Tsukahara Report post Posted May 2, 2014 So, I noticed a couple things off the last set of Akihabara videos that Omnix posted. Most of them can be seen in this one. https://www.youtube.com/watch?v=Tv3Rzz-AdAU&t=325 First we can actually cancel 5d into multiple 5c's and not just one. This seems cool, potentially setting caesar off screen with 5d and doing multiple overheads while he can't be seen sounds great to me. Secondly, 5c becoming the old 2c, actually means our overhead is 0 on block (assuming frame data carried over). Domi does it against Liz, and then they both mash 2a, and Domi wins, so I don't think it's -5 like before. C moves are only affected damage wise from cyclone levels and not recovery wise judging by Omex's notes. (Thanks for the translations by the way!) Share this post Link to post Share on other sites
Skye Report post Posted May 4, 2014 His run speeds haven't improved as much as I've hoped. Share this post Link to post Share on other sites
Skye Report post Posted June 10, 2014 Hey guys, as you all know (or not), p4u2 will be playable at EVO. I'll be there to play, so if you guys have any requests or things you want me to test out, let me know. Share this post Link to post Share on other sites
Lyserjix Report post Posted July 4, 2014 Akihiko looks as if he's gotten some real improvement, and a lot more options this time around, I'll wait for the ones who can get that information out faster than I to say anything about that, but honestly, I can't wait to feel like I have more than 3 options for everything (Probably my playstyle on that front, though.). Share this post Link to post Share on other sites
Skye Report post Posted July 5, 2014 He is certainly stronger in some aspects, his kill rush game is better for safe pursue so you don't have to stick your neck out every time you do a KR blockstring, his damage conversion has sky rocketed with, now he can net 4k midscreen with only 25 meter from a 5aa starter. Plus good run speed actually did help. Unfortunately a lot of Akihiko players, myself included liked the flexibility of his ducks and weaves, and they certainly took those away, so now his only way to get in is the run/air dash variety, they also didn't address his problems (5c air CH, KR activating when opponent is on the air). It's ignorant to say he got nerfed as to imply that he's weaker then he was previously, but he changed in a way that upset quite a few Akihiko players. We don't see moke anymore and kubo plays Sho. I'll be moving to Minazuki. I might fuck around with S.Akihiko. Share this post Link to post Share on other sites
Solidus-AI Report post Posted August 18, 2014 There's something that has been bothering me lately. I've been reading around, and it's been obviously confirmed that corkscrew now sends the enemy flying backwards. But yet I have also noticed that in match videos, the enemy sometimes gets sent forwards. Is it only when the Cyclone gauge is at a high enough level that they'll get sent backwards or does it depend on whether or not the A or B version is used? Share this post Link to post Share on other sites
Strife Report post Posted August 19, 2014 There's something that has been bothering me lately. I've been reading around, and it's been obviously confirmed that corkscrew now sends the enemy flying backwards. But yet I have also noticed that in match videos, the enemy sometimes gets sent forwards. Is it only when the Cyclone gauge is at a high enough level that they'll get sent backwards or does it depend on whether or not the A or B version is used? A version works like P4U's, B version sends opponent backwards. Share this post Link to post Share on other sites
Strife Report post Posted August 21, 2014 Atlus' Pro video with Delta. Share this post Link to post Share on other sites
Skye Report post Posted August 21, 2014 Lol "pro" vid. Share this post Link to post Share on other sites
Donut-Sama Report post Posted August 29, 2014 Absolutely love the new Aki,I still struggle to accodomate to the changes, but it fells so good anyway. I didn't realize how much slower the ducking D was, can't use my oki Ducking D > Corkscrew in your face to troll my friends anymore. Also One More Burst Combos are the shit Share this post Link to post Share on other sites
Yuhoke Report post Posted August 29, 2014 Also digging the new Aki. Muscle memory from vanilla combos still fucks me up though. Making good use of sonic punch in juggle combos is still weirrrd. Managed to pull this Fatal combo a couple of times in training mode: http://youtu.be/ia1RFCHA1Q8?t=1m57s Share this post Link to post Share on other sites
Solless Report post Posted August 29, 2014 Anyone having a bit of an issue with Maziodyne online? I sometimes try it for invuln frames but out comes thunder fists. This is happened more times than I can count. I can pull it off fine in training though. It's so weird. Share this post Link to post Share on other sites
Donut-Sama Report post Posted August 29, 2014 When do you input it ? in a combo ? Share this post Link to post Share on other sites
Skye Report post Posted August 30, 2014 Obviously not if he's doing it for the invul. Unless he's on some burst bait tech. Share this post Link to post Share on other sites
