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Prototype909

Bullet vs. Terumi

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This is not a happy match up for Bullet, Terumi's pokes snuff out a lot Bullet's best pokes, including 5B and J.C. Finally the little troll just revels in momentum thanks to his crazy heat gain and supers, making Bullet's fragile defense and health a bigger drawback then usual. Lastly, despite him being dependent on supers for reversals, Terumi is always stockpiling so much heat that there almost always a valid option to escape pressure.

I'd say for this match up, try and gain the momentum as soon as posable, before Terumi can start building up heat, and never let him escape your pressure.

Other then that, there's not much you can do but be the better player.

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And here I thought it was just me being too bad, good to see its okay to have problems with Terumi as a Bullet player.

I now played about 30 matches against a Terumi (same player all the time) and yeah, if you lose the momentum and let him do his usual stuff, you really have to wait for him dropping something to open him up and get another chance.

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After playing a few sessions with my brother, it does feel like Terumi's neutral game is slightly better, mostly thanks to j.D and 5D. I wish Miquelet could go through them, but it doesn't, even though they have projectile properties.

The buttons I found myself using more than usual are j.B and 3C. The former beats j.D in speed while having slightly better horizontal reach than j.C, while the latter can go under 5D if he pokes you at its max range. Be careful not to press 2B too much, his 5C beats it clean. Learn to react to his 2D, otherwise he can mash 5D 2D all day and get lots of meter even if you block it all. Be careful about pressing buttons after blocking Jagaku if he has meter. Messenga is dumb, I wish we had something like it. Basically, his offense and defense are mediocre, so you should win easily after a little struggle in neutral.

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