Jump to content

Archived

This topic is now archived and is closed to further replies.

Egg_Knight

Dog Combos.

Recommended Posts

I have learned a few basic dog combos from the zappa dog tutorials on youtube. I believe they are 6p c.s s 6d 6h and 6p c.s s 2d. I am trying to learn to expand those combos by including a 2h like I see in many videos for more damage and longer combos. Can anyone help Or link me the information if it already exist and I have overlooked it? Thanks.

Share this post


Link to post
Share on other sites

Dog combos are generally all about precise timing and execution. One of the easier loops to practice is on a crouching opponent in the corner 5P, 2K, 5D, 66, 5P, 2K, 5D... You can generally get 3 good reps of that. The more advanced corner stuff makes you retreat the dog for a dive (4D+D) while continuing to attack. The idea here is to be stuck in an attack animation while hitting 4D so you don't move backwards, then hit D and time it to hit when you are too far away to attack. This will get the dog back in closer to the opponent.

The midscreen stuff tends to get very situational. Some stuff will call you to use the 6D to hit the opponent and then hit D again while the dog flips backwards to lunge OVER the opponent as you attack. Then the dog will be on the other side as you push the opponent into it with your attacks. However an easy midscreen (also corner combo) is 2K, 5S+8D JC jK, jS JC+8D (basically double jump+D) jK, jS, 8D. The first 8D should allow time for the dog to recover enough to allow two 8D almost one after the other keeping the dog airborne.

Share this post


Link to post
Share on other sites
Your opponent has to be crouching for one as simple as the first one? or does it mean less reps if standing?

Less pushback is what makes it easier, IIRC. I just feel the crouching opponent is easier to connect for some reason. Try it to see the difference.

Share this post


Link to post
Share on other sites

Should a combo be legit whether the opponent is standing or crouching (meaning it won't whiff), hitting a crouching opponent is easier as timing is concerned since it gives you 1 more frame of hitstun, except a level 1 hit which is the same in both version :

http://www.dustloop.com/wiki/index.php?title=Offense_(GGAC)#Attack_Level

Therefore, you also have crouch-only combos.

Share this post


Link to post
Share on other sites

×