Myoro Report post Posted March 28, 2014 Calling all Dustloop Relius players. Calling all Dustloop Relius players. Can someone tell me the most optimal combo off a 4D corner reset? Both without meter but with Ignis and with meter for a RC'd 236->5D to recharge Ignis? I gotta know so I can start making people cry, I'm running low on tears of my opponents. Share this post Link to post Share on other sites
NecroTheReaper Report post Posted March 28, 2014 Honestly if I go for a 236C RC combo, it goes like this. xx>3C>236C>RC>5D>5C>6B>sj.5B>dj.5B>j.5C>j.236C>j.214A>j.5B>2C>6C>22A>(4D>3C) Typically refills all ignis meter by the time you get to j.236C amd gives between 3k-3.5k damage depending on starter. Ending combos with 22A is still decent oki since ignis can still punish almost everything they do and you can block before they tech. Obviously cant go for DD ender, but I think you could do it after 6C for ~4k damage Share this post Link to post Share on other sites
Myoro Report post Posted March 28, 2014 But what if you got blue-barred before you put them in the corner in the first place? will it completely refill then? And what do you do if you've got the Ignis for a regular combo? (I mean aside from 3 act instakill funsies) Share this post Link to post Share on other sites
NecroTheReaper Report post Posted March 28, 2014 What do you mean by blue-barred? As for a 4D optimal combo, I'd say the usual path is about as optimal as you get without using OD. With OD, if you recover soon enough to CT after 4D hits, you can get 5.9k by goin 4D>CT>5B>5C(1)>j.5C>j.8D>dj.OD>j.5C>j.8D>j.236C>j.214B>5B>2C>6C>214A<(214B~3C)>632146D 4.8k without Tedo. Regular combo ends with 22A for 3500 exact. If you want you're usual 3C oki, you have to do 4D>2C>6C>41236B>5B/C>236C>214A>66B>tk236C>3C for 3103 damage and 22 heat Edit: if you mean no-tech, you cant 100% beat it. Thats the risk involved with smp resets. If they aren't payin attention, you xould air grab them after they do tech, but its still avoidable. Share this post Link to post Share on other sites
Myoro Report post Posted March 29, 2014 By blue barred I mean that right before you put them in the corner and did the reset you or Ignis took a hit that made her get forcibly de-summoned so she's got the blue bar that indicates slower initial recovery of Ignis gauge. Share this post Link to post Share on other sites
NecroTheReaper Report post Posted March 29, 2014 Ooooh, ok. Gonna have to test that, cuz usually if I blue bar, I just end tje combo early and rely on A mash and leis gimmicks until shes back to normal Share this post Link to post Share on other sites
NecroTheReaper Report post Posted April 3, 2014 I FINALLY IN LEGIT WAYS PASSED THE 7K MARK @.@ granted it took no work at all since the combo path is the same as the 6.9k path. Just start.the combo off with lauger. I think raw lauger should be your punisher if you have OD and at least 25 heat. Without DD it still does like 5.8-6k damage. Tested blocking dp's and bursts (or leying) and you should recover fast enough to use raw lauger. Just thought it was interesting lol. Share this post Link to post Share on other sites
Myoro Report post Posted April 3, 2014 Yaaaay we've got 7K combos back! I've been missin' those ever since CSE Do you know how much heat the combo itself builds? 7K combos kinda used to be my thing so I plan to use this as much as possible. Share this post Link to post Share on other sites
NecroTheReaper Report post Posted April 3, 2014 It builds about 30 heat back, so with 50 heat you'll have enough for both the CT and DD Share this post Link to post Share on other sites
Iron Savior Report post Posted April 6, 2014 What do you guys do off an aerial hit in the corner?, in Extend i used stuff>j.236c>j.214a, but i never optimized after that Same thing for 6c FC in the corner, how do you alter your combo if you get one? I FINALLY IN LEGIT WAYS PASSED THE 7K MARK @.@ granted it took no work at all since the combo path is the same as the 6.9k path. Just start.the combo off with lauger. I think raw lauger should be your punisher if you have OD and at least 25 heat. Without DD it still does like 5.8-6k damage. Tested blocking dp's and bursts (or leying) and you should recover fast enough to use raw lauger. Just thought it was interesting lol. What's the 6.9k path? Share this post Link to post Share on other sites
