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Kiba

[CP] Tsubaki vs Nu

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keep 2 charge on hand whenever possible. if they don't pay attention to your charge, ram into her. If they start paying attention take advantage of them being jumpy and not using spike chaser.

watch their meter and form when you get in. With the neutral game heavily in their favor you don't want to ruin the chance you get each round by getting hit by a counter assault or super.

the special charge and blade super are nice here, but everything else is worse this time around. But they make a nice difference.

For nu, she hurts and almost always can lead a combo into her oki. This doesn't really make much difference. She gets less time off of it in CP and she doesn't have an instant overhead so it's not nearly as dumb. her ranged oki was strong in EX anyway. Overall doesn't seem to be able to convert to as consistently high damage, as in EX if she had 50 meter almost anything she ever hit with led to close to 5k.

For the most part though you just have to use basic movement options to win here, so there's not much to say. Slight favor to Nu or even.

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The biggest series of guessing games in all of BBCP in this match up for both sides.

First things to know are her options and to recognize her two stances.

One is her normal stance and the other is when he has the aura above her head.

Her moveset and options change as well.

For example, her one and only real reversal option is here overhead blade super but that's actually not available to her (from what I can tell) in her normal, non-aura stance.

So basically, if you're in there and she's out of stance, you can just pressure for free without any kind of DP option. The worst she'll do is counter assault but that's also very baitable.

In her aura stance, her ground blade thing changes from one that goes full screen to one that stays in one place for a while and a lot of Nu players will try to use that on your wake up to keep you locked down as they approach you for a free low or overhead mix up.

If you see them coming close and throwing buttons out as that blade oki begins, you can DP out without issue given you're quick on the trigger with it and if they do wonky timing, you can also roll out of it for free but there's a bit of risk involved in that.

You can catch her backdash with a nice meaty 5B but oftetimes, 5B(B) will whiff on second hit allowing time for her to recover and try to jump out so keep your gatlings in check in midscreen.

Nu is a zoner and like all zoners, the players will often to roll out after knockdown so always keep that in mind and prepare to deal with rolls with whatever option you're most familiar with.

Really, learning to deal with rolls is such a crucial element in BB that you should practice in training mode how to pick people up when they try to forward roll on midscreen.

Outside of that, it's all about getting close and you do that by being patient and gambling at the right moments to figure out if she's going to 5D/2D/6D and then using the right moves.

You can dive bomb with j.214x since Nu players aren't used to dealing with that angle but obviously, if they block you or if it whiffs, you're in for a bad time so I recommend that as a straight tactic after gaining some meter to RC on block or if you're feeling confident.

Be prepared to IB all her C moves and thank her for the free meter and don't worry about getting free charges in neutral. Just get close and never let her go and with or without charges, you'll kill her without much fuss.

The vast majority of Nu players are all offense and shitty defense so even if takes work getting in, know that it's yours to lose when you do.

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Just thought I'd say, OD at max start would be good choice here. With those two free charges, you can threaten the Nu with 421D > 236D early on if they ever try to do spike chaser.

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