes: Tager only, no longer possible as of ver1.10(OD) 22C > A+B > 5C > 5D(1) > 632146D > 623D >> 236C >> 214D > j.214B >> 214D > jcc 236D > 5D > 214D > 6D > delay j.D > j.214D > 214214DRequires: 100% Heat, Burst Icon, 1-10% LifeDamage: 9297Heat Gain: 25%Lifesteal: 5227Notes: Tager only, only possible as of ver1.10 Share this post Link to post Share on other sites
Gramas Report post Posted November 26, 2012 mid screen damage 3700+ heat gain 16(?) video http://www.youtube.com/watch?v=WxMaFwhURXM&feature=channel&list=UL#t=542 5B 5C 2D RC 66 5C 5D delay 214A 5B 5C SJ j.C j.D jc j.C j.D DID(not confirmed but should work for sure) Share this post Link to post Share on other sites
WolfCrimson Report post Posted November 26, 2012 I bet the damage can be increased if jC jD was replaced by jB jC and the 2nd hit of 5D was not used so early in the combo. I dunno what's up with the drive normals for Ragna. Their P2 is horrible, except for 2D, which needs RC anyway. Maybe they're trying to get us to pick between health gain or damage in combos? BTW Never forget the classic signature Ragna combo: 5B>5C>HF>Tsuika DMG: 2020 HG: 18 LS: ??? Do I really need a video source for this one? Share this post Link to post Share on other sites
Elochai Report post Posted November 26, 2012 214D FC > 5B > 2C > 5C > 214A > 214D Dmg: 2762 Heat: +24 Combo is shown here. j.C > 5B > 5C > 2D RC > 5C > 5D > 214A > 66 5B > 5C > j.C > j.D > j.C > j.D > 623D~214D Dmg: 3653 Heat: -43 Combo. edit: (crouching + corner) 5B > 5C > 6C > 214D > 5B > 6A > hjc > j.D > j.D > j.214C > 5D > 623C~214D Dmg: 3458 (?) Heat: +30 Share this post Link to post Share on other sites
Tong Report post Posted November 27, 2012 5B 2B 5C 2D (RC) 6C 214D dash 5B 5C (HJC) j.C (JC) j.D j.214C 5D 214A 214D Can't see damage due to low quality. Share this post Link to post Share on other sites
Elochai Report post Posted November 27, 2012 Can't see heat gain, dat cellphone quality . 5B > 5C > 2D rc > 5C > 6A > j.C > j.D > j.214D Dmg: 3K~ (needs exact confirmation) Heat: ? 5C > 214 > 214D rc > 3C > 22c > 236D > 5C > 6A > 214D > 5B > 6A > j.D > j.D > 623D~214D Dmg: 4311 Heat: ? 5B > 3C > 22C > 236D > 5C > 6A > 214D > 5B > 5C > hjc > j.C > j.D > j.214C > 5D > 214A > 214D Dmg: 4083 heat: ? Share this post Link to post Share on other sites
-Seo Report post Posted November 27, 2012 Just saw on a stream, couldn't see the damage value, but: 5B > 5C > 2D rc > 6C > delay 6D > j.214D > 5B > 5C > air combo Seems to work when hitting a 6C on crouching too at the right distance. Share this post Link to post Share on other sites
TITANIUM BEAST!!! Report post Posted November 28, 2012 First Overdrive combo I've seen in any match: j.C > 5B > 5C > OD > 5B > 5C > 2D > 66 > 3C > 22C > 214214D Damage: 4680? or 4689, hard to read due to video quality Heat: 50 Share this post Link to post Share on other sites
Fistmaster049 Report post Posted November 28, 2012 decent looking meterless corner combo 6B > 5D(1) > CID - - Straightpunch > 3C > 22C > DS > 5C > j.c > J.C > BE > 5D(2) > HF(2) = 3.2k I think, can't really make it out and 29 meter http://www.youtube.com/watch?feature=player_detailpage&v=61Z_WJn5Iwg#t=24s Share this post Link to post Share on other sites
ADS627 Report post Posted November 28, 2012 Midscreen going into the corner: 5B+C > 214A > 5B > 5C > (HJC) > jC > jD > 214C > 5D > 623D~214D Damage - 3088 HG - 22 source - http://www.youtube.com/watch?feature=player_detailpage&v=46cazC3aMco#t=332s Share this post Link to post Share on other sites
SolheartStud Report post Posted November 28, 2012 Midscreen to corner combo @ 4:08 5B> 2B> 5C> HF> (Rapid Cancel)> Dash 5C> 5D(1)> GH> (HJC) JC> JD> BE> 5D> DS (Combo drops here but you can probably ending it with DID and the Axe Kick ender). http://www.youtube.com/watch?v=46cazC3aMco&feature=youtu.be Share this post Link to post Share on other sites
Elochai Report post Posted November 28, 2012 5C > 2D rc > 6C > 6D > 214D > 5B > 5D > 22C > 236D > 5C > 6A > hjc j.D > 623D~214D Dmg: 4443 Heat: -31/+19 Share this post Link to post Share on other sites
