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NecroTheReaper

[CPEX] Relius Netplay, Critique, and Self-Improvement Thread

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Well, we're about a week in and I'd figured this needed to be posted, especially since I feel like one of the weaker Relius players on the forums. TD showed me up good so I'll get some of my bad matches more than my good ones.

I don't think quality should be too big of an issue as long as you can easily tell what's going on. Like the title says, this is mostly for Lobby/Player matches, official plays like our Relius god RYO should be put in the official video thread xD. Discussion on improvement is very welcome.

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Was hesitating to make this thread, i've got three videos of my relius up but i'll upload another one later since I feel that they don't represent my current level right now lol.

To start off the thread though here's the last video I uploaded.

https://www.youtube.com/watch?v=8d7FOM2X_Mk&feature=youtube_gdata

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- IAD j.A is easy to anti-air.

-confirms! I'll be guessing that your intended 5B to punish Ragna's ID became a 6B it happens but instead you could have done 6B>j.B>j.C>j.236C>214A>j.B>2C>6C>gadleis>4D>3C then safe jump him. We're used that 214A followup is used by the ground laudger but for confirms like these its perfect.

0:59 There was the round winning combo :( j.B>66 5B and at the end of the first round you could have sealed it vol tedo.

-In the last match, once you start barrier blocking to push him out look out for his whiffed moves then 5B>236C>214B if ignis isn't out.

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Yeah, iad j.A... i just like it, no idea why xD.

I think the 6B was more of a panic reaction honestly. I hardly ever use that move outside of combos, can't think of why I'd use it here.

Dropped combos have happened frequently with pad -_- 2C instead.of 3C comes out a lot.

I got uncomfortable because of ragna's long and fast normals xD;

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well you got hit 2/3 times and the 1/3 time it worked is because he probably used 6A too late and you hit him in the startup of 6A. + the risk/reward from j.A is not worth taking a full antiair combo.

And its not really combo drops I'm talking about. you land a j.B and then you do 2A>.. gatlings into 236C>214A when you had ignis summoned.

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Aside from "not dropping combos", you can go for simpler ones when you feel that you got too much stress on you. After a few tourneys you start getting used to it.

Here's what I think you should do more:

j.8/6/2D, this move lets you control space so well, you should just use it.

ground 236A 214B dash, better than 214A outside of corner since it gives you a better oki, especially if the opponent immediately wakes up.

Don't hold a button to wakeup, delay accordingly to roll outside of the corner/avoid a reset.

Work on your pressure. 5B 3C jump cancel 6D barrier can be your basic pressure starter to get into your mixups. Maybe you know what to do and it was just the tourney mood that killed this as well but I think you still need to work on it.

That's about all I can think of right now.

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So Relius back in CSE Relius became my first main, naturally I was exited to find out he apparently got leagues better in CP. After a while of playing the game I've come to the conclusion that I suck with the guy, and I think it's because I'm still playing him like I played him in CSE.

When I play, Ignis dies way too fast when I try for pressure, my old party starter Val lanto seems to be a disheveled shell of it's old self, now taking her more time to recover on hit whiff so I can't follow up with 5B->3C->5D the way I used to do, and I can't 4D immediatly after to get some wise guys who think they can dash over my semi incumbant wife. The old resets patterns and gimmiks that I loved so all seem ineffective (which should be natural since this is a new game.)

The problem I figure is not that I have lost the old tactics and tricks, but rather that I have nothing to replace them with. I need someone to spell out what I can now do with the father of the year that makes him so good now. Can someone tell me his new gimmiks, how his zoning works, what to do to start pressure now that Val Lanto is the way it is, how to get through the opponent's guard without Ignis dying so quickly, what to do since her regeneration takes such a long time to kick in?

I have so many questions and nothing I do with the man seems to answer them...

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214A into j.xD series or 214C or 2D can really screw with people. Also, if they like tapping ignis out after 214A, use 22C unless matchup says otherwise. 22C I forget about as well when using with Ignis, just feels so weird to not rush in after 214A. Anothrr funny thing to do is 214B>214A. They'll try to IAD in and end up getting smacked from behind occasionally. Dont abuse obviously, but Relius is that kinda risk-reward character

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hey i gotta question i tried comboing with 41236B like ignis 5B>6C>2C>6D>41236B how do get it to combo is it difficult or does it require a certain distance?

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that combo is not possible. did you mean 2c 6c?

the general rule is;

after low launcher (3c), do 41236b+d, pressing 6d pretty much immediately after. hold the 6.

after high launcher (6c), do the same thing above except delay the 6d a little.

this is assuming the foe is standing.

