KeyBlaz Report post Posted December 16, 2013 After j.236AAB I start holding down so that way when i hit the ground I just press up as fast as I can and I have been landing it more consistently lately. But I'm weird and I suck at super jumping in combos Share this post Link to post Share on other sites
Urichinan Report post Posted April 2, 2014 I don't know if this is old news or what, but I didn't notice this in here: (Missile) 5B > 5C > 3C > B Persia > Dash j.C > j.D > Dash 6C > 22C > Dash 5C > 6A > Mami (3571 DMG/25 HG) Do 236A~A~A as fast as possible, then delay the final B. Works on everyone past the B Persia part (Though it's insanely hard on Rachel and Kagura), the starting chain into B Persia still falls within character specific requirements (Like having to use raw 3C > Persia on Makoto, and omitting 5C after 5B on Arakune, etc.). Share this post Link to post Share on other sites
someonewhodied Report post Posted May 5, 2014 Huh, i didn't have a missile route before for midscreen B persia. also corner item cycle combo, works for any item except presentbox and bombs. https://www.youtube.com/watch?v=0OfVXbKMsTQ Share this post Link to post Share on other sites
Durkslag Report post Posted May 14, 2014 Super pan OD combo 60% hp 5C > 5D > dash CT > dash 5D > OD > dash 5Dx7 > 632146C 7,1k Looks like you can do 9 5Ds because they instantly drop out on the 10th, doubt this is optimal but it is pretty hilarious Share this post Link to post Share on other sites
donkatsu Report post Posted May 27, 2014 I was looking through the main combo section and I was a bit confused with what are S and N starters. They seem to start with same normals to me. Also, are the combos also updated for 1.1? What are some bnb that I should start learning? Share this post Link to post Share on other sites
Icekin Report post Posted May 27, 2014 1.1 didn't change much to Platinum's combos, to my knowledge (though I might be wrong). Made some links easier, but nothing fundamental has changed, except some pan combos. Overdrive Fan loop is particularly hilarious. Share this post Link to post Share on other sites
someonewhodied Report post Posted June 27, 2014 Midscreen Pan overhead. (1 pan) j.D>66A>6C>j.236C~C>66A>282C>665A>6A>236B (2.4k) The TK pogo is absolutely necessary btw. It raises you just enough that the pogo will hit. Non,TK won't work. (at least not consistently and against every character) Share this post Link to post Share on other sites
Icekin Report post Posted July 1, 2014 66A>282C>665A Yeeeeaaaah, I think I'll just use a second pan and go for the easymode 2.7k route. :C Share this post Link to post Share on other sites
someonewhodied Report post Posted July 1, 2014 Its not a hard combo though. It looks really stylish Share this post Link to post Share on other sites
Ventus Tatshima Report post Posted July 3, 2014 Well i have a CT combo not sure if it's viable or not but here: 58>5D(Pan)>CT>5C>236B>5C>6A>6C>22C>5C>6A>J.5C(x2)> J.5D>632146C Dmg:5.6K or 5.8K(With OD Course) Notes: Doesn't really work on Jin,Noel,Terumi. For OD Variant you have OD immediately after 5B then continue with the rest of the route. I have more combos but i'll post them later Share this post Link to post Share on other sites
someonewhodied Report post Posted July 9, 2014 Max meterless, itemless 5C starter damage (corner) while still giving bubble oki. 5C>3C>236ABA~A>6A>2C>6A>6C>j.236C~C>66A>282C>5C>6A>236B>3C Share this post Link to post Share on other sites
dtruth Report post Posted July 13, 2014 Is there a list of optimized 1.1 combos anywhere? I'm hitting the next stop in my BBCP character search and my Platinum damage is never getting to 4k in the corner. Share this post Link to post Share on other sites
Icekin Report post Posted July 13, 2014 Is there a list of optimized 1.1 combos anywhere? I'm hitting the next stop in my BBCP character search and my Platinum damage is never getting to 4k in the corner. 4K is unusual for Platinum. I never break 3.5 unless I have pans or get an item starter. Share this post Link to post Share on other sites
Seiska Report post Posted July 19, 2014 Is there a list of optimized 1.1 combos anywhere? I'm hitting the next stop in my BBCP character search and my Platinum damage is never getting to 4k in the corner. Then you are probably looking for Guard break / Crouch confirm / Counter Hit combos or Fan loops. Here's a 1.0 guard break combo video with few guard break examples that should work in 1.0 as well unless I have missed something. https://www.youtube.com/watch?v=3chlxpWb0J0 Share this post Link to post Share on other sites
dtruth Report post Posted July 20, 2014 Thank you for the video. I have yet to get use to using Crush Triggers in this game. Its always a after thought in my corner block strings. This also gave me ideas on how to use items in my combos I tend to just not use any unless its mid screen combos. Share this post Link to post Share on other sites
coil Report post Posted July 21, 2014 thougths about this? http://www.nicovideo.jp/watch/sm24026177 it only works against crouchers? i cant practice right now to confirm it, thanks xd Share this post Link to post Share on other sites
someonewhodied Report post Posted September 2, 2014 present box oki ender combo: X>5C>6A>6B>6~5C>2C>Delay 236B(should launch back into corner)>6~3C>214D it will set one on them and one slightly more forward. Great if the opponent has a DP or distortion that moves themselves forward. Otherwise its just for style. Share this post Link to post Share on other sites
SoulGuitarist Report post Posted September 13, 2014 Simple frying pan combo with decent damage and weapon change. Requires 50 meter, all frying pans and opponent in corner. 5B>5C>236B>5C>5D>6A>j.B>JC>j.B>j.C>j.D>6A>j.B>JC>j.B>j.C>j.D>5D>632146C 4616 dmg 29 hits Share this post Link to post Share on other sites
someonewhodied Report post Posted September 13, 2014 If you want damage from 5B: 5B>5C>3C>236AAA~A>6A>6C>j.236C~C>66A>6B>4~5C>6A>22C>5C>6A>236B>3C>632146C Should give the same damage without any item uses. Share this post Link to post Share on other sites