Yuhoke Report post Posted August 31, 2014 What is everyone doing from their throws? Gonna post combos I've found. LVL0: C+D>8A>4A>6A/B LVL1: C+D>8A>6A/B LVL2: C+D>8A>6A/B LVL3: C+D>8B>4>6C>4A>8A>2C LVL4: C+D>8B>4C>4>6C>4A>8A>2C LVL5: C+D>4>8B>4D>6C>4A>8A>2C Share this post Link to post Share on other sites
MasterXDrake Report post Posted August 31, 2014 So is he better or worse in this game? Share this post Link to post Share on other sites
Koga_Noid Report post Posted August 31, 2014 What is everyone doing from their throws? Gonna post combos I've found. LVL0: C+D>8A>4A>6A/B LVL1: C+D>8A>6A/B LVL2: C+D>8A>6A/B LVL3: C+D>8B>4>6C>4A>8A>2C LVL4: C+D>8B>4C>4>6C>4A>8A>2C LVL5: C+D>4>8B>4D>6C>4A>8A>2C Basically what I've been using, just gotta crack the Vanilla habits. Also what have you guys been using for corner FC combos? I've been doing the B Assault Dive one and I haven't dropped it that much ...in training mode lol Share this post Link to post Share on other sites
Effenhoog Report post Posted August 31, 2014 So is he better or worse in this game? Hard to say. He got some buff but also quite a few annoying nerfs. Sonic punch alone is a fantastic improvement to his pressure game. Generally he seems much more difficult to play this time around so it might take a while for people to get comfortable with his new stuff (I'm definitely having a hard time adapting myself). I have a feeling he'll end up about the same with improved pressure and damage off certain things but lots of little nerfs that add up. Basically what I've been using, just gotta crack the Vanilla habits. Also what have you guys been using for corner FC combos? I've been doing the B Assault Dive one and I haven't dropped it that much ...in training mode lol B assault dive combo works from anywhere and does 6.2k (you can get a tiny bit more in the corner if you delay your super a bit but you risk whiffing the super, probably not worth the risk imo). it's probably the go-to 5b fatal combo, although I haven't figured out how to modify it for double super ending yet. Share this post Link to post Share on other sites
Yuhoke Report post Posted August 31, 2014 Now that there are moves with Fatal Counter recovery, can Aki capitalize on this? I noticed that 2/5A>236B works on opponents who are in FC recovery. Anything else? Edit: FC 5C and j.C lead to B dive combo routes. Nice! Ex. FC j.C>land>66>5AA>2B>sj.B(1)>214B>6C>8B>4C>4A>8A>2C>236236B. 6055dmg Of course this stuff very matchup dependent, which moves have Fatal recovery etc. But useful in some matchups I guess. Share this post Link to post Share on other sites
Solless Report post Posted August 31, 2014 Anyone else finding Rise a pain to deal with? She has that darn jB or whatever where she's twirling the mic and so far it has usually beaten out anything I do cleanly. Only occasionally has DP hit her cleanly and 2b has so far won only when she's doing it so late that her waist is about even with akihiko's standing height. Share this post Link to post Share on other sites
Koga_Noid Report post Posted August 31, 2014 Anyone else finding Rise a pain to deal with? She has that darn jB or whatever where she's twirling the mic and so far it has usually beaten out anything I do cleanly. Only occasionally has DP hit her cleanly and 2b has so far won only when she's doing it so late that her waist is about even with akihiko's standing height. I only played against one Rise and I thought I just screwed up the timing when I tried to AA her with it. Share this post Link to post Share on other sites
donelf Report post Posted September 2, 2014 so have you guys finished the challenge 25 for akihiko that you need to deal 10k of damge i manage to deal 9k damage max Share this post Link to post Share on other sites
Yuhoke Report post Posted September 2, 2014 No idea yet on challenge 25. But you guys know what bugs me? I saw this really cool variation of autocombo that did like 2.1k by itself: 5AAAAAAA>4B>6B>4/6D>2C. You got lvl5 2C and also you could sideswap if you wanted to. But then I learned it worked on Narukami only -______- Share this post Link to post Share on other sites
Koga_Noid Report post Posted September 2, 2014 No idea yet on challenge 25. But you guys know what bugs me? I saw this really cool variation of autocombo that did like 2.1k by itself: 5AAAAAAA>4B>6B>4/6D>2C. You got lvl5 2C and also you could sideswap if you wanted to. But then I learned it worked on Narukami only -______- I actually tested it out a few days ago, it works on Narukami, Naoto, Liz, Yukari, Ken, and Rise. I don't have Adachi yet so I haven't tested it with him. It actually does 4k if you can land Lv.5 EX Uppercut, I've managed to land it midscreen :P Share this post Link to post Share on other sites
Yuhoke Report post Posted September 2, 2014 I actually tested it out a few days ago, it works on Narukami, Naoto, Liz, Yukari, Ken, and Rise. I don't have Adachi yet so I haven't tested it with him. It actually does 4k if you can land Lv.5 EX Uppercut, I've managed to land it midscreen :P Ah cool, I stand corrected. Shame it doesn't work on the whole cast though. Share this post Link to post Share on other sites