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KayEff

[CP] Ragna Combo Thread/Discussion

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Information (READ ME FIRST)

This thread will be for posting combos for Ragna in Chronophantasma. For your combo to be posted on here, please be sure to have these things:
  • Damage Value
  • Heat Gain (if obtainable, otherwise please state)
Additionally, please try to add the following if at all possible:
  • Video Source
  • Lifesteal (if obtainable, otherwise please state)
Collapsed: General Notations Used:

[table]jJump
hjHigh Jump
IADInstant Air Dash
jc or (JC)Jump Cancel
hjc or (HJC)High Jump Cancel
jcc or (JCC)Jump Cancel Cancel
dc or (DC)Dash Cancel
RC or (RC)Rapid Cancel
OD or (OD)Over Drive
cOD or (cOD)Cancel Over Drive
CHCounter Hit
FCFatal Counter
(N)Attack must only hit on Nth attack.
[???] xNRepeat for N amount of times. (listed as "N" means indefinitely)
>> or ->Cancel special into listed followup[/table]


Non-OD Combo Compilation by KayEff

Mid-screen:

Collapsed: Mid Starters:
5B > 5C > 214A >> 214D
Requires: --
Damage: 2020
Heat Gain: 18%
Lifesteal: 200

5B > 5C > jc j.A > j.C > j.D > dash 5B > 5C > jc j.A > j.C > j.D > dash 5B > 5C > jc j.A > j.C > j.D > dash 5B > 3C > 22C > [214A >> 214D] or [623D >> 236C >> 214D]
Requires: --
Damage: 2967/2977
Heat Gain: 21%
Lifesteal: 342/355
Notes: Tager only

5B > 6A > 214B >> 214D > 6A > jc j.214D > dash 5B > 5C > 5D > 214A > 5B > 5C > 5D > 623D >> 236C >> 214D
Requires: --
Damage: 3067
Heat Gain: 22%
Lifesteal: 787

5B > (5C) > 6A > 214B > 5A > 5B > 5D > delay 214A > (dash) 5B > 6A > jc j.214D > dash 5B > 5C > 5D > 623D >> 236C >> 214D
Requires: --
Damage: 3032 (3337)
Heat Gain: 21% (23%)
Lifesteal: 677
Notes: 6A > 214B > 5A doesn't work on Tager, Arakune, Carl, Haku-Men and Relius (at point blank)

5B > (5C) > 6A > 214A > delay 5B > 5C > 5D > 214B >> 214D > 6A > jc j.214D > dash 5B > 5C > 5D > 623D >> 236C >> 214D
Requires: --
Damage: 3289 (3572)
Heat Gain: 23% (25%)
Lifesteal: 797
Notes: 6A > 214A doesn't work on Tager, Nu, Mu, Makoto, Amane, Bullet and Izayoi and must be delayed against Bang

5B > 5C > jc delay j.C > j.D > dash 5A > 3C > 22C > dc 5C > 214A > dash 5B > 5C > [214A >> 214D] or [623D >> 236C >> 214D]
Requires: --
Damage: 3409
Heat Gain: 22%
Lifesteal: 280/292
Notes: Tager, Haku-Men, Relius and Amane only

5B > 5C > 214A RC > 6C > 214B >> 214D > 6A > jc j.214D > (dash) 5B > 5C > hjc j.C > j.D > j.214C > (dash) 5D > 623D >> 236C >> 214D
Requires: 50% Heat
Damage: 3619
Heat Gain: 17%
Lifesteal: 787

5B > 3C > 22C > dc dash 5C > 214A > 5B > delay 5C > 5D(1) > 214B >> delay 214D > dash 5D > 623D >> 236C >> 214D
Requires: --
Damage: 4091
Heat Gain: 25%
Lifesteal: 392
Notes: 22C > dc dash 5C doesn't work on Arakune or Kokonoe

5B > 5C > 6C > delay 6D > j.214D > dash 5B > 5C > 5D > delay 214A > dash 5B > 5C > 5D > 623D >> 236C >> 214D
Requires: Crouching
Damage: 4154
Heat Gain: 29%
Lifesteal: 787

