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Raziul

CP Input lag

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Maybe some of you all can answer this for me, as I've only really gotten to try one match online and there don't seem to be too many US rooms up.

The host was from NY, had a +2 connection, and the input lag was awful. Not sure if because the person I actually faced(didn't face the host) was from EU maybe, or the game is only running on Sony Japan's servers or something.

Have you all been able to do online matches with out significant input lag?

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Aside from a few 2 bars that played like shit I've been rockin it even vs 0 bar players

Best net code yet I'm srsly

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From what I've experienced in the past, 2 bar connections are only 2 bar cuz of proximity. If their internet is sheisse, you'll get lag, even if they're just down the road, but I don't have CP yet

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That's good to hear. Hopefully I can find some good matches. Was a little worried we'd have to wait to the US release to get good connections.

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Input lag seems way better for me and many others.

The big problem is random freezes/framedrops, especially right after you hit with a move/go into supers. It's entirely random, and doesn't happen all the time, but it's incredibly annoying. People I used to play with fine in previous entries all have problems, some worse than others.

And no, this has nothing to do with connection speeds, I have a 150MB connection and this also happens to Japanese players, no one's going to tell me it's their connection as well.

Patch pls.

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Aside from a few 2 bars that played like shit I've been rockin it even vs 0 bar players

Best net code yet I'm srsly

How is this possible? Everyone and I mean everyone has been complaining about the netcode.

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How is this possible? Everyone and I mean everyone has been complaining about the netcode.

Because it's completely random for some odd reason, I know a few people who say they don't have any problems whatsoever.

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I haven't had any problems with netplay. Obviously there were plenty of players I couldn't fight due to bad delay/connection error but that's just to be expected imo. So long as I stayed at 2bars or higher it was smooth sailing for the most part.

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To whoever wrote this piece of poetry:

http://i.imgur.com/oYVssEU.png

I give you this in return:

post-15936-139515177438_thumb.jpg

Must be my connection, not the netcode. Oh no, good sir.

The faster you accept this as a problem with the netcode the faster we can all move along.

The Japanese have problems. Yes, those with 100x better internet than all of us have problems, see the problem yet?

Just because you, or anyone else really, doesn't have any problems doesn't mean it doesn't affect anyone else.

It's a widespread problem, deal with it. Now let's wait for a much-needed patch.

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Your bandwidth is pretty irrelevant. You just need to have enough for blazblue (which would be in 128kb/s ranges, so little!) and whatever else you're doing on the net at the same time.

What's important is your latency to the other player and how stable is that latency. Stability is extremely important, 40ms ping will feel way better than spiky 10-30ms ping for example. Then there's also packetloss which can just screw you over completely and is pretty random (likely source of random freezes).

Then of course comes the actual netcode of the game, which can be buggy, yeah.

So to prove the awesomeness of your connection you need to show your traceroute to the other player.

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Your issue is that you're looking for player rooms rather than playing in the arcade lobby. Do that instead.

On a personal experience, I've had an overwhelmingly awesome experience with this game's online mode. Out of 900~ matches, I can only recall a single case of a 2-bar being very very very very laggy, which the other person left out of during the intro. I believe this is an issue with the game not properly displaying the connection number occasionaly (or that person had all the torrents in the universe running at the same time).

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Your issue is that you're looking for player rooms rather than playing in the arcade lobby. Do that instead.

Considering I and everyone else in the EU community uses the arcade lobby, this is untrue. 90% of my matches happen in the lobby.

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Input lag seems way better for me and many others.

The big problem is random freezes/framedrops, especially right after you hit with a move/go into supers. It's entirely random, and doesn't happen all the time, but it's incredibly annoying. People I used to play with fine in previous entries all have problems, some worse than others.

And no, this has nothing to do with connection speeds, I have a 150MB connection and this also happens to Japanese players, no one's going to tell me it's their connection as well.

Patch pls.

For clarification, some supers actually just lag the game. A great example is Yata No Kagami / Blessed Mirror (Mu's laser barrage). With anything more than 2x steins out the game suffers from extreme frame/input drops. I've even experienced a complete game lockup for a good 40 frames when clashing YNK and Tsubaki's new Donmaku Super.

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I live in Brazil, and so far I've fought 3 of my friends, 0 bar with all of them, but it was really smooth. Even the one that utterly hates lag didn't say anything about it.

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Unfortunately, as long as you're in America, you're going to have to ping through USA Sony servers to communicate with each other. The American PSN network forces delayed latency to control bandwidth usage a lot easier.

Xbox Live of America does he same thing, except their capacity isn't as strict.

In the end, if the game isn't asking for their Player's IP to connect, there will always be a slight delay among peers.

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