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DerQ

[CP] Amane vs. Noel

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Noel gets out of basically all of Amane's hariken 6D setups because of her 4D's invincibility. The only way to beat it is to use 5D > B Hariken setup in the corner, everything else loses. On the plus side, Noel can't do anything about jB oki because 4D doesn't work. Well technically she can do her autoguard super, but if jB is properly meaty then you can immediately jump cancel and make it whiff.

her 4D/2D are really difficult to deal with except for jB oki - Amane's only normals that beat 4D are his lows which means they all lose to 2D. Be very careful when rushing her down.

And finally, for some strange reason this is the ONLY character where my 623C corner reset from throw doesn't work. Other resets are surprisingly hard to land too. Her hitbox is really strange.

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Saw Jiro do Raibu > 6D reset once on a Noel. He reacted to Noel using 4D > 214D and released 6D > 3C CH Noel. Just went into training, it works, just gotta react/guess. Unless I'm missing something about how she could use 4D to get out of all the drill setups

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Saw Jiro do Raibu > 6D reset once on a Noel. He reacted to Noel using 4D > 214D and released 6D > 3C CH Noel. Just went into training, it works, just gotta react/guess. Unless I'm missing something about how she could use 4D to get out of all the drill setups
I meant only out of Hariken > 6D setups. The 4D hits Hariken and uses up its 1 hit point.

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So, my drill game against Noel has improved drastically. 4D still ensures that she can get out of everything midscreen, but in the corner that changes completely. She completely can not escape raibu wallbounce > 6D, her 4D gets counterhit and you can combo. I also like doing corner Hariken drill as well - if she 4D's out, you can react and hit her back into the corner. Basically just like Kokonoe and her teleport, the goal is not to land a 6D but rather to force her to respect your drill so you can continue corner pressure. 

 

Literally do not ever even attempt to go for hariken drill or raw 6D if she's midscreen. All she has to do is press 2D to kill you. I've found that runaway is the strongest strategy against her. You can just Hariken her full screen projectile and gain drill meter. If she tries to 2D in on you, you can jB her for a nice 3K confirm. 5C is a really bad zoning tool because her fast dash goes under it and lets her punish you. Once Noel's entered her drive, it can be VERY unpredictable what she does next so it's safest just to avoid her and try to punish from overhead with j2B/jB. For these reasons, I find it much more effective to force her to chase you down and punish mistakes from the air than give her a chance to get in and rush you down.

 

If you are pressuring her with level 3 drill, keep in mind that her 4D goes through 5B and 5D so she can punish you. You can hard call this out with 3C. She may try to guess on this with her 2D, but I've found that it takes her so far and 3C has such a low hitbox that she tends to miss and you still have time to block. So, 3C is an incredibly strong tool to keep her from just spamming 4D and hitting you all day.

 

That's it for now on match-up specific information. Here's some general Noel info that EVERYONE needs to know in order to win:
***Noel can hit confirm her 6B (overhead) with 3C (extremely unsafe without meter) or 5D (most common choice). THERE IS A GAP BETWEEN 6B AND 5D. If you mash 5A on the earliest possible frame then you can punish a blocked 6B > 5D every single time.

***Noel baits anti-airs with jD. If you block her jD, it is very minus and also punishable by 5A. Once you show her that you can punish it, she may start guessing with Spring Raid/Assault Through (only works at low heights). Spring Raid is super punishable if you guess right, Assault Through won't punish your 5A and you can punish it with another 5A on instant block. If you're really smart, you can just hold up to make it miss and jump on her head with j2B.

***Noel's drive mix-up is completely negated by block switching. d6B is 16 frames, d6D is 24 frames. As long as you switch from stand block to crouch block on frames 17-23, she will never ever EVER hit you with any of her mix-up. Learn it, love it. 

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If you are pressuring her with level 3 drill, keep in mind that her 4D goes through 5B and 5D so she can punish you. You can hard call this out with 3C. She may try to guess on this with her 2D, but I've found that it takes her so far and 3C has such a low hitbox that she tends to miss and you still have time to block. So, 3C is an incredibly strong tool to keep her from just spamming 4D and hitting you all day.

 

It's not so much a hard call that you should establish mashing 4D equals big time counter hits. Fabhop j.B in pressure should also beat it. Build pressure around that, that's all

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