5B > 5C > 2D RC > dash 5C > 5D(1) > 214A > 5B > delay 5C > 5D(1) > 214B >> delay 214D > dash 5D > 22C > 623D >> 236C >> 214D
Requires: 50% Heat
Damage: 4330
Heat Gain: 18%
Lifesteal: 497
Notes: 22C > 623D doesn't work on Rachel, Carl, Nu, Tsubaki, Relius and Kagura

5B > 5C > 2D RC > dash 3C > 22C > dc dash 5C > 214A > dash 5B > delay 5C > 5D(1) > 214B >> delay 214D > dash 5D > 623D >> 236C >> 214D
Requires: 50% Heat
Damage: 4555
Heat Gain: 22%
Lifesteal: 497
Notes: 22C > dc dash 5C doesn't work or Arakune or Kokonoe

5B > 3C > 22C > 214A whiff >> 214D RC > 236D > dc 2C > delay 5C > jc j.C > jc j.C > j.214C > 5C > 5D > 623D >> 236C >> 214D
Requires: 50% Heat
Damage: 4776
Heat Gain: 24%
Lifesteal: 597
Notes: 22C > 214A whiff >> 214D only works on Ragna, Jin, Arakune, Carl, Izayoi and Kagura

CH 2C or CH 5D(1) > A+B > dash 3C > 22C > dc dash 5C > 214A > dash 5B > delay 5C > 5D(1) > 214B >> delay 214D > dash 5D > 623D >> 236C >> 214D
Requires: 25% Heat
Damage: 5041/5120
Heat Gain: 22%
Lifesteal: 392
Notes: 22C > dc dash 5C doesn't work on Arakune and Kokonoe


Collapsed: Low Starters:



Collapsed: Overhead Starters:
6B > 6A > 214B >> 214D > 6A > jc j.214D > dash 5B > 5C > 5D > 214A > dash 5B > 5C > 5D > 623D >> 236C >> 214D
Requires: --
Damage: 2642
Heat Gain: 18%
Lifesteal: 787

6B > 6A > 214A > 5B > delay 5C > 5D(1) > 214B >> 214D > 6A > jc j.214D > dash 5B > delay 5C > 5D > 623D >> 236C >> 214D
Requires: --
Damage: 2819
Heat Gain: 20%
Lifesteal: 677
Notes: 6A > 214A doesn't work on Tager, Nu, Mu, Makoto, Amane, Bullet and Izayoi and must be delayed against Bang

j.C > 5B > 5C > 2D RC > 5C > 5D(1) > delay 214A > dash 5B > 5C > hjc j.C > j.D > jc j.C > j.D > 623D >> 236C >> 214D
Requires: 50% Heat
Damage: 3653
Heat Gain: 16%
Lifesteal: 497
Notes: Now deals 3316 damage as of ver1.10 due to universal jump normal proration nerf


Collapsed: Throw Starters:
5B+C > delay 214A > 5B > 5C > 5D (1) > 214B >> delay 214D > dash 5D > 623D >> 236C >> 214D
Requires: --
Damage: 3148
Heat Gain: 22%
Lifesteal: 392

4B+C > dash 5C > 214A > 5B > delay 5C > jc j.B > j.C > jc j.C > j.D > 623D >> 236C >> 214D
Requires: --
Damage: 3174
Heat Gain: 22%
Lifesteal: 292

j.B+C > dash 5C > 5D(1) > 214A > 5B > 6A > jc j.214D > dash 5B > 6A > hjc j.D > jc j.C > j.623D >> 236C >> 214D
Requires: --
Damage: 3235
Heat Gain: 23%
Lifesteal: 592


Collapsed: Fatal Counter Combos:
FC 623D > (dash) delay 5B > delay 5C > 5D(1) > 214B > 5B > delay 5C > 5D(1) > delay 214A > 5B > delay 5C > jc j.C > jc j.C > j.D > j.214D
Requires: --
Damage: 4253
Heat Gain: 30%
Lifesteal: 490
Notes: Now obsolete as of ver1.10