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that combo is not possible. did you mean 2c 6c?

the general rule is;

after low launcher (3c), do 41236b+d, pressing 6d pretty much immediately after. hold the 6.

after high launcher (6c), do the same thing above except delay the 6d a little.

this is assuming the foe is standing.

ah thanks for that lol wasn't sure how to do it oh i saw online last night you were fighting level5 right

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This was probably the funnest session I've ever had. I really need to block oki xD it was a mistake on my part that for some reason my brain thought Kagura had other oki other than orb, and I ended up just not blocking it a lot.

https://www.youtube.com/watch?v=67A06BLdqTc&feature=youtube_gdata_player

https://www.youtube.com/watch?v=RWg7zfLnnAM&feature=youtube_gdata_player

https://www.youtube.com/watch?v=leZXqoxH-xs&feature=youtube_gdata_player

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I didn't see the 5C spam mentioned in the match-up thread, but what I did see was some very good play. Only thing I would add is that you need to bait his [2]8C. Understand that whenever you see a Kagura crouching, even for a single second, it's more likely than not that they've finished buffering that move and are getting real antsy waiting to use it. Take advantage of Ignis when fighting a Kagura who DPs on wakeup. Ether use her to safely lock him down while you yourself defend, or use her to get oki from a safe distance.

A trick I use against Kagura to get him into my mixup is to place myself just out of DP range and to 214B him if he neutral techs. If he DPs I'm out of range, if he blocks Val Lyra he's pushed toward me and I have a 6A waiting, (since he's busy charging that DP they almost always get overheaded. If they do stand, which is rare, they lose their DP charge and are subject to my mixup.)

Hope I was helpful!

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The 5C spam was short, but around 1:30 in the last video. These were random picks out of like 10 matches, so it might've been more notable in one of the others xD. I also did bait plenty of dp's, but I need to get use to punishing with 3C. 4.2k midscreen sounds nice. These times were because he knew I could bait it, but did it anyway catching me off guard. And is it just me or will every Kagura dp after 214A if you try to start pressure?

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Vs amane, if he likes to use his 2C from anything but full screen in attempts to poke you, its pretty much a free tedo callout, and with 100 heat can get you an easy midscreen combo of up to 4.5k. I'll admit to being wrong here if this can be avoided, but I think its free?

Vs tager, the new 22C>2D>...6C combo path uses slightly more ignis in exchange for more corner carry and damage (about 500 more). Also, moar j.C IOH vs tager xD.

Somethin general I noticed, how come you didn't use any 236C RC paths in the corner when ignis was low? You'd have 50 heat and ignis was about to die, was it because of bursts or something? (Wasnt paying attention to bursts). Alternatively, 236C>214A>OD prevents ignis from dying while giving the recharge rate.

This is just a personal habit of mine, but any time I see Rachel's super (the one that throws stuff), its easily IB'd for some free meter before she comes in for mixup depending on level. If you got 50 meter from it you could've done some funny CA>2D reversal combos. Dunno how good they can be, damage is awful, but I've finally been getting use to doing it for changing momentum.

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Heyy I'm new to Relius and i was trying out a bnb mid screen but i cant get it to land properly. The combo i am trying to do is: 5b>3c>6d>jb>2c>6c>41236B then the ender, But i cant seem to get the 41236B to hit twice letting them tech out of the combo

Here is a video of the combo in question http://www.youtube.com/watch?v=6YJnfZNZ8qU&feature=youtu.be

Thanks a bunch

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Someone else had the same problem in this thread, and another one of our fabulous Relius players gave us a few solutions if you have issues pulling it off xD. Most of the time its a delay on the 6C after 2C.

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No worries, also delaying the jump cancel+6D a little after the 3C will cause the 6D and the following j.b to hit the opponent while they're closer to the ground, making the rest of the combo a lot less execution heavy. There usually are a lot of points in my home boi Relius' combos that you can put delays in to make his combos work, keep experimenting with timings and it'll get easier and easier.

Oh and if you feel the second hit of 41236B is going to whiff use 6D inbetween the first and second hit of it, it'll make the second hit guaranteed to hit.

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I am still working on delaying 6D so i can hit with JB a late as possible, but adding in that 6D in between 41236B works out pretty nicely though my timing sucks xD.

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The 6D inbetween 41236B is a great tool, but in more situations than not it is a crutch, as with proper timing you can rid yourself of its need, and the Ignis cost is best put elsewhere (I think it will actually hurt the combo's damage and in some cases cause the combo to end premature, unless I'm mistaken.)

So while it is good to temporary fix, outside of correcting the occasional timing error, or connecting 41236B first and second hits in situations in which it would normally be impossible, you'd be better off without it.

As for timing, just keep at it, once you get the rhythm behind Relius moves, it's so easy that even I can do it.

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