NecroTheReaper Report post Posted April 6, 2014 Air hit in the corner depends on how high you are. If you're low to the ground, you can go j.236A>j.214A>land>5B(2B)>2C>6C>41236B>6B>236C. I'd end it at 236C for this combo honestly since you still get time to set up ignis oki. If you're higher up, just replace 5B with j.B 6C FC combo of preference to me: FC 6C>41236B>5C(1)>[j.B>delay j.C>66]x3>6B>j.B>j.B>j.C>j.236C>j.214A. Can replace 41236B with CT for ~500 more damage 6.9/7.2k combo path. Any N starter (though varying damage obviously) xx>236C>214A>5AB>665B>5C(1)>j.C>j.8D>jc.OD>j.C>j.8D>j.236C>j.214B>land>5B>2C>6C>214A>214B~3C>OD 632146D. You can only have one move before ground lauger, and 214B will wiff on some characters, so instead, just go for OD 632146D after 214A. 50 heat to start. Share this post Link to post Share on other sites
Myoro Report post Posted April 8, 2014 You can also do 4D off of some air laugers, on a really low lauger you can 6B/2C confirm it. Share this post Link to post Share on other sites
NecroTheReaper Report post Posted April 9, 2014 A corner OD ignis regen combo that looks stylish, does good damage, and with 1.1 will give oki easily because of gad leis change. Normal time starters. xx>3C>236C>214A>OD>5B>2C>214A>2C>4D>5D>2C>6C>41236B>3C [4113/29%] Share this post Link to post Share on other sites
Iron Savior Report post Posted April 11, 2014 My Cp should be arriving later today, what would you guys say are the most crucial combos you should know as a Relius player? Share this post Link to post Share on other sites
Myoro Report post Posted April 11, 2014 Midscreen: 5B->3C->6D+forward jump->fallingj.B->2C->6C->41236B->5B->5C->superjump->j.B->j.C->j.236C->j.214B->airdash (approx 3500 damage and 1-2/5ths ignis) Corner: 5B->3C->236C->214A->5C(1hit)->jump->j.C->j.236C->j.214B->falling j.B->2C->6C->41236B->5B->5C->4D->3C(optional distortion) (approx 4500 damage 5500 with distortion. 3/7 ignis bar) Midscreen ignesless: 5B->3C->236C->Rapid->Instant airdash->j.B->2C->6C->41236B->5B->5C->superjump->j.B->j.C->j.236C->(j.214B->airdash)* (about 4000 damage) *if ignis has recharged, which she probably has. There's more out there but these are gold standard combos. Share this post Link to post Share on other sites
NecroTheReaper Report post Posted April 11, 2014 I'd also advise on ignis-less 6B route: xx>6B>j.B>delay j.C>6B>j.B>dj.B>j.236C>j.214A. You'll mostly use this if you're tryin to keep pressure with ignis desummoned getting meter back. Share this post Link to post Share on other sites
Iron Savior Report post Posted April 11, 2014 Thanks What about short starters, mainly throws? Share this post Link to post Share on other sites
Myoro Report post Posted April 11, 2014 For jabs just turn the midscreen 41236B into 236C->214B for jabs and throws in the corner turn 41236B into 4D->3C Share this post Link to post Share on other sites
NecroTheReaper Report post Posted April 11, 2014 If you want a combo route that works regardless of starter midscreen, x>3C>63214B+6D>6B>j.B>j.C>j.236C>j.214B Edit: so I was messing with this one combo path, I couldn't get it to work more than once so I was wondering if anyone else could figure out the requirements for it. 5B>3C>41236BD>5B>5C>j.C>j.8D>j.236C>j.214B>j.66A>5B>2C>4D>3C. I believe that's what I did. Share this post Link to post Share on other sites
Poultrygeist Report post Posted April 16, 2014 Okay this is driving me up the wall. In the corner we all know the good ol' 4D 3C oki ender. Does this just not work on chars with small hitboxes? I've tried it on Carl, Plat and Kokonoe and the 4D flat out wiffs. Do I just need to adjust the timing or does it not work on them? Share this post Link to post Share on other sites
WakeUpDP Report post Posted April 16, 2014 Okay this is driving me up the wall. In the corner we all know the good ol' 4D 3C oki ender. Does this just not work on chars with small hitboxes? I've tried it on Carl, Plat and Kokonoe and the 4D flat out wiffs. Do I just need to adjust the timing or does it not work on them? What are you doing before the 4D>3C? Share this post Link to post Share on other sites
Poultrygeist Report post Posted April 16, 2014 5B 236C 214A 66 5B 6B j.5B j.5C j.236C 4D 3C Share this post Link to post Share on other sites
WakeUpDP Report post Posted April 16, 2014 I can't test things out atm but try omitting the 5B, 5B 236C 214A 66 6B(or 5C(1) j.5B j.5C j.236C 4D 3C . Try out different pickups after the 214A Or try out: 5B>236C>214A>66 5C(1)>j.B>j.C>j.236C>2C>6C>22A>4D>3C with a little delay between the j.C>j.236C , bit more damage for the same ignis cost Share this post Link to post Share on other sites
Poultrygeist Report post Posted April 16, 2014 Yeah ditching the 5B worked on Plat. Awesome, thanks. Share this post Link to post Share on other sites
NecroTheReaper Report post Posted April 23, 2014 So out of curiosity, anyone have a corner throw>lauger RC combo that recharges ignis and gives some oki? Best I could get was grab>236C RC>66B>2369C>2C>6C>22A, but I'd rather get a path that that ends with 3C obviously Share this post Link to post Share on other sites