FC 623D > (dash) delay 2C > delay 5C > 5D > 214B > 5B > delay 5C > 5D(1) > delay 214A > 5B > 6A > jc 214D > 5B > 5D > 623C >> 236C >> 214D
Requires: --
Damage: 4378
Heat Gain: 31%
Lifesteal: 570
Notes: Only possible as of ver1.10

FC 214D > dash 6D > j.D whiff > 2C > 5C > 5D(1) > 214B > 5B > (delay) 5C > 5D(1) > delay 214A > 5B > (delay) 5C > hjc j.B > j.C > jc j.C > j.D > 623D >> 236C >> 214D
Requires: --
Damage: 4402
Heat Gain: 31%
Lifesteal: 697

FC 214D > dash A+B > 6D > j.D whiff > 2C > 5C > 5D(1) > delay 214B > 5B > (delay) 5C > 5D(1) > delay 214A > dash 5B > 5C > 5D > 623D >> 236C >> 214D
Requires: 25% Heat
Damage: 5094
Heat Gain: 23%
Lifesteal: 697


Collapsed: Over Drive Combos:
5B > 5C > 3C cOD > 5B > 5D(1) > 214B >> 214D > dash 3C > 22C > dc dash 5C > 214A > 5B > 623D >> 236C >> 214D
Requires: Burst Icon, 1-100% Life
Damage: 4493 (assuming OD ends before 623D)
Heat Gain: 29%
Lifesteal: 342 (assuming OD ends before 623D)
Notes: 22C > dc dash 5C doesn't work on Arakune or Kokonoe

5B > 5C cOD > 5C > 2D > dc 623D >> 236C >> 214D > j.D > j.214B >> delay 214D > 214214D
Requires: 50% Heat, Burst Icon, 1-50% Life
Damage: 5357
Heat Gain: 27%
Lifesteal: 1860

CH 2C/5C > A+B > OD > (dash) 5C > 2D > dc 5C > 5D(1) > 214B >> delay 214D > (dash) 6B > 236D > dc dash 5C > 623D >> 236C >> 214D > j.D > j.214D > 632146D
Requires: Crouching (5C only), 75% Heat, Burst Icon, 1-50% Life
Damage: 7581/7848
Heat Gain: 34/35%
Lifesteal: 2217



Near-Corner:

Collapsed: Mid Starters:
623C >> 236C >> 236C > 3C > 22C > 236D > dc 3C > 214A >> 214D
Requires: --
Damage: 2515
Heat Gain: 17%
Lifesteal: 280

5B > 5C > (3C) > 623D >> 236C >> delay 236C > (dash) 3C > 22C > 236D > 5C > 2C > 5D > 214A >> 214D
Requires: --
Damage: 3735 (4065)
Heat Gain: 25% (28%)
Lifesteal: 500

5C > 214A >> 214D RC > dash 3C > 22C > 236D > dc 5C > 6A > jc j.214D > 5B > 6A > jc j.D > jc j.D > j.623D >> 236C >> 214D
Requires: 50% Heat
Damage: 4311
Heat Gain: 26%
Lifesteal: 1012
Notes: Sacrifices damage for lifesteal

j.623D(1) RC > dash 3C > 22C > 236D > dc 5C > hjc j.C > j.214C > 5C > 5D > 623D >> 236C >> 214D
Requires: 50% Heat
Damage: 4358
Heat Gain: 15%
Lifesteal: 447

5B > 5C > 6C > delay 6D > j.214D > dash 5B > 5C > jc j.C > jc j.C > j.214C > dash 3C > 22C > 236D > 5B > 623D >> 236C >> 214D
Requires: Crouching
Damage: 4488
Heat Gain: 30%
Lifesteal: 677

5B > 5C > 214A >> 214D RC > dash 3C > 22C > 236D > 5C > jc j.C > j.214C > 5C > 5D > 623D >> 236C >> 214D
Requires: 50% Heat
Damage: 4515
Heat Gain: 26%
Lifesteal: 597

5B > 5C > 2D RC > dash 3C > 22C > dc 236D > dc 2C > 5C > hjc j.C > j.214C > 5C > 5D > [214A >> 214D] or [623D >> 236C >> 214D]
Requires: 50% Heat
Damage: 4771/4822
Heat Gain: 24%/25%
Lifesteal: 485/497