Dont_Explain Report post Posted November 30, 2012 Combo theory in the corner. CH 6A > 3C > 22C > DS > ID > Punch > 5C (6A if 5C doesn't work) > JC j.C > BE > 5D > HF ender Still trying to figure out where to put ID > Punch in combos but I'm pretty sure that works. Maybe this one is better? CH 6A > ID > Punch > 3C > 22C > DS > 5C/6A > JC j.C > BE > 5D > HF ender This one I imagine would be better if you're kinda close to the corner and have enough time to dash 3C whereas the first one is pretty much you're already in the corner. Share this post Link to post Share on other sites
KayEff Report post Posted November 30, 2012 there's absolutely no reason to use straight punch in the corner if the opponent's in the air already. the proration is still terrible off of it, and it'd probably be better to just try and do BS. Share this post Link to post Share on other sites
MashThat5A Report post Posted November 30, 2012 Or HF>5B Share this post Link to post Share on other sites
Dont_Explain Report post Posted November 30, 2012 there's absolutely no reason to use straight punch in the corner if the opponent's in the air already. the proration is still terrible off of it, and it'd probably be better to just try and do BS. Yeah I kinda assumed they changed it so it at least help him do corner combos. That feeling when you didnt do something as simple as look at the first page of general for proration. Share this post Link to post Share on other sites
Tong Report post Posted November 30, 2012 Seems like either Tsuika has less pushback or pulls you in, since you can RC and combo into 5C: http://www.youtube.com/watch?v=B029NrfzZu4&feature=player_detailpage#t=224s Share this post Link to post Share on other sites
Dont_Explain Report post Posted November 30, 2012 Does anyone know if you can still do 22C after 5D(2) if you used 3C in your combo? Probably not cause I haven't seen it yet. If it is still there, then a basic corner combo would be 2A > 5B > 3C > ID > Punch > 5D > 22C > DS > 3C > HF Share this post Link to post Share on other sites
Tong Report post Posted November 30, 2012 Yes it is possible... I believe either Sakamoto or Kaqn did a combo using 5D 22C 214D. Share this post Link to post Share on other sites
Elochai Report post Posted December 2, 2012 5BC > 214A > 5B > 5C > hjc j.C > j.D > jc j.D > j.214C > 5D > 623D~214D Dmg: 3067 Heat: +22 I wonder if this combo is character specific. IIRC, Ragna had a similar combo in EX, but I was only able to land it on Relius. Share this post Link to post Share on other sites
SolheartStud Report post Posted December 2, 2012 IAD j.C > jD. > 5B > 3C > 22C > DS (DC)> 5C > hjc j.C > BE > 5D > DID> 214 ender Dmg: 3280 Heat: 21 Source: @ 16:18 http://www.youtube.com/watch?v=92xnA2N1UQs&feature=youtu.be Notes: Semi close to corner in order to work 5B > 5C > HF> (RC) > 3C >22C > DS > 5C > jc j.C > BE > 5C > 5D > DID > 214 ender Dmg: 4518 Heat: 9 Notes: Requires 50 heat for Rapid Cancel, Corner combo Source: @ 18:48 http://www.youtube.com/watch?v=92xnA2N1UQs&feature=youtu.be Share this post Link to post Share on other sites
Fistmaster049 Report post Posted December 2, 2012 Another good looking meterless corner combo 5B > 5C > 6C(2) > delayed HF(1) > 5B > 5C > j.c > J.B > J.C > j.c > J.C > BE > 5C > 5D(2) > DID - Axe kick = 3951 dmg, heat gain: 29 http://www.youtube.com/watch?feature=player_embedded&v=0-OAVaX1lV4#t=29s seems that the untechable in HF can even be used in lengthy combos now, huh..cool Share this post Link to post Share on other sites
Gramas Report post Posted December 3, 2012 midscreen 5b 5c 2d rapid...its 4k...still http://www.youtube.com/watch?v=IJAErVnvA9A&feature=youtu.be#t=250 Share this post Link to post Share on other sites
Dont_Explain Report post Posted December 5, 2012 AA CH 5C>5B>5D(1)>GH(1)>5A>5B>5D(2)>HF(1)>5A>5B>5D(2)>D ID = 3.4k Source: Jourdal's Twitter I imagine you can replace the AA 5C with 6A and that should still work. Share this post Link to post Share on other sites
Gramas Report post Posted December 5, 2012 Look at the matches from Hara in the jourdal channel..he has good and new combos that seem optimized The guy has always been good doing always super optimized combos(I remember him doing 5C 5D dc 3c 22c 5a link in CS2 he was the only one doing this on croucher) well wrong 3d maybe lol Share this post Link to post Share on other sites