Nehle Report post Posted April 14, 2008 I've been thinking about doing Dizzy video tutorials for some time. Now I finally have the capping card again so I can begin slightly. My first thought was only to make it about okizeme and mind games, but I'm not sure, so basically, I'm creating this thread to see what people would like to see in such a video, or if you think it's a good idea at all. So Do you guys think it's a good idea? "Advanced" stuff only or should it be a complete guide, like rundowns of normals, specials, zoning, combos and stuff like that? Anything special you want to see in it? I know we have good players here, if you want to contribute, it would really be appreciated. So basically, that's it, post thought and comments please Share this post Link to post Share on other sites
excelence Report post Posted April 14, 2008 i would love the stuff about mid arena oki/setup, and what can she get from mid arena knock down ... that i think i'm lacking the most and i don't mind with some basic break down, the 6hs is the most problematic one for me to use and take advantage of it upon hit Share this post Link to post Share on other sites
zaeris Report post Posted April 14, 2008 I'ld like the guide to be more well rounded covering basic with a dash of advance input not advance combo's. While dizzy basic isn't hard to master it's the mind games and dizzy strategies that makes her vastly different from other characters. Stuff that should be included: Tick throw set ups. Oki/pressure 2d Jc application Usuage of various fish combination, even weird ones like k,hs Share this post Link to post Share on other sites
Nehle Report post Posted April 14, 2008 I'ld like the guide to be more well rounded covering basic with a dash of advance input not advance combo's. While dizzy basic isn't hard to master it's the mind games and dizzy strategies that makes her vastly different from other characters. Stuff that should be included: Tick throw set ups. Oki/pressure 2d Jc application Usuage of various fish combination, even weird ones like k,hs This is pretty much my original thought, although I'm not sure about K~H fish, as I never use it myself, but if you have a good application for it, I'd be glad to take it up Share this post Link to post Share on other sites
fatewalker Report post Posted April 14, 2008 i use K~HS off the throw. Share this post Link to post Share on other sites
Gonzales Report post Posted April 14, 2008 yeah i agree with zaeries, msot of the time flashy comboes is't what makes a good dizzy rather good oki setups combined with good mindgames. If the video shows how playing Dizzy requires planning and being a couple steps ahead of your opponent, I think it be good for newer players. A lot of times that i play Dizzy i notice how better players will block your oki pressure and find inginous ways to escape and put you at a disadvantege, its very important to think ahead and use different options to keep your opponent excatly were you want him. P.S I use the K~H fish combination againts people who delay there wake up(Robo-Ky, Bridget, ect.) that way if they dont delay there wake-up the K will act as a meaty, if they do then the H will be a meaty Share this post Link to post Share on other sites
Jet Set Dizzy Report post Posted April 15, 2008 I think a complete guide would be awesome if you were willing, and would be an amazing resource. Either way this is great. Share this post Link to post Share on other sites
StDF Report post Posted April 15, 2008 I like that idea! I agree with Gonzales about diffrent characters can escape in their own way. And we should cover character specific okizemes like bait TE Warrant, SO VV bait or JA diffrent timing on the fish summon on the corner. Share this post Link to post Share on other sites
Nehle Report post Posted April 15, 2008 Alright, guys, thanks a lot for your input Down to the actual planning. In my opinion, it would be best to divide this stuff into chapters, seeing as there might be quite a lot to cover, and it would be a mess making just one long thing. However, all these things weave into each other at many different points. You can't really explain a combo without explaining the setups for it, even though the setups usually are a lot more advanced. Anyways, here's my suggestion of what it should look like Chapter 1: Normals, specials, basic combosChapter 2: Zoning/Spacing, defense, summonsChapter 3: Mind games/okizeme/tick throwsChapter 4: Advanced setups/inputs/combosAppendix: Character specifics I know chapter 4 is not that important compared to the rest, but I feel that the other three need to be explained before the fourth one. You can't do good setups without knowing the mind games behind them, imo But most important of all WHAT SOUNDTRACK SHALL WE USE?!? Share this post Link to post Share on other sites
chun_li1 Report post Posted April 15, 2008 But most important of all WHAT SOUNDTRACK SHAL WE USE?!? Maybe use this. http://www.youtube.com/watch?v=PcYUvIu1sIc Full version of song is 6:04 Minutes long. Lyrics also fit "I am fragile but powerful" Share this post Link to post Share on other sites