Collapsed: Low Starters:



Collapsed: Overhead Starters:
214B >> 214D > hj.C > j.214C > dash 3C > 22C > 236D > dc 3C > 623D >> 236C >> 214D
Requires: --
Damage: 3115
Heat Gain: 20%
Lifesteal: 392

IAD j.C > j.D > (dash) 5B > 3C > 22C > 236D > dc 5C > hjc j.C > j.214C > 5D > 623D >> 236C >> 214D
Requires: --
Damage: 3280
Heat Gain: 21%
Lifesteal: 497
Notes: Now deals 2986 damage as of ver1.10 due to universal jump normal proration nerf


Collapsed: Throw Starters:
5B+C > 214A > 5B > 5C > hjc j.C > j.D > j.214C > 5D > 623D >> 236C >> 214D
Requires: --
Damage: 3086
Heat Gain: 22%
Lifesteal: 392

j.B+C > (dash) 5C > 214A > 5B > (delay) 5C > hjc j.C > j.D > j.214C > dash 5D > 623D >> 236C >> 214D
Requires: --
Damage: 3283
Heat Gain: 23%
Lifesteal: 392


Collapsed: Fatal Counter Combos:
FC 623D > dash 3C > 22C > 236D > (dc) 2C > delay 5C > hjc j.C > j.214C > delay 2C > 5C > 5D > 214A >> 214D
Requires: --
Damage: 4605
Heat Gain: 30%
Lifesteal: 500
Notes: Only possible as of ver1.10


Collapsed: Over Drive Combos:
6B > 5D(1) cOD > 5C > 2D > dc 5C > 5D(1) > 214A > 5B > 5C > jc j.C > jc j.C > j.214C > 5C > 5D > 22C > 623D >> 236C >> 214D
Requires: Burst Icon, 91-100% Life
Damage: 3960
Heat Gain: 27%
Lifesteal: 417

CH 5C > jcc OD > 5B > 5C > 2D > dc 623D >> 236C >> 214D > j.C > j.214B >> 214D > [jc j.214D > 5D > 22C > 214A >> 214D] or [6D > j.214D > 3C > 22C > 214A >> 214D]
Requires: Burst Icon, 81-90%/61-70% Life
Damage: 4947/5115
Heat Gain: 35%/36%
Lifesteal: 1431/1466

CH 5C > jcc OD > 5B > 5C > 2D > dc 3C > 22C > 236D > dc 5C > 5D(1) > 214B >> 214D > 5D > 214D > 5D(1) > 623D >> 236C >> 214D
Requires: Burst Icon, 41-50% Life
Damage: 5763
Heat Gain: 38%
Lifesteal: 1601

CH 2C/5C > A+B > OD > (dash) 5C > 2D > dc 22C > (dc) 236D > (dc) 5C > 5D(1) > 214B >> 214D > jc j.C >> 623D >> 236C >> 214D > j.D > j.214D > 632146D
Requires: Crouching (5C only), 75% Heat, Burst Icon, 1-50% Life
Damage: 7794/8067
Heat Gain: 32/33%
Lifesteal: 2217



Corner:

Collapsed: Mid Starters:
5B > 5C > 6C > 6D > j.214D > 22C > 236D > 5C > j.C > j.214C > 5D > 623D >> 236C >> 214D
Requires: Crouching
Damage: 4410
Heat Gain: 29%
Lifesteal: 787

5B > 3C > 22C > 236D > delay 2C > 5C > hjc j.C > j.214C > delay 2C > delay 5C > 5D > 623D >> 236C >> 214D
Requires: --
Damage: 4523
Heat Gain: 28%
Lifesteal: 392

5C > 6C > 6D > j.214D > 22C > 236D > 5C > j.c j.C > j.D > jc j.C > j.214C > 5D > 623D >> 236C >> 214D
Requires: Crouching
Damage: 4522
Heat Gain: 29%
Lifesteal: 902

