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ajinkris

vs. Baiken

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Extracted from the old matchup thread. Thanks and credits to ky0n01.

vs BAIKEN

Her weakness

Low damage output, lots of prorated moves and her worst weakness that we can't seem to abuse is her low defense.

Her strength

iad, pressure, and her ability to escape pressure.

Moves you should IB/SB

iad jH

tatami

kabari sb*

Tsurane Sanzu Watashi ib the 1st and 2nd hit and sb last hit*

Moves you should FD

Don't forget to FD lvl3-5 and vacuum effects moves. if your baiken always use yousanzen on you, you should FD a lot to get her yousanzen out of range

kabari*razor something*

j.H

2D

H

S

6H

Prorated moves

2D - 70%

throw & air throw - 80%

2p/2k - 80%

youshijin - 70%

sakura - 85%

Counters

Youshijin= air combo on CH but can be punished if not CH. mad struggle always beats this move.

Sakura= upper body invincibility. if it hits you can mash out of it if they don't frc/

Ouren= her most annoying escape move. on CH leads to a combo KD/

Mawarikomi= she runs at your back

Recommended Pokes

2k (best poke in this match)

2D (2nd best)

jD

2s

5s

Recommended Moves

mad struggle

teleport

carcass raid or fb

double head morbid = damage

Damaging Combo's

dubious curve loop (best damaging combo, but you needs to be in corner)

6p>6H> 3-ball seisei

6p>6h>cr> double head morbid fb

6p>6h>cr combo to corner dubious curve

*Combo's i always do*

2k>2d> double head morbid S

2K>2d> ball seisei

6P CH> cS> jS> jP> jS> JC> jS> jH> jD

6P CH> 6H> double head morbid H

6P CH> 6H> 3-ball seisei

ch madstruggle> 2k> 5S> 2S> 5H> dubious curve> ball seisei

2k>2d(2hits) CH>stinger aim h frc> 6p>6h>double head morbid FB*if health is below 60% or guard bar is filled. i simply use a lot of FRC if guard bar is 75%. die baiken!! die!!*

throw> 6p>6h>ball seisei

corner throw> 6p>6h>cr>summon hb>6p>6h> summon Sb>5S> dubious curve

dubious curve loop for the finish

Recommended Ball Formation

K>S>P - prevents all counters except mawarakami

H>K - prevents all counters except mawarakami

K>P- prevents youshijin counter

S>P teleport dash* try this at hoome

Toorikuu da. defense

Round one lets rock! At the start of the round you could use 5s/2s/2d but you'll get countered anyways lol. When getting out of pressure you can 2D> teleport out of it, but i prefer to just FD all of her stuff until she's pushed back enough to poke> teleport.

The problem here is that she can immediately reach you if you try to summon. So the trick is to bait her to iad and then 6P her ass. Not only that you've damage her (a little) but you'll be free to summon 3 balls :D From this moment on, baiken will have 2nd thoughts to iad you and you can sometimes get a free summon if she's too scared T_T

Corner defense

Her pressure game in the corner is pretty tight, but she only has a few mixup moves. But the one you should watch out for is TK yousanzen, with 50% tension they can combo off it. Use FD to push em out the yousanzen's range.

Conserve tension for DAA or for FD to avoid her corner pressure.

Offense

RAWR! Although we can't pressure baiken, we have our own way to put pressure on her.

Your best counter to her counter is mad struggle. She won't be able to use a counter until the last hit of MS. Mad struggle should be blocked high, she won't be able to input *12 until the last hit. And if they still tried to counter till the last hit with either sakura/yoshijin then punish em.

Remember to dash break whenever a ball hits. In this way, you can always punish her standing counters. 2K is your safest poke bec of its fast recovery and small active frames. low moves also prevents baikens running autoguard. 2D to pass thru counter sakura, but you could get CH if baiken used yoshijin.

Tricky gatlings

5k > tk mad struggle

5k > 2D

5S > 2D

5S > teleport

2D > teleport

5p > throw

Ball Seisei tricks, letz rock

o-k

o-h

Okizeme H>K

1. 2p Hb> back jH Kb - this setup prevents baiken's two counters, sakura/yoshijin and theres a chance to grab her ouran counter.

2. j.k Kb> *either you do a crossup or mad struggle. teleport is possible but i dont recommend*

-------o-k

--o-p

----------o-s

K>S>P

1. 5p all the balls - i think this could prevent all of her counters except mawarikomi. after 5ping the balls you should close in to her so you can punish her mawarikomi if ever she does it. or you can do anything to piss her off, since her counters are ineffective at this moment.

--o-p

----------o-s

Okizeme S>P

1. 5P Pb ASAP > teleport ad crossup> *mad struggle/throw/jS* - torikuu da! this move is pretty annoying to defensive type baikens, bec they always wait for you to counter. this also messes up their their execution for counter.

oki>3 ball seisei> throw

1. dash feint attack> throw

uhh please add anything i missed or anything you like..

anyone know a good 6p>6H combo that lets you hit a ball as you combo?

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