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Teyah

AC Eddie: Official Changes & Frame Data

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AC Eddie English frame data:

http://www.dustloop.com/data/ac/eddie.html

Following is a list of confirmed changes for Eddie from Slash to AC, taken from the Guilty Gear XX Accent Core Break Encyclopedia.

Normals

5P - Startup: 5F -> 6F.

5S(f) - Damage: 20*4 -> 20*3. Startup: 7F -> 6F. Active: 3,3,3,3 -> 3,5,3.

6P - No proration -> Prorates 90%.

6K - Startup: 20F -> 18F.

6H - Damage: 60 -> 50. Tension gain: 3.84 -> 5.76.

2P - Startup: 6F -> 5F.

2K - No longer hits low. Proration: 80% -> 90%.

Air throw - Range: 110 pixels -> 88 pixels.

Air guard - New animation!

Specials

Break the Law - Disappearance startup: 13F -> 10F. Invincibility: [5~8F upper body, 9~12F above the knees] -> [5~6F upper body, 7~9F above the knees].

Type 1 (disappeared 1~59F): Total recovery: 14F -> 16F. Invincibility on recovery: [1~7F full, 8~10F upper body] -> [1~2F throw, 1~4F above the knees, 5~10F upper body].

Type 2 (disappeared 60~121F): Invincibility on recovery: [1~6F full, 7~8F above the knees, upper body 9~16F] -> [1~4F full, 5~6F throw, 7~8F above the knees, 9~16F upperbody].

Type 3 (disappeared 122F): Total recovery: 40F -> 36F. Invincibility on recovery: [1~6F full, 7~10F above the knees, 11~22F upper body] -> [1~5F throw, 1~10F above the knees, 11~22F upperbody].

-> Shadow Gallery - Damage: 50 -> 40. Total Recovery: 37F -> 27F. Invincibility above feet: 3~6F -> 3~8F.

Causes slide state on hit, untechable time: 60F, enemy slides for 36F.

Shadow Summon - Shadow gauge duration: 600F -> 750F.

Shoukougeki - Animation changed; shadow now lunges forward to bite.

Startup: 7F -> 10F. Active: 2F -> 3F. Recovery: 16F -> 11F. Gauge cost: 12% -> 15%. Shadow is invincible during 1~11F.

Mawaru - Animation changed; shadow now disappears into ground and retracts back, pulling in opponent on hit or block.

Damage: 16*4 -> 24*2. Startup: 14F -> 13F. Active: 29F -> 3(9)3. Recovery: 25F -> 30F. Gauge cost: 30% -> 24%. Shadow is invincible during 31~50F. On air hit, untechable time - 1st hit: 19F, 2nd hit: 23F.

Nobiru - Animation changed; shadow now arcs diagonally upwards and has a bigger hitbox directly in front.

Active: 12F -> 10F. Recovery: 31F -> 22F. Gauge cost: 20% -> 18%. Untechable time: 28F -> 30F. Shadow is invincible during 26~32F.

Shadow Hole -NEW MOVE- - Replaces Drill Special shadow attack. Shadow disappears into a puddle and is set as a trap which activates on touch. If Eddie is hit, Shadow Hole disappears. Hits low, holds opponent in place on hit. While trapped, hits that launch will end the trap effect. Max time opponent stays trapped: 175F.

Damage: 20. Startup: 57F. Active: 214F. Recovery: 23F. Shadow is invincible from 20F till end of move. Stun modifier x0. Forced proration: 70%. Costs the entire Shadow gauge.

Haneru - Animation changed; shadow now disappears into a puddle and spits forward an overhead ball projectile.

Damage: 25 -> 24. Startup: 19F -> 28F (25F on crouchers). Active: 16F -> 28F. Recovery: 22F -> 28F. Gauge cost: 75% -> 62%. Proration: 70% -> 80%. Shadow is invincible during 28~36F.

Megalith Head - Removed.

Damned Fang - Damage: 92 -> 77. Startup: 7F -> 6F. Now FRC'able 7~10F after opponent gets stabbed, restores jump options.

Shadow Gallery - Damage: 25,50 -> 40,25. Untechable time - 1st hit: 36F -> 60F, 2nd hit: Full untechable -> 20F untechable + blowback effect.

Flight - No longer in CH state. Can now fly for a short time during airdash to alter angle of descent.

Force Break: Drill Special

Command: 22 + D

In CH state from 1~31F. Total duration: 47F. Frame Advantage: +23. Untechable time: 28F -> Full untechable. FRC'able on 22~23F. Drill appears on frame 10, does not disappear if Eddie is hit afterwards. First two hits must be blocked low.

Force Break: Exosion -NEW MOVE-

Command: 236 + [D]

In CH state from 1F~ to 1 frame after letting go of button. Recovery: 7F after letting go of button. Takes 134F to charge Eddie gauge from zero to full. Takes 274 frames to charge an active Eddie gauge from zero to full.

Amorphous - Untechable time - 1st hit: 27F -> 28F, 2nd hit: 24F -> 25F.

Executor X - Damage: 70,100 -> 70,70. Reappearance invincibility: [1~6F full, 7~10F above the knees, 11~22F upper body] -> [1~10F above the knees, 11~22F upper body]. Second hit no longer requires an additional 50% tension.

If anyone notices any omissions / incorrect info, please send the corrections over via PM and they will be edited in.

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