5B > 5C > 214A >> 214D RC > 3C > 22C > 236D > 5C > jc j.C > j.214C > 5C > 5D > 623D >> 236C >> 214D
Requires: 50% Heat
Damage: 4518
Heat Gain: 29%
Lifesteal: 597

5B > 5C > 2D RC > dash 3C > 22C > 236D > 2C > delay 5C > jc j.C > j.c j.C > j.214C > 5C > 5D > 623D >> 236C >> 214D
Requires: 50% Heat
Damage: 4914
Heat Gain: 22%
Lifesteal: 497

CH 2C or CH 5D(1) > A+B > dash 3C > 22C > 236D > 2C > delay 5C > jc j.C > j.c j.C > j.214C > 5C > 5D > 623D >> 236C >> 214D
Requires: 25% Heat
Damage: 5463/5558
Heat Gain: 25%
Lifesteal: 392

 
Collapsed: Low Starters:



Collapsed: Overhead Starters:
6B > 5D(1) > 623D >> 236C >> 236C > 3C > 22C > 236D > 5C > jc j.C > j.214C > 5D > 214A >> 214D
Requires: --
Damage: 3283
Heat Gain: 25%
Lifesteal: 500
Notes: No longer possible as of ver1.10, so instead do 5C > 2C > 5D > 214A >> 214D after 236D for 3208 damage


Collapsed: Throw Starters:
5B+C  > delay 236D > dash 3C > 22C > dc > 5B > 5C > 5D > [214A >> 214D] or [623D >> 236C >> 214D]
Requires: --
Damage: 3503/3560
Heat Gain: 23%
Lifesteal: 380/392

j.B+C > 5B > 5C > hjc j.C > j.214C > 3C > 22C > 236D > [dc 3C > 214A >> 214D] or [5B > 623D >> 236C >> 214D]
Requires: --
Damage: 3556/3589
Heat Gain: 24%
Lifesteal: 280/292


Collapsed: Fatal Counter Combos:
FC 623D > 2B > 5D(1) > 236D > dc 3C > 22C > dc 5B > 5C > jc j.C > jc j.C > j.214C > 5D > 214A >> 214D
Requires: --
Damage: 4300
Heat Gain: 28%
Lifesteal: 500
Notes: Now obsolete as of ver1.10

FC 214D > dash 6D > j.D whiff > 5C > 5D(1) > 236D > dc 3C > 22C > dc 2C > delay 5C > hjc j.C > j.214C > 5C > 5D > 623D >> 236C >> 214D
Requires: --
Damage: 4752
Heat Gain: 31%
Lifesteal: 807

FC 214D > A+B > dash 6D > j.D whiff > 3C > 22C > 236D > dc 2C > delay 5C > hjc j.C > j.214C > 5C > 5D > 623D >> 236C >> 214D
Requires: 25% Heat
Damage: 5244
Heat Gain: 29%
Lifesteal: 807


Collapsed: Over Drive Combos:
5B+C > A+B > OD > 22C > 236D > 623D >> 236C >> 214D > j.D > j.214B >> 214D > jc j.214D > 214214D
Requires: 75% Heat, Burst Icon, 1-60% Life
Damage: 6025
Heat Gain: 19%
Lifesteal: 2789

(OD) 22C > A+B > 5C > 5D(1) > 632146D > 623D >> 236C >> 214D > j.214B >> 214D > jc (j.C) > j.214C > 5C > 5D > 214D > 6D > delay j.D > j.214D > 214214D
Requires: 100% Heat, Burst Icon, 1-10% Life
Damage: 9176 (9203)
Heat Gain: 25%
Lifesteal: 4332
Notes: Tager only, no longer possible as of ver1.10

(OD) 22C > A+B > 5C > 5D(1) > 632146D > 623D >> 236C >> 214D > j.214B >> 214D > jcc 236D > 5D > 214D > 6D > delay j.D > j.214D > 214214D
Requires: 100% Heat, Burst Icon, 1-10% Life
Damage: 9297
Heat Gain: 25%
Lifesteal: 5227
Notes: Tager only, only possible as of ver1.10

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I bet the damage can be increased if jC jD was replaced by jB jC and the 2nd hit of 5D was not used so early in the combo.

