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[CP] Relius Clover vs Valkenhayn R. Hellsing

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Discuss the Valkenhayn matchup here.

The Neutral Game

Long Range: Your Tools vs His Tools

Medium Range: Your Tools vs His Tools

Close Quarters: Your Tools vs His Tools

In The Air: Your Tools vs His Tools

Offense

Your Offense:

His Offense:

Defense

Your Defense:

His Defense:

Gimmicks and Resets

Match Summary

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Can anyone make headway in this matchup? It seems to be insanely in his favor. His mixups are insanely quick, unpredictable, and for the most part safe. Relius' lack of defensive options has us hurting here, once he's on you he'll probably get through your guard in no time flat. Led leis, god love it, is useless here because all of his neutral consists of moves that will recover long before you finish your twirl. If you do twirl make sure you use 2D to cover you as Ignis will be jabbed out of all else. His lack of defensive options are pretty exploitable too, once you touch his guard you can pretty much do what Relius does best with impunity, however your mixup options are worse than his and your pressure is on a timer. Attempts at zoning are easily stymied by his ability to take flight as a wolf, (as I'm sure you're aware, 90% of relius' zoning goes away when your opponent is airborne.) 2C and 6B being situational here also does little to help against his air approaches. After you're knocked down, and believe me you will be, If Valk tries to get oki in wolf form he cannot block your gears distortion, make use of that fact as it is often a move Valks forget about.

My best advice during this match is to make any hit count for as much as it can, do not get bursted or counter assaulted, and above all else, never relent and give Valk a chance to get momentum. To this end combo resets and close range solo Relius stalling tactics (IE Air dash j.A, elongating blockstrings through delaying inputs, and the ever important 3C->jump cancel 9->falling j.b/j.c pressure reset) are invaluable. keep this monster pinned or taking damage.

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I've played this fight countless times in Extend and it hasn't changed much into CP other than if he gets the first hit, it takes a lot longer to kill you since his damage was brought down quite a bit. That being said, one thing I've noticed is that Valk has few options against wakeup 214C, even full screen after Haas. Sometimes, he might even try to immediately jump into wolf form to close the gap, which is bad for him since a 214C combo can hurt. This is one of those momentum fights honestly, since neither has great defensive options. You do have more ways to bait his defensive options than he has over you, but he also has a better neutral game and mixup than you do. 214A is unreliable since he can just jump over it and end up in your face. 4D is nice if he's tryin to bait your 2C (which will be every time in this matchup, be careful with 2C). If he's in wolf mode and you're on the approach from the air, w.5B is still one of the best AAs in the game. Luckily, j.2Ds buff makes me feel like we could stuff it with ignis more often than not now

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