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[P4AU] News Thread, Anything else = INFRACTION

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THIS THREAD IS FOR P4U2 NEW POSTINGS ONLY, NOT DISCUSSION. IF YOU POST ANYTHING NON-INFO YOU WILL BE INFRACTED.

Release Dates

Japan (Arcade): November 28th, 2013

Japan (Console): Summer 2014

USA (Console): Unknown (was one week after JP console release for P4U1)

General Info

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Questions?

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Links

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Edited by Omex

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Characters have different amounts of persona cards, Akihiko has 2, Yukiko 5, Yukari has 4 and Elizabeth has 7!!

Other changes so far:

Akihiko's Cyclone level goes up to level 5 now

Kanji's 5C paralyzes the opp

Yukiko has a new move and a new super which is lv6 only (wtf)

Narukami can't sweep > 5D anymore

You can now pick a "shadow" version of EVERY character. Shadow characters can't burst but they do have something called "Shadow Fury" which is done with ABD.

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Characters have different amounts of persona cards, Akihiko has 2, Yukiko 5, Yukari has 4 and Elizabeth has 7!!

Other changes so far:

Akihiko's Cyclone level goes up to level 5 now

Kanji's 5C paralyzes the opp

Yukiko has a new move and a new super which is lv6 only (wtf)

Narukami can't sweep > 5D anymore

You can now pick a "shadow" version of EVERY character. Shadow characters can't burst but they do have something called "Shadow Fury" which is done with ABD.

Edit for him: A shadow version of every character that isn't Shadow Labrys or Elizabeth.

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interview notes: (my translation is not going to be super accurate AT ALL, just going to stick to details w)

'what's with the name'

'secret lol'

'what's with sho minazuki'

'secret lol'

'care to explain junpei/yukari since noone was available for interview at the last loketest?'

interviewee: 'Yukari Takeba is a shooting type of character who looks quite difficult at first glance, but is honestly very simple. her projectile angles are straightforward and honest, so she should be easy to use.

interviewee: 'to put it simply junpei is a baseball fighting game character, so we decided to give him a baseball counter instead of a normal gauge'

interviewer: 'so he gets more powerful as he hits and counterhits the opponent with his bat"

interviewee: 'ye. (explains how the hits/strikes/etc powers up in short, check pssych's guide if interested)"

interviewer: 'so aside from new characters there seems to be new systems in place"

interviewee: 'yes, like the s hold system. it was suggested to us as feedback to the last version's consumer version, so we decided to implement it. it is primarily just for beginners."

interviewer: 'also i see you updated the autocombos'

interviewee: 's hold system/dial a system are strong selling poitns fo the series etc. Also, the versions of moves that come out of the S hold system do differ from the ones you would see if you had put in the input normally, so there will be a use for the s hold system even above intermediate level."

interviewer: 'ah. and shadow type?"

interviewee: '(explains how shadow type works)'

interviewer: "also, starting with the last loketest it seems that peoples' impressions have been that it's become much harder to do okizeme overall?"

interviewee: "ah, yes, that has definitely been an intentional change. we've been taking the performance of every character into account carefully while planning these changes. we'll be saving a huge amount of player feedback and shooting to polish what we have considerably. we don't plan on changing character's gameplans considerably, but those characters should feel fresh to play."

interviewer. "in summary, you're saying banchou's okizeme loop was just fine?"

Interviewee: "I suppose so. (laughter). we've definitely changed that part of him though."

Interviewer: "I understand. (laughter)"

rest of the interview is thanking the arcade owner and all the fans that came out to play, etc.

Edited by Omex

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December 19 Update Information

Playable character “Sho Minazuki (Persona-equipped)” added.

Game mode “Training Mode” added.

In character select, the navi’s initial position is remembered.

SP Skill Boost and Instant Kill input priority fixed.

Bug in Auto-combo Burst Gauge bonus fixed.

Bug that causes the new challenger message to remain in certain conditions fixed.

Score Attack Mode

When continuing from 2P side, bug that cause the clear time penalty to not register fixed.

Elizabeth

Randomizer bug fixed.

Naoto Shirogane

Mudoon bug fixed.

Bug that prevented Stand D from releasing immediately after shooting fixed.

Yosuke Hanamura

SP increase rate bug with Sukukaja fixed.

Chie Satonaka

Auto-combo bug while in Awakening State fixed.

Teddie

Nani ga Deru Kuma SP bug fixed.

Aegis

Orgia Gauge bug when taking damage fixed.

Cancel Orgia Boost bug fixed.

Yukari Takeba

Mahagarula bug fixed.

Bug with durability of all bow attacks fixed.

Junpei Iori

Ball Counter bug after KO fixed.

SP Skill Ball Counter increase bug fixed.

Edited by Bloo561

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