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zeth07

[CP] Azrael vs. Arakune Match-up Discussion

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Discussion about the Arakune match-up goes here.

First post may be edited as important information arises. If any information seems wrong please feel free to correct it, hopefully with actual proof / examples. Anyone is free to post info as long as it is constructive and helps with the discussion of the match-up.

  • Arakune's one and only objective is to get curse, which leads to massive damage, great pressure, good oki for Arakune. This is what you want to avoid at all costs.
  • Because of the above you will have to "safely" chase Arakune down without getting put into full curse mode. At times it could benefit you to go through any curse clouds if it means putting pressure on Arakune, just as long as that cloud won't immediately put you into curse mode.
  • Arakune's Overdrive provides 100% curse when curse attacks hit or 50% on block, this is very dangerous for obvious reasons. Avoid him / everything if he does it outside of combos or else you will very likely be cursed.
  • Arakune lacks any meterless reversal options, if you knock him down do your best to capitalize on it.
  • Since one of the main tools Arakune has for getting curse is the curse cloud "Zero Vector" (j.236D), Arakune players will tend to be jumping around and in the air A LOT. Take this into consideration when attacking, particularly after knockdowns.
  • Azrael can absorb Arakune's bugs with Growler Field (214B), but you have to be careful that he doesn't purposely bait you into using it.
  • Effective usage of Phalanx Cannon (236B) can be hard since Arakune is in the air a lot and there aren't many instances when it is immediately useful.
  • Bursting can be important in this match as it can prevent Arakune from getting full curse while allowing you another attempt at trying to kill him before he does.
  • Most of the time Arakune shouldn't be able to kill you through one period of curse mode.
  • Try your best to not get hit by j.C during curse. It can be an instant overhead (and Fatal Counter) that leads to a big damage combo if it lands.

From the jp Azrael Wiki / jbbs

584 :名無しさん:2013/02/13(水) 12:58:00 ID:83HFP4AA0 アラクネ戦は空ダで追いかけるんじゃなくて、歩いたり、たまにジャンプしながらテイガーみたいにジワジワ近付くのが良いよ。無闇に空ダして近付こうとすると相手のJBとか5Cに引っ掛かって良くないけど、ゆっくり近付けばJBなんかは2Cで冷静に落とす事は可能だと思う。先端なら5Aとか5Bでも落ちた気がするけどうろ覚え。それとグスタフは中~遠距離で生で出すのは少し危ないと思う。アラクネは飛んでる時間のが長いから、その分空振る危険が高まる。確かにグスタフは近付く手段の一つではあるけど、アラクネには設置をグロウラーしつつジワジワ行く方が相手にとってもプレッシャーは大きいと思う。弾を抱えてれば設置の抑制、霧の着地硬直に刺す等、色々と便利だし。話が逸れたけど、グスタフは固めで小パン刻んだ後に暴れ潰しとして使えば良いんじゃないかな。6Dを読みきった時は振っても良いかも。そんな距離で6Dしてくれるなら嬉しいけど。ワープしたがる相手には、6Cで空中に逃げたがる所を引っ掛けるとリターンも大きいから美味しい。だから6Cは中央より端で振る方が真価を発揮すると思う。

585 :名無しさん:2013/02/13(水) 12:58:23 ID:vR9QC/B.0 >>573

ふわふわしてるとこにJCchさせて4k

そこから起き攻めで4k

バースト読んで、マダハイルー

のワンチャン狙い

Need proper translation.

Notable Matches:

Dogura (AZ) vs. Zagi (AR) Set

Fumo (AR) vs. Tahichi (AZ)

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Due to muscle memory, you'll be tempted to j.B, but due to the blob's floaty nature, j.C is a better option.

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Anyone got a good way to dealing with Ara's air-to-ground j.B? It pretty much stuffs all of my AAs and the only reliable way of avoiding it is too backdash.

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You're doing it wrong. An early 5b will either beat it outright or trade in your favor. 2c has so much active frames you can throw it out way early. And if you're really unsure just growler. If your AAs aren't working then you are trying them too late.

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Zeth's information pretty sums up everything. Do not get cursed or you have a very high chance of losing even if you spam Growlers to absorb the bugs. Arakunes stick to the air so you only have very few chances of countering him with phalanx cannon while he is grounded, trying to summon a bug/cloud, etc. 

 

Arakune is free to corner pressure unless he has 50 meter. Do not let any corner pressure go to waste. Some sneaky Arakunes like to tech roll out of your pressure as well so sentinel dumping makes him free-er. 

 

Last thing is Arakune's 50 meter gimmick super that instantly curses you that he can use even in the air. Low block it only.

 

Thx Raziul. 

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Zeth's information pretty sums up everything. Do not get cursed or you have a very high chance of losing even if you spam Growlers to absorb the bugs. Arakunes stick to the air so you only have very few chances of countering him with phalanx cannon while he is grounded, trying to summon a bug/cloud, etc. 

 

Arakune is free to corner pressure unless he has 50 meter. Do not let any corner pressure go to waste. Some sneaky Arakunes like to tech roll out of your pressure as well so sentinel dumping makes him free-er. 

 

Last thing is Arakune's 50 meter gimmick super that instantly curses you that he can use even in the air. I think you can jump back away as long as you predict it so he wastes it. Can someone specify it's properties because im not sure about the safest option to this super. 

 

It can only be low blocked and he has to be in the air to use it. He'll have some short frames of invincibility when he starts it as well, so some unlucky moves can pass right through him and it gets you as you land.

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It's a projectile too.

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