Jump to content

Archived

This topic is now archived and is closed to further replies.

Velvien

[CP] Izayoi vs Nu-13

Recommended Posts

Izayoi vs Nu13 match up

Pros

- D teleport can call out zoning

- Needs meter and burst to get out of pressure

Cons

- really strong zoning

- makes it hard to build stars

- Nu's movement makes it hard to get in on her

This match is pretty difficult to to play, a lot of it is going to be trying to take the initiative cause once the zoning momentum is established its gonna be really hard to get in on her. Once your in its really easy to maintain pressure on her as she doesn't have reliable ways to escape pressure, if she does its either gonna be with trying to use calamity sword as a reversal or burst. Using our burst in this match I feel is going to be a lot more situational then it is in a lot of other matches, a lot of times her zoning/combos put you just out of range for a burst to work reliably, I actually recommend using overdrive at the start of a match to try and establish momentum in the match cause there is a pretty good chance you are not gonna be able to build stars easily and most likely during the time your chasing and trying to get in on Nu a good portion of that burst is gonna be back. If you get hit by the gravity field, you can try your luck with teleports cause those won't get affected but really pick your moments if you do, you may have to ride the tide till the gravity field is over.

Neutral.

Their isn't really much of a neutral that Izayoi can really establish for this match, Nu's space control and zoning makes it very difficult to stick a 5B in or use some of her tools to set the pace. Sonic Saber can squeeze through some of the zoning and you might be lucky and score a hit. Unless in GA mode the teleport uses are somewhat situational, can work to avoid some stuff but you have to do it preemptively, in GA similar case but you are much closer with a D teleport, you gotta pick the right moments when that happens. GA movement gets heavily shut down cause of the angles the swords fly so you are really gonna have to pick the right time to fly with her.

Defense

As usual, Justice Phozon is a pretty good tool for reversal options and can shut down some zoning if spaced right. The majority of the time when you are being pressured by swords, be blocking high or chicken blocking cause one of the swords that clocks you from behind is an overhead, only one that is low is the one that looks like a spinning axe in the ground that moves differently depending on the mode Nu is in. If she is going in with the command movement be blocking low and be prepared to possibly throw tech as a common thing to do is use the movement that doesn't attack Nu players like to go for a throw. She does have two overheads to use, one being a normal and the other being a TK move with her flipping down with a crescent shapes blade, the TK move your gonna have to guess when it happens (knowing the gattling she can jump cancel to it helps). This TK move comes out really fast so its gonna be hard to react to. Bursting is questionable in this match to me, in some ranges the burst will miss but she is close to you a burst will hit but the trade off for resetting the situation is if you are in the corner, your back to trying to get in on Nu and she can start the zoning game again, so I recommend if you are gonna burst do it if Nu's back is to the corner.

Offense

This is tough to do, as I mentioned earlier, it helps to get the initiative with an overdrive so you at least have some stars to work with. Once you establish pressure, there isn't a whole lot Nu can do to get her off you, most reliable ones are burst and a reversal with meter.

This match is 4/6 in Nu's favor, the match will feel one sided but if you can get in you got a chance to win.

Feel free to chime in guys, I probably missed something about the match.

Share this post


Link to post
Share on other sites

×