bizarro Report post Posted April 15, 2008 I think a complete guide would be the best, but at the same time might be a lot of work. Are you able to make long videos? If so probably not fit for youtube but more for torrent or something. In terms of length, I'm thinking it might play out like this: Ch1: 5+ minutes (because of basic combos) Ch2: 5+ minutes Ch3: 20+ minutes (~10 for okizeme alone, not sure about mind games) Ch4: 5 minutes (I'm guessing this is for flashy but not practical?) Appendix: ~25 minutes (if you devote ~1 minute to each character) Total: ~35 minutes w/o Appendix, and ~60 w/ Appendix For the time length of Ch3, it might even be as short as 5 minutes if you're just considering basic okizeme. I'm not sure what you'll include in mind games so I can't give any estimates on that. ----- Are you doing this project alone? By that I mean, are you doing all the recording/editing yourself? I was thinking to save time you might want to take short clips from existing match/combo videos, or even have people submit their own short clips to you. I'd help but I don't have any capture devices Share this post Link to post Share on other sites
Nehle Report post Posted April 16, 2008 Yea, Chapter 3 is possibly the biggest, but I think it can be shortened somewhat if we can list the general principle behind okizeme and giving examples instead of listing every okizeme known to man. As for the Appendix, I don't think I'll take EVERY character - it is not going to be a video representation of the matchup thread by any measure. Rather, it should go through some common problems dizzy players may find difficult and annoying, such as reversals with more than one hit (VV, Starship and such), catch reversals (Axl, testament), Baiken. Simply put those situations where playing Dizzy like normal really screws you over. As far as I know, I'm doing the recordings alone. It would be nice if someone else had a capping card but I don't think capturing from other CMVs or Match videos is a very good idea. I'd prefer to keep everything roughly the same quality and most CMs and Matchvids just aren't good enough :\ Edit: The optimal would be to fit every chapter to youtube length, so if I notice something is going to take way too much time, I'll either have to do some creative cutting or simply divide stuff into more chapters Share this post Link to post Share on other sites
bizarro Report post Posted April 16, 2008 Good luck man, sounds like a huge project but very worthwhile:cool: Share this post Link to post Share on other sites
Kurokun Report post Posted April 20, 2008 Stuff that should be included: Tick throw set ups. Oki/pressure 2d Jc application Usage of various fish combination, even weird ones like k,hs The above listing would be great to see in action. If anything, the possible variations/options one could use to get a knockdown, throw, damage combo, etc. I wish you the best of luck in this project sir. Share this post Link to post Share on other sites
bizarro Report post Posted August 7, 2008 How's the project coming along? :3 Share this post Link to post Share on other sites
Merilyn Report post Posted August 7, 2008 Probably 2% done! Share this post Link to post Share on other sites
XAQshinor Report post Posted September 19, 2008 are you still working on this nehle? Share this post Link to post Share on other sites
woki Report post Posted November 18, 2008 It seems like there's too much work involved. Hell.. I made a 1 minute long video and the whole process took 3 hours already... -_- Btw, the video is related to 2S and stuff. 2S Share this post Link to post Share on other sites
excelence Report post Posted November 18, 2008 at the last part double ch 2h v Baiken j.s Share this post Link to post Share on other sites
Tech Romancer Report post Posted November 18, 2008 WATCH IN HIGH QUALITY. I'll watch it the way I want to watch it. :/ Share this post Link to post Share on other sites
Stag.S Report post Posted November 19, 2008 It's pretty cool watching it, but 2S is so situational ._. Share this post Link to post Share on other sites
Tech Romancer Report post Posted November 20, 2008 It's pretty cool watching it, but 2S is so situational ._. Yeah, when I first started playing Dizzy I kept thinking whenever someone jumped in, "2S!". And was like, "Why don't they float?!" Thinking it was like a ariel rave in MvC2 or some shit Share this post Link to post Share on other sites
woki Report post Posted November 29, 2008 2S is so situational ._. Yeah, one thing I thought about adding into the video was when to do 2S so that you can clash with air normals like Pot's j.D, and what you can do after they clash. But... it's still situational. Btw, here's another one. It's about 5D. 5D Share this post Link to post Share on other sites
Stag.S Report post Posted November 29, 2008 But they were all crouching on hit, does that mean the tech time is delayed for them a bit? Share this post Link to post Share on other sites
woki Report post Posted December 1, 2008 does that mean the tech time is delayed for them a bit? Nope, it doesn't imply anything. Whether they were crouching or standing, the combo is the same when they get launched by dust. I just thought it would be more relevant to have the training dummy couching (since they usually don't get hit by dust while standing..) although.... the truth is that the dummy happened to be crouching and I never bothered to change it... EDIT: Reworded.. since I meant the dust combo not the ground combo. Share this post Link to post Share on other sites