I dunno what's up with the drive normals for Ragna. Their P2 is horrible, except for 2D, which needs RC anyway. Maybe they're trying to get us to pick between health gain or damage in combos?

BTW Never forget the classic signature Ragna combo:

5B>5C>HF>Tsuika

DMG: 2020

HG: 18

LS: ???

Do I really need a video source for this one?

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214D FC > 5B > 2C > 5C > 214A > 214D

Dmg: 2762

Heat: +24

Combo is shown here.

j.C > 5B > 5C > 2D RC > 5C > 5D > 214A > 66 5B > 5C > j.C > j.D > j.C > j.D > 623D~214D

Dmg: 3653

Heat: -43

Combo.

edit:

(crouching + corner) 5B > 5C > 6C > 214D > 5B > 6A > hjc > j.D > j.D > j.214C > 5D > 623C~214D

Dmg: 3458 (?)

Heat: +30

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Just saw on a stream, couldn't see the damage value, but:

5B > 5C > 2D rc > 6C > delay 6D > j.214D > 5B > 5C > air combo

Seems to work when hitting a 6C on crouching too at the right distance.

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Combo theory in the corner.

CH 6A > 3C > 22C > DS > ID > Punch > 5C (6A if 5C doesn't work) > JC j.C > BE > 5D > HF ender

Still trying to figure out where to put ID > Punch in combos but I'm pretty sure that works.

Maybe this one is better?

CH 6A > ID > Punch > 3C > 22C > DS > 5C/6A > JC j.C > BE > 5D > HF ender

This one I imagine would be better if you're kinda close to the corner and have enough time to dash 3C whereas the first one is pretty much you're already in the corner.

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there's absolutely no reason to use straight punch in the corner if the opponent's in the air already. the proration is still terrible off of it, and it'd probably be better to just try and do BS.

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there's absolutely no reason to use straight punch in the corner if the opponent's in the air already. the proration is still terrible off of it, and it'd probably be better to just try and do BS.

Yeah I kinda assumed they changed it so it at least help him do corner combos.

That feeling when you didnt do something as simple as look at the first page of general for proration.

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Does anyone know if you can still do 22C after 5D(2) if you used 3C in your combo? Probably not cause I haven't seen it yet.

If it is still there, then a basic corner combo would be 2A > 5B > 3C > ID > Punch > 5D > 22C > DS > 3C > HF

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IAD j.C > jD. > 5B > 3C > 22C > DS (DC)> 5C > hjc j.C > BE > 5D > DID> 214 ender

Dmg: 3280

Heat: 21

Source: @ 16:18 http://www.youtube.com/watch?v=92xnA2N1UQs&feature=youtu.be

Notes: Semi close to corner in order to work

5B > 5C > HF> (RC) > 3C >22C > DS > 5C > jc j.C > BE > 5C > 5D > DID > 214 ender

Dmg: 4518

Heat: 9

Notes: Requires 50 heat for Rapid Cancel, Corner combo

Source: @ 18:48 http://www.youtube.com/watch?v=92xnA2N1UQs&feature=youtu.be

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Another good looking meterless corner combo

5B > 5C > 6C(2) > delayed HF(1) > 5B > 5C > j.c > J.B > J.C > j.c > J.C > BE > 5C > 5D(2) > DID - Axe kick = 3951 dmg, heat gain: 29

http://www.youtube.com/watch?feature=player_embedded&v=0-OAVaX1lV4#t=29s

seems that the untechable in HF can even be used in lengthy combos now, huh..cool

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AA CH 5C>5B>5D(1)>GH(1)>5A>5B>5D(2)>HF(1)>5A>5B>5D(2)>D ID = 3.4k

Source: Jourdal's Twitter

I imagine you can replace the AA 5C with 6A and that should still work.

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Look at the matches from Hara in the jourdal channel..he has good and new combos that seem optimized

The guy has always been good doing always super optimized combos(I remember him doing 5C 5D dc 3c 22c 5a link in CS2 he was the only one doing this on croucher)

well wrong 3d maybe lol

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